Monthly Archives: September 2021

Using an Agile as approach to scope software projects

Summary:

This article starts off by explaining what software scoping is and that doing it well will help establish requirements and expectations between the customer and user, reduce friction during the development process, and help outline budget and timescales. Agile is well suited to support processes because it encourages you to establish high-level requirements first, and finer details later. The article continues by going into certain topics such as how to facilitate engagement, the drawbacks of a highly detailed initial scope, adapting to change, and preventing project creep. Scoping software projects the Agile way means developers can concentrate more of their time creating fantastic code, and business stakeholders have peace of mind that their organization is taking full advantage of the latest digital opportunities.

Reason:

The reason I chose this article is because I know that in software development, we must learn how to create applications in an efficient and straight forward manner. I know that it is difficult to measure the amount of effort it may take to accomplish a task as well as unexpected challenges that might occur. The importance of a well-run team allows for applications to be developed to the best of its abilities.

What I Learned:

I learned that Agile principles help instill a certain level of discipline early on to support the development of software. The agile methodology focuses on a highly detailed initial scop but that doesn’t mean it’s always the best. In doing something so highly detailed, you consume valuable time, create unnecessary delays, there may be a lack of budget clarity, and may be complicated by organizations that don’t know what they need. A lot of the time you don’t know what is going to happen so a team need to be equipped to tackle those issues and agile is built for it. Agile helps absorb negative impact of change by incorporating it at the scoping stage and throughout the rest of the project. Project creep is also something that occurs and that is when the work requirements begin to inflate after a project has begun. With the agile approach, it helps diminish project creep by not being distracted beyond the immediate horizon, like-for-like workload swapping, and contingency tolerance. Not being distracted allows for a developer’s understanding of future stages in a project to remain loosely defined as long as it is practical even with changes to the cope. Like-for-like workload swapping is the last minute desire to abandon requirement X while simultaneously prioritizing the creation of a new requirement Y. A contingency tolerance is when Agile tricks have been exhausted, there is essentially an emergency fund of time that can be dipped into so that the project timelines stay on track.

Source: https://developer.ibm.com/articles/d-scope-software-agile/

From the blog CS@Worcester – Life as a CS Student by Dylan Nguyen and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.