Monthly Archives: October 2025

A look at Refactoring

 Hello! For my second quarter blog, I read a separate blog written by Yung Han Jeong, titled “Spaghetti Deconstructed: Lessons from my first refactoring“. As its name suggests, this blog talks about Yung’s personal experiences and advice pertaining to refactoring. For those who don’t know, refactoring is essentially improving existing code in a way that doesn’t affect it’s functionality. This can be as simple as changing variable names, all the way to completely restructuring the program. In our class this semester, for a very large portion of what we will be doing, refactoring is an integral part of it. I would say at this point I am pretty comfortable with the topic, however I figured that I would like some sort of anecdotal, first-hand account of someone’s actual experiences with it, as everything we have been doing has been in a classroom setting. 

Yung’s blog recounts her experiences in refactoring some of her earliest code written when she was an entry-level developer, namely in her horror at how bad it used to be. It got her thinking about what she could have done to improve her code, which inspired her to blog about the biggest changes she thinks would make the difference (she provides four examples which she calls “pasta”, “sauce”, “meatballs”, and “cheese”, I don’t think I need to explain that). Firstly (pasta), she talks about the importance of having descriptive variable names. She argues that while it is enticing to have simple variable names that you might not see the need to go into detail about as you are familiar with the code, it is always worth the extra effort to either make them more descriptive, or to comment an explanation about all of them (or both!). Next (sauce), she hammers in the importance of commenting out the entirety of your code. It’s something all cs students have been pestered about endlessly, but it is one of the single most important things you can do to improve your code, being able to quickly understand what a method/class/etc. does saves so much time in the long run, outweighing the extra time you spend writing the comment. Her third point (meatballs) ties into this in that she recommends keeping most if not all debugging statements. She argues that once they served their purpose, they can simply be commented out and referenced in the future. Lastly (cheese), she emphasizes the importance of revisiting code “soon and often”. 

Admittedly, the advice Yung gives is pretty rudimentary. When I found this blog I thought it would talk about refactoring in the way we have in class, where we focus more on the structure side of things. However, reading this made me realize that this is very much refactoring as well. Sometimes the best thing you can do with your code is improve on the simple things, like naming schemes and comments, something Yung, an actual software dev, seems to find important enough to write a blog about. I am happy I found this blog; while I didn’t exactly learn anything ground-breaking, I realized that when refactoring, sometimes improving on the simple things is the best course of action to take. 

From the blog Joshua's Blog by Joshua D. and used with permission of the author. All other rights reserved by the author.

A look at Refactoring

 Hello! For my second quarter blog, I read a separate blog written by Yung Han Jeong, titled “Spaghetti Deconstructed: Lessons from my first refactoring“. As its name suggests, this blog talks about Yung’s personal experiences and advice pertaining to refactoring. For those who don’t know, refactoring is essentially improving existing code in a way that doesn’t affect it’s functionality. This can be as simple as changing variable names, all the way to completely restructuring the program. In our class this semester, for a very large portion of what we will be doing, refactoring is an integral part of it. I would say at this point I am pretty comfortable with the topic, however I figured that I would like some sort of anecdotal, first-hand account of someone’s actual experiences with it, as everything we have been doing has been in a classroom setting. 

Yung’s blog recounts her experiences in refactoring some of her earliest code written when she was an entry-level developer, namely in her horror at how bad it used to be. It got her thinking about what she could have done to improve her code, which inspired her to blog about the biggest changes she thinks would make the difference (she provides four examples which she calls “pasta”, “sauce”, “meatballs”, and “cheese”, I don’t think I need to explain that). Firstly (pasta), she talks about the importance of having descriptive variable names. She argues that while it is enticing to have simple variable names that you might not see the need to go into detail about as you are familiar with the code, it is always worth the extra effort to either make them more descriptive, or to comment an explanation about all of them (or both!). Next (sauce), she hammers in the importance of commenting out the entirety of your code. It’s something all cs students have been pestered about endlessly, but it is one of the single most important things you can do to improve your code, being able to quickly understand what a method/class/etc. does saves so much time in the long run, outweighing the extra time you spend writing the comment. Her third point (meatballs) ties into this in that she recommends keeping most if not all debugging statements. She argues that once they served their purpose, they can simply be commented out and referenced in the future. Lastly (cheese), she emphasizes the importance of revisiting code “soon and often”. 

Admittedly, the advice Yung gives is pretty rudimentary. When I found this blog I thought it would talk about refactoring in the way we have in class, where we focus more on the structure side of things. However, reading this made me realize that this is very much refactoring as well. Sometimes the best thing you can do with your code is improve on the simple things, like naming schemes and comments, something Yung, an actual software dev, seems to find important enough to write a blog about. I am happy I found this blog; while I didn’t exactly learn anything ground-breaking, I realized that when refactoring, sometimes improving on the simple things is the best course of action to take. 

From the blog Joshua's Blog by Joshua D. and used with permission of the author. All other rights reserved by the author.

A look at Refactoring

 Hello! For my second quarter blog, I read a separate blog written by Yung Han Jeong, titled “Spaghetti Deconstructed: Lessons from my first refactoring“. As its name suggests, this blog talks about Yung’s personal experiences and advice pertaining to refactoring. For those who don’t know, refactoring is essentially improving existing code in a way that doesn’t affect it’s functionality. This can be as simple as changing variable names, all the way to completely restructuring the program. In our class this semester, for a very large portion of what we will be doing, refactoring is an integral part of it. I would say at this point I am pretty comfortable with the topic, however I figured that I would like some sort of anecdotal, first-hand account of someone’s actual experiences with it, as everything we have been doing has been in a classroom setting. 

Yung’s blog recounts her experiences in refactoring some of her earliest code written when she was an entry-level developer, namely in her horror at how bad it used to be. It got her thinking about what she could have done to improve her code, which inspired her to blog about the biggest changes she thinks would make the difference (she provides four examples which she calls “pasta”, “sauce”, “meatballs”, and “cheese”, I don’t think I need to explain that). Firstly (pasta), she talks about the importance of having descriptive variable names. She argues that while it is enticing to have simple variable names that you might not see the need to go into detail about as you are familiar with the code, it is always worth the extra effort to either make them more descriptive, or to comment an explanation about all of them (or both!). Next (sauce), she hammers in the importance of commenting out the entirety of your code. It’s something all cs students have been pestered about endlessly, but it is one of the single most important things you can do to improve your code, being able to quickly understand what a method/class/etc. does saves so much time in the long run, outweighing the extra time you spend writing the comment. Her third point (meatballs) ties into this in that she recommends keeping most if not all debugging statements. She argues that once they served their purpose, they can simply be commented out and referenced in the future. Lastly (cheese), she emphasizes the importance of revisiting code “soon and often”. 

Admittedly, the advice Yung gives is pretty rudimentary. When I found this blog I thought it would talk about refactoring in the way we have in class, where we focus more on the structure side of things. However, reading this made me realize that this is very much refactoring as well. Sometimes the best thing you can do with your code is improve on the simple things, like naming schemes and comments, something Yung, an actual software dev, seems to find important enough to write a blog about. I am happy I found this blog; while I didn’t exactly learn anything ground-breaking, I realized that when refactoring, sometimes improving on the simple things is the best course of action to take. 

From the blog Joshua's Blog by Joshua D. and used with permission of the author. All other rights reserved by the author.

A look at Refactoring

 Hello! For my second quarter blog, I read a separate blog written by Yung Han Jeong, titled “Spaghetti Deconstructed: Lessons from my first refactoring“. As its name suggests, this blog talks about Yung’s personal experiences and advice pertaining to refactoring. For those who don’t know, refactoring is essentially improving existing code in a way that doesn’t affect it’s functionality. This can be as simple as changing variable names, all the way to completely restructuring the program. In our class this semester, for a very large portion of what we will be doing, refactoring is an integral part of it. I would say at this point I am pretty comfortable with the topic, however I figured that I would like some sort of anecdotal, first-hand account of someone’s actual experiences with it, as everything we have been doing has been in a classroom setting. 

Yung’s blog recounts her experiences in refactoring some of her earliest code written when she was an entry-level developer, namely in her horror at how bad it used to be. It got her thinking about what she could have done to improve her code, which inspired her to blog about the biggest changes she thinks would make the difference (she provides four examples which she calls “pasta”, “sauce”, “meatballs”, and “cheese”, I don’t think I need to explain that). Firstly (pasta), she talks about the importance of having descriptive variable names. She argues that while it is enticing to have simple variable names that you might not see the need to go into detail about as you are familiar with the code, it is always worth the extra effort to either make them more descriptive, or to comment an explanation about all of them (or both!). Next (sauce), she hammers in the importance of commenting out the entirety of your code. It’s something all cs students have been pestered about endlessly, but it is one of the single most important things you can do to improve your code, being able to quickly understand what a method/class/etc. does saves so much time in the long run, outweighing the extra time you spend writing the comment. Her third point (meatballs) ties into this in that she recommends keeping most if not all debugging statements. She argues that once they served their purpose, they can simply be commented out and referenced in the future. Lastly (cheese), she emphasizes the importance of revisiting code “soon and often”. 

Admittedly, the advice Yung gives is pretty rudimentary. When I found this blog I thought it would talk about refactoring in the way we have in class, where we focus more on the structure side of things. However, reading this made me realize that this is very much refactoring as well. Sometimes the best thing you can do with your code is improve on the simple things, like naming schemes and comments, something Yung, an actual software dev, seems to find important enough to write a blog about. I am happy I found this blog; while I didn’t exactly learn anything ground-breaking, I realized that when refactoring, sometimes improving on the simple things is the best course of action to take. 

From the blog Joshua's Blog by Joshua D. and used with permission of the author. All other rights reserved by the author.

A look at Refactoring

 Hello! For my second quarter blog, I read a separate blog written by Yung Han Jeong, titled “Spaghetti Deconstructed: Lessons from my first refactoring“. As its name suggests, this blog talks about Yung’s personal experiences and advice pertaining to refactoring. For those who don’t know, refactoring is essentially improving existing code in a way that doesn’t affect it’s functionality. This can be as simple as changing variable names, all the way to completely restructuring the program. In our class this semester, for a very large portion of what we will be doing, refactoring is an integral part of it. I would say at this point I am pretty comfortable with the topic, however I figured that I would like some sort of anecdotal, first-hand account of someone’s actual experiences with it, as everything we have been doing has been in a classroom setting. 

Yung’s blog recounts her experiences in refactoring some of her earliest code written when she was an entry-level developer, namely in her horror at how bad it used to be. It got her thinking about what she could have done to improve her code, which inspired her to blog about the biggest changes she thinks would make the difference (she provides four examples which she calls “pasta”, “sauce”, “meatballs”, and “cheese”, I don’t think I need to explain that). Firstly (pasta), she talks about the importance of having descriptive variable names. She argues that while it is enticing to have simple variable names that you might not see the need to go into detail about as you are familiar with the code, it is always worth the extra effort to either make them more descriptive, or to comment an explanation about all of them (or both!). Next (sauce), she hammers in the importance of commenting out the entirety of your code. It’s something all cs students have been pestered about endlessly, but it is one of the single most important things you can do to improve your code, being able to quickly understand what a method/class/etc. does saves so much time in the long run, outweighing the extra time you spend writing the comment. Her third point (meatballs) ties into this in that she recommends keeping most if not all debugging statements. She argues that once they served their purpose, they can simply be commented out and referenced in the future. Lastly (cheese), she emphasizes the importance of revisiting code “soon and often”. 

Admittedly, the advice Yung gives is pretty rudimentary. When I found this blog I thought it would talk about refactoring in the way we have in class, where we focus more on the structure side of things. However, reading this made me realize that this is very much refactoring as well. Sometimes the best thing you can do with your code is improve on the simple things, like naming schemes and comments, something Yung, an actual software dev, seems to find important enough to write a blog about. I am happy I found this blog; while I didn’t exactly learn anything ground-breaking, I realized that when refactoring, sometimes improving on the simple things is the best course of action to take. 

From the blog Joshua's Blog by Joshua D. and used with permission of the author. All other rights reserved by the author.

A look at Refactoring

 Hello! For my second quarter blog, I read a separate blog written by Yung Han Jeong, titled “Spaghetti Deconstructed: Lessons from my first refactoring“. As its name suggests, this blog talks about Yung’s personal experiences and advice pertaining to refactoring. For those who don’t know, refactoring is essentially improving existing code in a way that doesn’t affect it’s functionality. This can be as simple as changing variable names, all the way to completely restructuring the program. In our class this semester, for a very large portion of what we will be doing, refactoring is an integral part of it. I would say at this point I am pretty comfortable with the topic, however I figured that I would like some sort of anecdotal, first-hand account of someone’s actual experiences with it, as everything we have been doing has been in a classroom setting. 

Yung’s blog recounts her experiences in refactoring some of her earliest code written when she was an entry-level developer, namely in her horror at how bad it used to be. It got her thinking about what she could have done to improve her code, which inspired her to blog about the biggest changes she thinks would make the difference (she provides four examples which she calls “pasta”, “sauce”, “meatballs”, and “cheese”, I don’t think I need to explain that). Firstly (pasta), she talks about the importance of having descriptive variable names. She argues that while it is enticing to have simple variable names that you might not see the need to go into detail about as you are familiar with the code, it is always worth the extra effort to either make them more descriptive, or to comment an explanation about all of them (or both!). Next (sauce), she hammers in the importance of commenting out the entirety of your code. It’s something all cs students have been pestered about endlessly, but it is one of the single most important things you can do to improve your code, being able to quickly understand what a method/class/etc. does saves so much time in the long run, outweighing the extra time you spend writing the comment. Her third point (meatballs) ties into this in that she recommends keeping most if not all debugging statements. She argues that once they served their purpose, they can simply be commented out and referenced in the future. Lastly (cheese), she emphasizes the importance of revisiting code “soon and often”. 

Admittedly, the advice Yung gives is pretty rudimentary. When I found this blog I thought it would talk about refactoring in the way we have in class, where we focus more on the structure side of things. However, reading this made me realize that this is very much refactoring as well. Sometimes the best thing you can do with your code is improve on the simple things, like naming schemes and comments, something Yung, an actual software dev, seems to find important enough to write a blog about. I am happy I found this blog; while I didn’t exactly learn anything ground-breaking, I realized that when refactoring, sometimes improving on the simple things is the best course of action to take. 

From the blog Joshua's Blog by Joshua D. and used with permission of the author. All other rights reserved by the author.

A look at Refactoring

 Hello! For my second quarter blog, I read a separate blog written by Yung Han Jeong, titled “Spaghetti Deconstructed: Lessons from my first refactoring“. As its name suggests, this blog talks about Yung’s personal experiences and advice pertaining to refactoring. For those who don’t know, refactoring is essentially improving existing code in a way that doesn’t affect it’s functionality. This can be as simple as changing variable names, all the way to completely restructuring the program. In our class this semester, for a very large portion of what we will be doing, refactoring is an integral part of it. I would say at this point I am pretty comfortable with the topic, however I figured that I would like some sort of anecdotal, first-hand account of someone’s actual experiences with it, as everything we have been doing has been in a classroom setting. 

Yung’s blog recounts her experiences in refactoring some of her earliest code written when she was an entry-level developer, namely in her horror at how bad it used to be. It got her thinking about what she could have done to improve her code, which inspired her to blog about the biggest changes she thinks would make the difference (she provides four examples which she calls “pasta”, “sauce”, “meatballs”, and “cheese”, I don’t think I need to explain that). Firstly (pasta), she talks about the importance of having descriptive variable names. She argues that while it is enticing to have simple variable names that you might not see the need to go into detail about as you are familiar with the code, it is always worth the extra effort to either make them more descriptive, or to comment an explanation about all of them (or both!). Next (sauce), she hammers in the importance of commenting out the entirety of your code. It’s something all cs students have been pestered about endlessly, but it is one of the single most important things you can do to improve your code, being able to quickly understand what a method/class/etc. does saves so much time in the long run, outweighing the extra time you spend writing the comment. Her third point (meatballs) ties into this in that she recommends keeping most if not all debugging statements. She argues that once they served their purpose, they can simply be commented out and referenced in the future. Lastly (cheese), she emphasizes the importance of revisiting code “soon and often”. 

Admittedly, the advice Yung gives is pretty rudimentary. When I found this blog I thought it would talk about refactoring in the way we have in class, where we focus more on the structure side of things. However, reading this made me realize that this is very much refactoring as well. Sometimes the best thing you can do with your code is improve on the simple things, like naming schemes and comments, something Yung, an actual software dev, seems to find important enough to write a blog about. I am happy I found this blog; while I didn’t exactly learn anything ground-breaking, I realized that when refactoring, sometimes improving on the simple things is the best course of action to take. 

From the blog Joshua's Blog by Joshua D. and used with permission of the author. All other rights reserved by the author.

First Sprint of the Semester

This was the first sprint of the semester, Sprint 1, and the major goal of this sprint was to dynamically load the backend base url when running the frontend server. 

These are the links to the two tickets I completed during this sprint:

https://gitlab.com/LibreFoodPantry/client-solutions/theas-pantry/guestinfosystem/guestinfofrontend/-/issues/109

https://gitlab.com/LibreFoodPantry/client-solutions/theas-pantry/guestinfosystem/guestinfofrontend/-/issues/112

The first of the two tickets was the one I spent the most time on. As mentioned above, the purpose of this ticket was to fetch the backend base url when the frontend server was run. The second ticket was created after the first ticket was completed because there seemed to be a delay when loading the guest information on the Verify page. After looking around the codebase and inspecting the webpage, we found a function that was slowing down the process. This function took the timestamp created when a guest is first put into the database and was attempting to make the timestamp readable by cutting some of the characters out. We realized that since this timestamp wasn’t front facing, there was no real purpose for this function both because the timestamp did not need to be readable and especially because the use of this function came at the expense of a speedy and efficient system. 

Being the first sprint, the process was a bit slower, learning how the GitLab layout was and creating the issue board, as well as figuring out what an efficient and successful working style is to make progress on the Theas pantry system. This was the major thing that I would say didn’t work well and it is something that I am improving on as I continue to work and learn the system.

The pattern I chose for this sprint from the Apprenticeship Patterns book is “Expose your Ignorance”. This pattern emphasizes the importance of knowing what you are doing but also knowing what you don’t know. By putting an emphasis on the learning process, this pattern shows that even when you don’t know something, being transparent and sharing that is important. I selected this pattern because I felt a little bit in over my head when I first started the sprint. There were a lot of topics I was not familiar with and I was working with the frontend server which I was much less comfortable with than the backend. I think that at first I let it get into my head a little bit, but eventually I recognized that I needed a bit more guidance around the specific task as well as the general layout of both the codebase and how the frontend generally works. Once I communicated this and got some more clarity, which allowed for my learning to progress and understanding to be more complete, I found that the tasks became more straightforward. The reason why this was particularly relevant during this sprint is because before I acknowledged what I didn’t know, I kept hitting the same struggles and the same problems head on and not making very much progress. The only way I was able to truly move forward and make progress in the tasks I had for this sprint was once I “exposed my ignorance”. If I had read this pattern prior to the sprint, I would have had a better sense of the fact that it is okay to ask questions, to ask for clarification, and to ask for help. It is important to communicate what I don’t know and it is only at the detriment of myself when I do not communicate that I am still learning and need a bit of extra guidance. The pattern really emphasizes to get comfortable and familiar with the learning process and to learn to sit with the discomfort of not knowing how to do something, but pushing through it because it needs to get done. 

From the blog CS@Worcester – The Struggle of Being a Female Student in CS by Noam Horn and used with permission of the author. All other rights reserved by the author.

Blog post 2

Over the past few weeks in CM-348, we’ve been learning about Scrum and how it’s used in team-based environments. Before this class, I had heard the word tossed around in tech spaces and job descriptions, but I didn’t fully understand what it meant. Now that we’ve gone through some of its core ideas in class, it’s starting to make more sense. Scrum is a framework that helps teams stay organized, break up big projects into smaller pieces, and work together efficiently, even when plans or priorities change.

To learn more outside of class, I watched a video on YouTube titled “Scrum in Under 10 Minutes” by The Agile Coach. It’s a short breakdown of how Scrum works, why it’s useful, and the key roles and events involved, like the Product Owner, Scrum Master, sprint planning, daily stand-ups, and retrospectives. It gave me a clearer picture of how teams actually use Scrum in real-life software projects and how those short sprint cycles keep things moving forward without getting stuck in too much planning.

I picked this video because it connects directly to what we’ve been doing in CM-348 and helped me visualize how everything fits together. The video was quick but packed with helpful context, and it explained the same terms we’ve been using in class. I wanted to find something that would reinforce what we’re learning while also giving me a glimpse of how this works in practice outside of school.

What I liked most about the resource and about Scrum in general is the focus on communication and reflection. It’s more than checking off tasks, it’s about talking with your team regularly, making adjustments, and working in cycles. That really connects with our work using Git and GitHub. Every commit tells a story of progress, and every pull request is a small review. Scrum brings that same kind of accountability and structure to the whole project process.

Watching this video helped me see how important soft skills are in tech roles. Communication, time management, and teamwork are just as important as technical skills. It also reminded me that being flexible is key; you have to be ready to pivot and adapt when things don’t go as planned. As I move closer to graduating and start looking at jobs, I want to take what I’ve learned about Scrum and apply it in myroles. Even personal projects could benefit from this kind of organization. I could plan out sprints, reflect on progress, and stay focused on what matters.

Scrum is helping me connect the dots between managing code and managing people and tasks. Between that and what we’re doing in Git, CM-348 is giving me tools to work better and smarter, both on my own and in teams.

From the blog CS@Worcester – Tristan CS by Tristan Coomey and used with permission of the author. All other rights reserved by the author.

Blog Post 2

For this blog entry I decided to choose something related to Agile. In the blogpost, Agile Principles: The Complete Guide To All 12 Principles For 2025 written by Sean O’Connor, he goes over how Agile’s flexibility gives it real world benefits for businesses, development teams, and customers. Much like how with what we went over in class, Sean O’Connor explains that Agile’s strengths aren’t so much about speed of delivery of a product, but in it’s efficiency in producing a working project, with speed as positive byproduct. As someone who’s never been good at long term planning, what was explained in the blogpost really resonated with me. Things like catching problems early when it hasn’t become a core “feature” of the software, building what the customer actually needs rather then wasting time, and especially the part of creating quick wins, are some things that I value in a game plan. The blogpost then goes into 12 principles that makeup all Agile methodologies, a couple of which really stood out to me.

One of the principles was delivering working software frequently. I like the idea of real progress you can actually see and use, not just what it could potentially be. It’s nice when you get to see something that actually works early, even if it’s just a rough version. This approach makes more sense to me than spending weeks or months planning something that might not even be what was wanted, which is just a huge waste of time and energy. So to me being able to get instant feedback, learn faster, and fix problems before they turn into something major, is huge.

Another principle that ties into that is measuring progress by working software. That line really sums up Agile’s idea of “cutting out the chaff”. It’s easy to get caught up in planning, documentation, or presentations that sound good but don’t actually move the project forward. A working prototype says more than any report could. I think that same logic applies to class projects too, seeing your code actually run feels like a real measure of progress, not how well it’s outlined on paper.

The principle of simplicity, or “maximizing the amount of work not done,” also hit home for me. It’s about focusing on what truly matters and using just enough time and energy needed. I tend to overthink projects at the start, but this mindset reminds me that getting the essentials working is more productive than building unnecessary features. Fewer moving parts also means fewer ways for things to break (something I know all to well).

All in all, it’s reassuring to see that my “slacker mindset” can be the basis for something actually productive.

From the blog CS@Worcester – CS Notes Blog by bluu1 and used with permission of the author. All other rights reserved by the author.