The article I chose shows how strongly front-end design is linked to the structural principles I learn in Software Construction, Design, and Architecture. This is important to know because front-end design is often seen as the “visual” or “creative” side of development. I wanted to look into how these ideas apply to the front-end world because our class focuses on making systems that are scalable and easy to manage through patterns, abstractions, and good architectural choices. To show that UI design and software architecture are more connected than many developers think, this piece built a strong link between the two.
The article says that front-end architecture is a planned way to arrange code, components, styles, and interactions so that the app stays the same and can grow over time. The book talks about practices like using clear naming standards, modular components, reusable patterns, and separating concerns. These are all very similar to ideas covered in the course, such as the Stratified Architecture Model, the SOLID principles, and design patterns like Strategy, Factory, and MVC.
The idea that front-end design isn’t just about how things look but also how they are put together is one of the most important things I learned from the resource. In the same way that writers plan backend classes, the author says that UI components should be planned with clarity, purpose, and future change in mind. This made it easy for me to see how front-end design and software systems are connected. The same goals we have when using architectural principles to build software are met by a well-structured front end: fewer bugs, better teamwork, and easy addition of new features.
When I thought about this, I noticed how often developers rush through UI design without thinking about how to keep it up to date over time. I changed how I build interfaces because of the text. I used to only care about “making it look right,” but now I know how important it is to make parts that can be used again, are predictable, and fit in with the general architecture of the system. This fits with what I’ve learned in class about cutting down on duplicate code, making things more cohesive, and keeping the lines between layers clear.
In the future, I’m going to use what I’ve learned by making a library of components early on in a project, writing down UI rules, and making sure that the front end and back end can talk to each other clearly through well-structured APIs. In addition to making development go more smoothly, this method will also make the product easier to expand as more features are added. In general, this resource helped me learn more about how software building principles affect more than just backend logic and have a big effect on the quality of front-end systems as well. It also told me that software architecture and user experience are linked—a well-designed system helps a well-designed interface work.
From the blog Site Title by Roland Nimako and used with permission of the author. All other rights reserved by the author.
