The article I chose for this week’s blog post is: “YAGNI (You Aren’t Gonna Need It) Principle Helps Devs Stay Efficient”, by Tatum Hunter. The article discusses what YAGNI is, how implementing it is difficult but necessary to implement in development teams, how it can be hard to know when to use YAGNI and how YAGNI can be applied to business as well as using a YAGNI methodology in making contracts. In this blog post I will be focusing on how being able to say no or not yet to a customer or employer is vital to a YAGNI system of software development. I chose this because we learned in class how useful YAGNI is to software development, with how it helps save time and money, as well as help morale and how communicating with customers or employers about what might not be good to implement is important.
YAGNI can be an incredible tool for making sure your team isn’t wasting time and energy on code that will not be used in the final product. This is incredibly useful, because as stated in the article, working on something for months thinking its going to be a great success just for it to be thrown aside can be devastating for team morale. “‘After months of hard work, it [a new component management system] just went by the wayside,’ she told Built In in 2020. ‘It might have been the right business decision at the time, but the team’s morale was really impacted.’” When YAGNI is implemented properly, it should lead to a faster development cycle meaning this project could have been completed before it was put aside. Saving the company money, and the team a lot of heartache.
Learning how to communicate YAGNI with customers and employers is one of the most important parts of implementing YAGNI especially if a requested feature may not be necessary. “‘To do that, we had to say ‘no’ or ‘not yet’ to about 30 features,’ Dingess said. And, true to YAGNI, that was the right call. After the product launched and the team could collect real user feedback, those 30 features ended up being irrelevant anyway. Instead, the team pivoted to build out the product based on that feedback.” A customer may want you to work on many extra features alongside your main task, only to later realize that many of those extra requests were not needed. If you were able to communicate to the customer that it would be best to implement those features at a later point in development, you would have saved a lot of time and effort for yourself, and money for your customer.
What I found to be most interesting about the article is how it relates the YAGNI principles to working with customers to make sure development teams don’t waste time and effort on implementations that don’t end up being used, or whole projects being scrapped all together.
Link to the article: https://builtin.com/software-engineering-perspectives/yagni
From the blog CS@Worcester – P. McManus Worcester State CS Blog by patrickmcmanus1 and used with permission of the author. All other rights reserved by the author.