Category Archives: Week 1

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

weekly blog (week one)

Hello, Everyone. How are you guys doing?

This past week, I read some articles or news related to CS (Computer Science). I finally picked a topic that caught my attention; engineers create 3D-printed objects that sense how users interact. My reason for why and seeing how choosing this article is because it looks cool and relatable for Gamers to use any controller made of small rubber pieces. 

 

Short Summary: The researchers found a way to combine sensing capabilities into 3D printable structures made of constant cells, enabling designers to prototype interactive input devices quickly. Even, Formed a new method to 3D print mechanisms that detect how force applies to an object. Or The structures are made from a single piece of material so that they can be rapidly prototypes. Also, A designer could use this method to 3D print “interactive input devices,” as a joystick or a controller.

For accomplishing the goal, the researchers blended electrodes into structures made from metamaterials (The materials split into a grid of duplicating cells). Also, They designed editing software that benefits users develop these interactive devices.

First, The researchers need embedded electrodes because a grid of cells creates the metamaterial. That benefits from the user implement strength to a metamaterial object; cells can spread or reduce with few adjustable interiors. They also take advantage by creating “conductive shear cells,” adjustable cells with two opposing walls made from the conductive wire and two walls made from the non-conductive thread. Even, The conductive walls operate as terminals.

When a user implements strength to the metamaterial mechanism, it running a joystick grip or pressing the buttons on a controller. The conductive shear cells expand or decrease. Even, The distance and overlaying area between the opposing terminals changes. While using capacitive sensing, those adjustments can be measured and used to calculate the magnitude and direction of the applied forces and rotation and acceleration.

For demonstration, the researchers built a metamaterial joystick with four conductive shear cells embedded around the base of the handle in each direction. Also, moving around the joystick handle, the distance and area between the opposing conductive walls change to sense each applied force’s direction and magnitude. By learning how joystick users use strength, a designer could test different handles from shapes and sizes for people with faulty grip strength in specific ways.

Second, The researchers created a sensitivity controller designed to adapt to a user’s hand. When the user holds one of the flexible buttons, conductive shear cells within the structure can diminish and send sense input to a digital synthesizer. Also, This method could allow a designer to instantly create and tweak differently adjustable input devices for a computer.

Lastly, MetaSense, the 3D editor the researchers improved, enables this fast prototyping for a software solution. The users can manually combine into a metamaterial device or let the software automatically place the conductive shear cells in optimal locations. The researchers attempted to make MetaSense straightforward, but there are tests for printing such intricate structures.

From the blog Andrew Lam’s little blog by Andrew Lam and used with permission of the author. All other rights reserved by the author.

Self-Directed Professional Development Post #1

The episode I’m commenting on is titled, “#163 Layla Porter was led to coding by her horse riding and personal coaching business”.

I have a partner who is into horseback riding and so I selected this episode because I thought I could potentially develop something that helps her.

In the podcast episode I listened to, we follow the software developer, Layla Porter. Layla first started learning programming with ActionScript and HTML when she was young. Most of Layla’s early learning was self-taught and for personal entertainment.

Layla starts her story by talking about the opportunity she received as an adult to ride horses full time. This was something Layla was excited about because she grew up riding horses her whole life.

While riding horses full time, she had friends at her work, who knew how to code and would teach her object oriented programming, Objective C, and Model View ViewModel.

Eventually, Layla decided to take a break from horseback riding and became a speciality personal trainer for horseback riders. She started her own gym called, “The Rider’s Gym” and made her own website to set up her business. At first, she had a pretty successful gym for several years coaching both professional and amateur horseback riders.

After some time though, her business started to become less profitable and she started reading books and teaching herself the skills needed for a career switch to become a developer.

Layla applied to many jobs and eventually landed an entry level coding position. She managed to work her way up to a senior engineer after some additional job switches, and by dedicating herself to learning as much as she can in the field.

Currently, Layla still works in software development and she is an advocate for people from all backgrounds becoming developers if they are willing to put in the time and effort to learn it.

While my partner is not likely to start up her own fitness/horseback riding business soon, one of the most interesting things about this episode for me is how informal Layla’s learning experience was and yet she managed to become a successful developer.

As I continue in my own personal journey in software development, I’ve learned that though a formal education is invaluable, life experiences and projects that require me to develop/code are also critical.

Lastly, in this podcast episode, Layla referenced a couple of things that pertained to our course topics. She mentions how using a .Net framework was crucial for her creating her business website, she discusses how her friends taught her the principles of object oriented programming, and discusses how she focused on the front end of her website to make sure it was user friendly, while her partner worked on the backend to make sure her customers’ information was properly stored and managed.

Episode link: https://open.spotify.com/episode/7nG94EwjIH7UQPSc6ZD8H6

From the blog Sensinci's Blog by Sensinci's Blog and used with permission of the author. All other rights reserved by the author.