Category Archives: Week 10

Unified Modeling Language (UML)

Unified Modeling Language is a standardized language to
visually represent software construction, design, and architecture. UML designs
are process independent, and often omit irrelevant, or insignificant
relationships and attributes in favor of simplicity. UML diagrams can be used
to represent a variety of things in several ways. UML diagram can be classified
into two main categories: Structure Diagram, and Behavioral Diagram.

Structure diagrams show the structure of objects and the
relationship/interaction between those objects. Structure diagrams are to be
considered descriptive and behave like a blueprint for the code, i.e., it can
be used to inform the design of written code. Class diagrams are one of the
most frequently used Structure diagrams in software development. It shows each
of the classes in a system with their attributes, class methods or operations,
the scope of every attribute and method within a class, and the relationship
between two or more classes. A class diagram has three parts: Class Name, Attributes,
and Methods. The name of the class is always at the top, while any attribute
like a variable is in the middle. A note can be added pointing to the attribute
to show any individual specification or requirement. The methods are listed at
the bottom and can similarly have notes pointing to the method to show any
individual specification or requirement. Arrows are used to describe the
relationship between two or more classes. Depending on the arrow the specific
relationships can be identified. The various relationships are Association, Dependency,
Implementation, and Inheritance.

Behavioral diagrams show the intended function of the system
and any objects it contains. They describe how those objects should interact
with each other to make the system functional. Behavioral diagrams are
considered prescriptive, i.e., they show how the written code should work in
the system.

As a CS student, I found this
blog post on UML diagrams to be highly relevant and useful. Homework 1 and
Homework 2 provided a great opportunity to delve into the complexities of these
diagrams and gain a deeper understanding of their various properties and concepts,
especially for Class Diagrams. It will very likely be useful in future classes
as UML diagrams allow you to be able to communicate your design ideas effectively
to other members of your group, ensuring that everyone is on the same page and
working towards the same goal. They can also be a valuable resource for
documenting and maintaining software systems, making it easier to understand
and modify the system as needed. For example, the visibility of attributes and
the connections between classes, as represented by arrows, are crucial elements
that contribute to the overall coherence and functionality of UML diagrams.
Additionally, the provided examples helped to clarify and illustrate these
concepts in a clear and concise manner.

 

Source:

https://creately.com/blog/diagrams/uml-diagram-types-examples/

https://www.uml-diagrams.org/

 

From the blog Zed's Blog by Lord Zed and used with permission of the author. All other rights reserved by the author.

Unified Modeling Language (UML)

Unified Modeling Language is a standardized language to
visually represent software construction, design, and architecture. UML designs
are process independent, and often omit irrelevant, or insignificant
relationships and attributes in favor of simplicity. UML diagrams can be used
to represent a variety of things in several ways. UML diagram can be classified
into two main categories: Structure Diagram, and Behavioral Diagram.

Structure diagrams show the structure of objects and the
relationship/interaction between those objects. Structure diagrams are to be
considered descriptive and behave like a blueprint for the code, i.e., it can
be used to inform the design of written code. Class diagrams are one of the
most frequently used Structure diagrams in software development. It shows each
of the classes in a system with their attributes, class methods or operations,
the scope of every attribute and method within a class, and the relationship
between two or more classes. A class diagram has three parts: Class Name, Attributes,
and Methods. The name of the class is always at the top, while any attribute
like a variable is in the middle. A note can be added pointing to the attribute
to show any individual specification or requirement. The methods are listed at
the bottom and can similarly have notes pointing to the method to show any
individual specification or requirement. Arrows are used to describe the
relationship between two or more classes. Depending on the arrow the specific
relationships can be identified. The various relationships are Association, Dependency,
Implementation, and Inheritance.

Behavioral diagrams show the intended function of the system
and any objects it contains. They describe how those objects should interact
with each other to make the system functional. Behavioral diagrams are
considered prescriptive, i.e., they show how the written code should work in
the system.

As a CS student, I found this
blog post on UML diagrams to be highly relevant and useful. Homework 1 and
Homework 2 provided a great opportunity to delve into the complexities of these
diagrams and gain a deeper understanding of their various properties and concepts,
especially for Class Diagrams. It will very likely be useful in future classes
as UML diagrams allow you to be able to communicate your design ideas effectively
to other members of your group, ensuring that everyone is on the same page and
working towards the same goal. They can also be a valuable resource for
documenting and maintaining software systems, making it easier to understand
and modify the system as needed. For example, the visibility of attributes and
the connections between classes, as represented by arrows, are crucial elements
that contribute to the overall coherence and functionality of UML diagrams.
Additionally, the provided examples helped to clarify and illustrate these
concepts in a clear and concise manner.

 

Source:

https://creately.com/blog/diagrams/uml-diagram-types-examples/

https://www.uml-diagrams.org/

 

From the blog Zed's Blog by Lord Zed and used with permission of the author. All other rights reserved by the author.

Unified Modeling Language (UML)

Unified Modeling Language is a standardized language to
visually represent software construction, design, and architecture. UML designs
are process independent, and often omit irrelevant, or insignificant
relationships and attributes in favor of simplicity. UML diagrams can be used
to represent a variety of things in several ways. UML diagram can be classified
into two main categories: Structure Diagram, and Behavioral Diagram.

Structure diagrams show the structure of objects and the
relationship/interaction between those objects. Structure diagrams are to be
considered descriptive and behave like a blueprint for the code, i.e., it can
be used to inform the design of written code. Class diagrams are one of the
most frequently used Structure diagrams in software development. It shows each
of the classes in a system with their attributes, class methods or operations,
the scope of every attribute and method within a class, and the relationship
between two or more classes. A class diagram has three parts: Class Name, Attributes,
and Methods. The name of the class is always at the top, while any attribute
like a variable is in the middle. A note can be added pointing to the attribute
to show any individual specification or requirement. The methods are listed at
the bottom and can similarly have notes pointing to the method to show any
individual specification or requirement. Arrows are used to describe the
relationship between two or more classes. Depending on the arrow the specific
relationships can be identified. The various relationships are Association, Dependency,
Implementation, and Inheritance.

Behavioral diagrams show the intended function of the system
and any objects it contains. They describe how those objects should interact
with each other to make the system functional. Behavioral diagrams are
considered prescriptive, i.e., they show how the written code should work in
the system.

As a CS student, I found this
blog post on UML diagrams to be highly relevant and useful. Homework 1 and
Homework 2 provided a great opportunity to delve into the complexities of these
diagrams and gain a deeper understanding of their various properties and concepts,
especially for Class Diagrams. It will very likely be useful in future classes
as UML diagrams allow you to be able to communicate your design ideas effectively
to other members of your group, ensuring that everyone is on the same page and
working towards the same goal. They can also be a valuable resource for
documenting and maintaining software systems, making it easier to understand
and modify the system as needed. For example, the visibility of attributes and
the connections between classes, as represented by arrows, are crucial elements
that contribute to the overall coherence and functionality of UML diagrams.
Additionally, the provided examples helped to clarify and illustrate these
concepts in a clear and concise manner.

 

Source:

https://creately.com/blog/diagrams/uml-diagram-types-examples/

https://www.uml-diagrams.org/

 

From the blog Zed's Blog by Lord Zed and used with permission of the author. All other rights reserved by the author.

Unified Modeling Language (UML)

Unified Modeling Language is a standardized language to
visually represent software construction, design, and architecture. UML designs
are process independent, and often omit irrelevant, or insignificant
relationships and attributes in favor of simplicity. UML diagrams can be used
to represent a variety of things in several ways. UML diagram can be classified
into two main categories: Structure Diagram, and Behavioral Diagram.

Structure diagrams show the structure of objects and the
relationship/interaction between those objects. Structure diagrams are to be
considered descriptive and behave like a blueprint for the code, i.e., it can
be used to inform the design of written code. Class diagrams are one of the
most frequently used Structure diagrams in software development. It shows each
of the classes in a system with their attributes, class methods or operations,
the scope of every attribute and method within a class, and the relationship
between two or more classes. A class diagram has three parts: Class Name, Attributes,
and Methods. The name of the class is always at the top, while any attribute
like a variable is in the middle. A note can be added pointing to the attribute
to show any individual specification or requirement. The methods are listed at
the bottom and can similarly have notes pointing to the method to show any
individual specification or requirement. Arrows are used to describe the
relationship between two or more classes. Depending on the arrow the specific
relationships can be identified. The various relationships are Association, Dependency,
Implementation, and Inheritance.

Behavioral diagrams show the intended function of the system
and any objects it contains. They describe how those objects should interact
with each other to make the system functional. Behavioral diagrams are
considered prescriptive, i.e., they show how the written code should work in
the system.

As a CS student, I found this
blog post on UML diagrams to be highly relevant and useful. Homework 1 and
Homework 2 provided a great opportunity to delve into the complexities of these
diagrams and gain a deeper understanding of their various properties and concepts,
especially for Class Diagrams. It will very likely be useful in future classes
as UML diagrams allow you to be able to communicate your design ideas effectively
to other members of your group, ensuring that everyone is on the same page and
working towards the same goal. They can also be a valuable resource for
documenting and maintaining software systems, making it easier to understand
and modify the system as needed. For example, the visibility of attributes and
the connections between classes, as represented by arrows, are crucial elements
that contribute to the overall coherence and functionality of UML diagrams.
Additionally, the provided examples helped to clarify and illustrate these
concepts in a clear and concise manner.

 

Source:

https://creately.com/blog/diagrams/uml-diagram-types-examples/

https://www.uml-diagrams.org/

 

From the blog Zed's Blog by Lord Zed and used with permission of the author. All other rights reserved by the author.

Unified Modeling Language (UML)

Unified Modeling Language is a standardized language to
visually represent software construction, design, and architecture. UML designs
are process independent, and often omit irrelevant, or insignificant
relationships and attributes in favor of simplicity. UML diagrams can be used
to represent a variety of things in several ways. UML diagram can be classified
into two main categories: Structure Diagram, and Behavioral Diagram.

Structure diagrams show the structure of objects and the
relationship/interaction between those objects. Structure diagrams are to be
considered descriptive and behave like a blueprint for the code, i.e., it can
be used to inform the design of written code. Class diagrams are one of the
most frequently used Structure diagrams in software development. It shows each
of the classes in a system with their attributes, class methods or operations,
the scope of every attribute and method within a class, and the relationship
between two or more classes. A class diagram has three parts: Class Name, Attributes,
and Methods. The name of the class is always at the top, while any attribute
like a variable is in the middle. A note can be added pointing to the attribute
to show any individual specification or requirement. The methods are listed at
the bottom and can similarly have notes pointing to the method to show any
individual specification or requirement. Arrows are used to describe the
relationship between two or more classes. Depending on the arrow the specific
relationships can be identified. The various relationships are Association, Dependency,
Implementation, and Inheritance.

Behavioral diagrams show the intended function of the system
and any objects it contains. They describe how those objects should interact
with each other to make the system functional. Behavioral diagrams are
considered prescriptive, i.e., they show how the written code should work in
the system.

As a CS student, I found this
blog post on UML diagrams to be highly relevant and useful. Homework 1 and
Homework 2 provided a great opportunity to delve into the complexities of these
diagrams and gain a deeper understanding of their various properties and concepts,
especially for Class Diagrams. It will very likely be useful in future classes
as UML diagrams allow you to be able to communicate your design ideas effectively
to other members of your group, ensuring that everyone is on the same page and
working towards the same goal. They can also be a valuable resource for
documenting and maintaining software systems, making it easier to understand
and modify the system as needed. For example, the visibility of attributes and
the connections between classes, as represented by arrows, are crucial elements
that contribute to the overall coherence and functionality of UML diagrams.
Additionally, the provided examples helped to clarify and illustrate these
concepts in a clear and concise manner.

 

Source:

https://creately.com/blog/diagrams/uml-diagram-types-examples/

https://www.uml-diagrams.org/

 

From the blog Zed's Blog by Lord Zed and used with permission of the author. All other rights reserved by the author.

Unified Modeling Language (UML)

Unified Modeling Language is a standardized language to
visually represent software construction, design, and architecture. UML designs
are process independent, and often omit irrelevant, or insignificant
relationships and attributes in favor of simplicity. UML diagrams can be used
to represent a variety of things in several ways. UML diagram can be classified
into two main categories: Structure Diagram, and Behavioral Diagram.

Structure diagrams show the structure of objects and the
relationship/interaction between those objects. Structure diagrams are to be
considered descriptive and behave like a blueprint for the code, i.e., it can
be used to inform the design of written code. Class diagrams are one of the
most frequently used Structure diagrams in software development. It shows each
of the classes in a system with their attributes, class methods or operations,
the scope of every attribute and method within a class, and the relationship
between two or more classes. A class diagram has three parts: Class Name, Attributes,
and Methods. The name of the class is always at the top, while any attribute
like a variable is in the middle. A note can be added pointing to the attribute
to show any individual specification or requirement. The methods are listed at
the bottom and can similarly have notes pointing to the method to show any
individual specification or requirement. Arrows are used to describe the
relationship between two or more classes. Depending on the arrow the specific
relationships can be identified. The various relationships are Association, Dependency,
Implementation, and Inheritance.

Behavioral diagrams show the intended function of the system
and any objects it contains. They describe how those objects should interact
with each other to make the system functional. Behavioral diagrams are
considered prescriptive, i.e., they show how the written code should work in
the system.

As a CS student, I found this
blog post on UML diagrams to be highly relevant and useful. Homework 1 and
Homework 2 provided a great opportunity to delve into the complexities of these
diagrams and gain a deeper understanding of their various properties and concepts,
especially for Class Diagrams. It will very likely be useful in future classes
as UML diagrams allow you to be able to communicate your design ideas effectively
to other members of your group, ensuring that everyone is on the same page and
working towards the same goal. They can also be a valuable resource for
documenting and maintaining software systems, making it easier to understand
and modify the system as needed. For example, the visibility of attributes and
the connections between classes, as represented by arrows, are crucial elements
that contribute to the overall coherence and functionality of UML diagrams.
Additionally, the provided examples helped to clarify and illustrate these
concepts in a clear and concise manner.

 

Source:

https://creately.com/blog/diagrams/uml-diagram-types-examples/

https://www.uml-diagrams.org/

 

From the blog Zed's Blog by Lord Zed and used with permission of the author. All other rights reserved by the author.

Unified Modeling Language (UML)

Unified Modeling Language is a standardized language to
visually represent software construction, design, and architecture. UML designs
are process independent, and often omit irrelevant, or insignificant
relationships and attributes in favor of simplicity. UML diagrams can be used
to represent a variety of things in several ways. UML diagram can be classified
into two main categories: Structure Diagram, and Behavioral Diagram.

Structure diagrams show the structure of objects and the
relationship/interaction between those objects. Structure diagrams are to be
considered descriptive and behave like a blueprint for the code, i.e., it can
be used to inform the design of written code. Class diagrams are one of the
most frequently used Structure diagrams in software development. It shows each
of the classes in a system with their attributes, class methods or operations,
the scope of every attribute and method within a class, and the relationship
between two or more classes. A class diagram has three parts: Class Name, Attributes,
and Methods. The name of the class is always at the top, while any attribute
like a variable is in the middle. A note can be added pointing to the attribute
to show any individual specification or requirement. The methods are listed at
the bottom and can similarly have notes pointing to the method to show any
individual specification or requirement. Arrows are used to describe the
relationship between two or more classes. Depending on the arrow the specific
relationships can be identified. The various relationships are Association, Dependency,
Implementation, and Inheritance.

Behavioral diagrams show the intended function of the system
and any objects it contains. They describe how those objects should interact
with each other to make the system functional. Behavioral diagrams are
considered prescriptive, i.e., they show how the written code should work in
the system.

As a CS student, I found this
blog post on UML diagrams to be highly relevant and useful. Homework 1 and
Homework 2 provided a great opportunity to delve into the complexities of these
diagrams and gain a deeper understanding of their various properties and concepts,
especially for Class Diagrams. It will very likely be useful in future classes
as UML diagrams allow you to be able to communicate your design ideas effectively
to other members of your group, ensuring that everyone is on the same page and
working towards the same goal. They can also be a valuable resource for
documenting and maintaining software systems, making it easier to understand
and modify the system as needed. For example, the visibility of attributes and
the connections between classes, as represented by arrows, are crucial elements
that contribute to the overall coherence and functionality of UML diagrams.
Additionally, the provided examples helped to clarify and illustrate these
concepts in a clear and concise manner.

 

Source:

https://creately.com/blog/diagrams/uml-diagram-types-examples/

https://www.uml-diagrams.org/

 

From the blog Zed's Blog by Lord Zed and used with permission of the author. All other rights reserved by the author.

Unified Modeling Language (UML)

Unified Modeling Language is a standardized language to
visually represent software construction, design, and architecture. UML designs
are process independent, and often omit irrelevant, or insignificant
relationships and attributes in favor of simplicity. UML diagrams can be used
to represent a variety of things in several ways. UML diagram can be classified
into two main categories: Structure Diagram, and Behavioral Diagram.

Structure diagrams show the structure of objects and the
relationship/interaction between those objects. Structure diagrams are to be
considered descriptive and behave like a blueprint for the code, i.e., it can
be used to inform the design of written code. Class diagrams are one of the
most frequently used Structure diagrams in software development. It shows each
of the classes in a system with their attributes, class methods or operations,
the scope of every attribute and method within a class, and the relationship
between two or more classes. A class diagram has three parts: Class Name, Attributes,
and Methods. The name of the class is always at the top, while any attribute
like a variable is in the middle. A note can be added pointing to the attribute
to show any individual specification or requirement. The methods are listed at
the bottom and can similarly have notes pointing to the method to show any
individual specification or requirement. Arrows are used to describe the
relationship between two or more classes. Depending on the arrow the specific
relationships can be identified. The various relationships are Association, Dependency,
Implementation, and Inheritance.

Behavioral diagrams show the intended function of the system
and any objects it contains. They describe how those objects should interact
with each other to make the system functional. Behavioral diagrams are
considered prescriptive, i.e., they show how the written code should work in
the system.

As a CS student, I found this
blog post on UML diagrams to be highly relevant and useful. Homework 1 and
Homework 2 provided a great opportunity to delve into the complexities of these
diagrams and gain a deeper understanding of their various properties and concepts,
especially for Class Diagrams. It will very likely be useful in future classes
as UML diagrams allow you to be able to communicate your design ideas effectively
to other members of your group, ensuring that everyone is on the same page and
working towards the same goal. They can also be a valuable resource for
documenting and maintaining software systems, making it easier to understand
and modify the system as needed. For example, the visibility of attributes and
the connections between classes, as represented by arrows, are crucial elements
that contribute to the overall coherence and functionality of UML diagrams.
Additionally, the provided examples helped to clarify and illustrate these
concepts in a clear and concise manner.

 

Source:

https://creately.com/blog/diagrams/uml-diagram-types-examples/

https://www.uml-diagrams.org/

 

From the blog Zed's Blog by Lord Zed and used with permission of the author. All other rights reserved by the author.

Unified Modeling Language (UML)

Unified Modeling Language is a standardized language to
visually represent software construction, design, and architecture. UML designs
are process independent, and often omit irrelevant, or insignificant
relationships and attributes in favor of simplicity. UML diagrams can be used
to represent a variety of things in several ways. UML diagram can be classified
into two main categories: Structure Diagram, and Behavioral Diagram.

Structure diagrams show the structure of objects and the
relationship/interaction between those objects. Structure diagrams are to be
considered descriptive and behave like a blueprint for the code, i.e., it can
be used to inform the design of written code. Class diagrams are one of the
most frequently used Structure diagrams in software development. It shows each
of the classes in a system with their attributes, class methods or operations,
the scope of every attribute and method within a class, and the relationship
between two or more classes. A class diagram has three parts: Class Name, Attributes,
and Methods. The name of the class is always at the top, while any attribute
like a variable is in the middle. A note can be added pointing to the attribute
to show any individual specification or requirement. The methods are listed at
the bottom and can similarly have notes pointing to the method to show any
individual specification or requirement. Arrows are used to describe the
relationship between two or more classes. Depending on the arrow the specific
relationships can be identified. The various relationships are Association, Dependency,
Implementation, and Inheritance.

Behavioral diagrams show the intended function of the system
and any objects it contains. They describe how those objects should interact
with each other to make the system functional. Behavioral diagrams are
considered prescriptive, i.e., they show how the written code should work in
the system.

As a CS student, I found this
blog post on UML diagrams to be highly relevant and useful. Homework 1 and
Homework 2 provided a great opportunity to delve into the complexities of these
diagrams and gain a deeper understanding of their various properties and concepts,
especially for Class Diagrams. It will very likely be useful in future classes
as UML diagrams allow you to be able to communicate your design ideas effectively
to other members of your group, ensuring that everyone is on the same page and
working towards the same goal. They can also be a valuable resource for
documenting and maintaining software systems, making it easier to understand
and modify the system as needed. For example, the visibility of attributes and
the connections between classes, as represented by arrows, are crucial elements
that contribute to the overall coherence and functionality of UML diagrams.
Additionally, the provided examples helped to clarify and illustrate these
concepts in a clear and concise manner.

 

Source:

https://creately.com/blog/diagrams/uml-diagram-types-examples/

https://www.uml-diagrams.org/

 

From the blog Zed's Blog by Lord Zed and used with permission of the author. All other rights reserved by the author.

Unified Modeling Language (UML)

Unified Modeling Language is a standardized language to
visually represent software construction, design, and architecture. UML designs
are process independent, and often omit irrelevant, or insignificant
relationships and attributes in favor of simplicity. UML diagrams can be used
to represent a variety of things in several ways. UML diagram can be classified
into two main categories: Structure Diagram, and Behavioral Diagram.

Structure diagrams show the structure of objects and the
relationship/interaction between those objects. Structure diagrams are to be
considered descriptive and behave like a blueprint for the code, i.e., it can
be used to inform the design of written code. Class diagrams are one of the
most frequently used Structure diagrams in software development. It shows each
of the classes in a system with their attributes, class methods or operations,
the scope of every attribute and method within a class, and the relationship
between two or more classes. A class diagram has three parts: Class Name, Attributes,
and Methods. The name of the class is always at the top, while any attribute
like a variable is in the middle. A note can be added pointing to the attribute
to show any individual specification or requirement. The methods are listed at
the bottom and can similarly have notes pointing to the method to show any
individual specification or requirement. Arrows are used to describe the
relationship between two or more classes. Depending on the arrow the specific
relationships can be identified. The various relationships are Association, Dependency,
Implementation, and Inheritance.

Behavioral diagrams show the intended function of the system
and any objects it contains. They describe how those objects should interact
with each other to make the system functional. Behavioral diagrams are
considered prescriptive, i.e., they show how the written code should work in
the system.

As a CS student, I found this
blog post on UML diagrams to be highly relevant and useful. Homework 1 and
Homework 2 provided a great opportunity to delve into the complexities of these
diagrams and gain a deeper understanding of their various properties and concepts,
especially for Class Diagrams. It will very likely be useful in future classes
as UML diagrams allow you to be able to communicate your design ideas effectively
to other members of your group, ensuring that everyone is on the same page and
working towards the same goal. They can also be a valuable resource for
documenting and maintaining software systems, making it easier to understand
and modify the system as needed. For example, the visibility of attributes and
the connections between classes, as represented by arrows, are crucial elements
that contribute to the overall coherence and functionality of UML diagrams.
Additionally, the provided examples helped to clarify and illustrate these
concepts in a clear and concise manner.

 

Source:

https://creately.com/blog/diagrams/uml-diagram-types-examples/

https://www.uml-diagrams.org/

 

From the blog Zed's Blog by Lord Zed and used with permission of the author. All other rights reserved by the author.