Category Archives: Week 11

Expose your ignorance

Hello everyone and welcome back to another apprenticeship patterns blog post which is going to about expose your ignorance for CS 448. I think it’s an important pattern because I was in the same situation because I was uncomfortable with having the idea I didn’t know what I was doing and I didn’t want other people to think I don’t know what I do so I would stay quiet and try to guess what’s going on and it wasn’t working so well for me just like the article says. I now think it’s better to let people know what you are struggling on so that they can help you through your problems. When I first started my internship at an IT company, I first let everyone know that I didn’t know much or anything about IT, and everyone was very understandable and help me through it. I think if I would of stay quiet and act like I knew what I was doing it would of cause more harm than if I didn’t. I know that in ordered to learn more and grow, you must expose your weakness. I think this pattern does a good explaining that you should find your weakness and work on it and add more to the list as you go and don’t be a shame of it. I agree that you must show the process through your journey for the people that depend on you to know your stuff because if you don’t then you would show no promise. It’s also important to build a strong relationship with people as you are in your journey. All in all, I think this pattern was important because it highlights most of the stuff that should make you successful when on a journey to be a craftsman. I don’t disagree with anything in this article because most of the stuff that it goes, I try to follow every day because its good advice which I hear from successful people. I think it’s important to honest with your self and knows that you still learning and everyone doesn’t know everything and everyone is still learning

From the blog CS@Worcester – Phan's CS by phancs and used with permission of the author. All other rights reserved by the author.

“Concrete Skills” Apprenticeship Pattern

I am writing this blog post about the “Concrete Skills” apprenticeship pattern from the Apprenticeship Patterns book. To summarize the idea of this pattern, it is about dealing with concerns about seeking a role on a team but not having any practical experience. I chose to write about this pattern in particular because I find it relevant to myself at the moment. I am searching through job descriptions and they all seem to prefer certain areas of experience that I do not have. This is also evident in our capstone project. The “solution” section of this chapter in the book says to gain some concrete skills. I do have concrete skills; my aptitude is for mathematics, data structures and algorithms – computer science in general. It refers specifically to “tools” and “technologies”, though, and I know nothing about that. It becomes apparent when I work on the capstone project that my expertise has no application here. This sort of computer programming has nothing to do with computer “science.” There is no logical problem to solve, there are only tools and frameworks to learn how to utilize in order to accomplish some basic tasks. My past experiences have not seemed to have prepared me to be any better than anyone else at approaching these problems. It seems, then, that the “concrete skills” that I need are of a different sort. The chapter recommends looking at the CVs of others and finding a common set of discrete skills that seem important to become familiar with. This seems like a good idea. In order to gain some level of confidence about being able to perform on a team, it would be helpful to become familiar with the skills and common knowledge among the demographic. Rather than continuing to study computer science, there seems to be an additional field of knowledge that I am unaware of a name for, which is comprised of tools and technologies that are required for certain software development tasks. It seems like it will be important for me to gain some “concrete skills” in whatever field it is this might be.

From the blog CS@Worcester – klapointe blog by klapointe2 and used with permission of the author. All other rights reserved by the author.

Sharing what I learned

 

 

 

 

 

 

 

 

 

 

 

 

 

Link to the blog: https://www.oreilly.com/library/view/apprenticeship-patterns/9780596806842/ch05s07.html

 

From the blog CS@Worcester – Onwards to becoming an expert developer by dtran365 and used with permission of the author. All other rights reserved by the author.

Expand Your Bandwidth

In their chapter dedicated to Perceptual Learning, the authors offer some good advice under the apprenticeship pattern “Expand Your Bandwidth”. This pattern stood out to me because the main focus is on improving the learning process itself, not just skill building exercises.

The situation which the authors describe for us is an analogy which says that we as apprentices spend gain our knowledge by “drinking steadily through a straw”, and the fact that “there are seasons in an apprenticeship when one must drink from the fire hose of information”. This spoke to me because the fire hose metaphor is definitely how I feel. While it is important to take your time and learn the necessary development skills to their fullest extent, there are times in which we as apprentices need to open the flood gates of information and learn new skills and technologies as fast as humanly possible.

The reason why this pattern is called “Expand Your Bandwidth” is because that is the solution the authors provide for applying this pattern. They recommend a number of platforms such as a Google blog aggregator, following organizations on Twitter, as well as joining a technical conference whenever possible. I appreciate this advice, because it definitely makes sense to me to utilize the internet as much as possible as a vehicle for exposing us to as much information as possible, allowing us to accelerate our learning.

One important distinction or warning that the authors provide us budding apprentices is to not only know how to improve our volume and velocity of learning but to also know when to turn that off, and begin drinking from the proverbial straw again. While it is integral to be able to learn a vast amount of information efficiently, it is equally important to know when to slow down and focus more deeply on a smaller volume of data, allowing necessary skill development to accelerate as opposed to a broader learning approach.

This pattern definitely made an impression on me, and I will have to start applying that by taking up the authors advice to join a community or forum. Personally, I think I will begin by learning about contemporary industry related statistics provided by popular software development sites like stack overflow, etc.

From the blog CS@Worcester – Bit by Bit by rdentremont58 and used with permission of the author. All other rights reserved by the author.

Pattern 7 – Sweep The Floor

I decided to read “Sweep The Floor” for this week’s post. This pattern discusses the idea that even if you feel overwhelmed and unable to contribute to your team, there are still ways that you can contribute. This means that even if you can’t tackle the complicated tasks and project straight out of the gate when you start a position, it is still important to be involved and demonstrate that you can deliver quality work in some way, shape, or form.

This is great advice especially for us newly graduating apprentices. When I was at both of my internships, I did plenty of “floor sweeping”. This was anything from writing up documentation, drawing out flow patterns, taking notes during meetings, and writing unit tests. One of the biggest benefits to sweeping the floor when you start a new job, is that you are learning the business logic first, then tackling the complex coding challenges that come with the job as well. For example, this way if your company is working on software that has five different user types and dozens of permissions that require different user types for access, you can learn how this works through writing the documentation and use this knowledge in future tasks for the software. You might even find yourself leading a discussion on the business logic even though you might not have contributed notably on a technical level. From my experience, it made me feel like I was one of the team. I could contribute to conversations, and offer ideas for possible solutions even though I wasn’t entirely comfortable with how to write the code for the particular task.

I also don’t think that this is limited to newly graduating professionals, or even in the world of software development. This line of thinking can be applied to all facets of business, as there are always menial tasks that no one wants to do but offer a learning avenue with a lower risk. When I worked in a hardware store/rental center, I had to learn the software we used as well as how all of our equipment worked. I cleaned the equipment and wrote up requests for customers as a way to learn more about diagnosing machines and giving customers better feedback when they called. Sweeping the floor is good advice both literally and figuratively.

From the blog CS@Worcester – The Road to Software Engineering by Stephen Burke and used with permission of the author. All other rights reserved by the author.

Craft Over Art

This blog is about another pattern from the Apprenticeship Patterns book. This pattern is about Craft Over Art. Choosing whether to add that extra feature that you think will impress your colleagues rather than focusing on what the customer specifies or want. This problem would occur to you more than you would think. We are not just programmers we are also artists. Creating beautiful, unique and creative applications are all within us, but if you are working for someone else, you might have to forgo of your creativity.

The book suggests focussing on delivering value to the customer rather than advancing your own self-interest. As a craftsman you are primarily building things in terms of the specification, working under someone and not indulging in your creative self. As craftsmen, we work for the customer. You need to do your best work in ways that place the interests of your customers over your desire to display your own skills or pad your resume. The book even says “If your desire to do beautiful work forces you out of professional software development and away from building useful things for real people, then you have left the craft.”  They said that the things we build for customers can be beautiful but it must be useful. That part of the process of maturation is developing the ability to sacrifice beauty in favor of utility when it becomes necessary.

I am split on this pattern. I kind of agree that we should do what the customer has asked us and enhance its quality, making it a software that can do almost everything that they needed. But, I also think that you can still practice art even if you are working for a company. You can inquire on your customer and see if they like what you are trying to do, but then again I see how this can conflict with the other software developers. Since you are not the only person that would be working on a project when you become an apprentice, there are things that others would think is not necessary to the software, so there definitely going to be things that gonna have to be agreed upon.

 

From the blog CS@Worcester – Computer Science by csrenz and used with permission of the author. All other rights reserved by the author.

“Breakable Toys”

The third and final of “patterns grow out of an exposure to new information or a desire to acquire new knowledge: whether you’re practicing a new technique, building something in an effort to learn a new platform, or studying the source code of an innovative new open source tool.”. As this pattern “Breakable Toys”, is also important as 2 last blog posts. “Success is built on failure”, this is a well-known quote. But in the environment that sometimes does not allow for failure, we need to be both or leave some room for failure. We need to learn keep trying after failure, to be the kind of people who can succeed when faced with difficult problems.

Budget for failure by designing are good for side project. We want to have failure in the manage area, they need safe place to make mistake. When implementing the Breakable Toys pattern, make your systems relevant and useful to your life. This is good for our own personal project. In these project, we allowed to fail, we can try out new ideas and techniques. The person who get effect by these failure is us, not to others. The book suggests that a classic example of the use of this pattern build our own wiki. I think this is good idea, this require a lot of components work together: HTTP, REST, parsing, web design, caching, full-text search, databases … we can learn a lot from it. They need maintaining, so there will have thing to do, plus we could keep adding feature. This is great long-term project.

Failure and things go wrong are always happen in the tech industry. The important part is how to fix it and what did we learn from it. It is good for business to know this and leave some room to fall back in, like a backup system or good security team.

From the blog CS@Worcester – Nhat's Blog by Nhat Truong Le and used with permission of the author. All other rights reserved by the author.

Apprenticeship Pattern “The Long Road”

I once watched a video by a self-proclaimed “lifehack guru,” where he talked about what he claimed to be a revolutionary new way to “think stuff done.” I always take ideas like this with a grain of salt, but in this particular video, I thought there was something to the advice he gave.

He said to look at your cluttered desk (or area of your choice) and to imagine it clean. The important part is this: you pause and take some satisfied breaths about how good it feels to have a clean desk. Note you have not done anything yet, but you feel the satisfaction of what it will feel like when you are done. Already, you should find that you have, without meaning to, probably thought of a few steps to achieving it.

That’s a long way of getting around to introduce the pattern, “The Long Road,” but the action that it suggests feels very similar. It suggests to imagine your future ten years from now and further, even the most far fetched version, and use that thought experiment to help plan your future career choices.

The “guru’s” advice was surprisingly helpful for doing something as trivial as cleaning my desk. I keep that advice when I do a lot of tasks now, even years after I have last watched it. However, so far I have only used it for short term and slightly longer term tasks that I need to do. I have not thought about applying it to something as significant as career goals, as the pattern suggests.

The pattern talks about keeping your sights set on the long term. This is something that I have been neglecting. I keep my head down and work hard on what is in front of me, but I don’t often step back to see the big picture. This affects me because when the pressures of school or elsewhere aren’t there, I sometimes don’t know what to do with myself. Without something assigned and a deadline, I can sometimes waste my time because I haven’t set myself goals.

It can be hard to set goals without the long term plan of where you want to take it. Otherwise it seems meaningless. What I liked about the guru’s advice was the pause to meditate on the moment where you accomplished your goals and hold that image. Although that is not mentioned in the pattern, I will use that step as I map out my future.

From the blog Sam Bryan by and used with permission of the author. All other rights reserved by the author.

Individual Apprenticeship Patterns – Concrete Skills

https://www.oreilly.com/library/view/apprenticeship-patterns/9780596806842/ch02s04.html

This pattern works with the situation that an upcoming software engineer has some knowledge, but not much experience applying that to practical situations. This is also under the assumption that the learning engineer is seeking out work with a suitable team of coworkers, or applying to a new job.

Following this, the pattern advises becoming proficient at skills that every team needs. This typically means executing simple manual tasks, allowing the apprentice to contribute before moving to a more direct role in the group. It is important to get to the point where work can be done without supervision or help from the rest of the team, so they can focus their time on other work. This type of work includes “writing build files in various popular languages, knowledge of various popular open source frameworks like Hibernate and Struts, basic web design, JavaScript, and the standard libraries in your language of choice.”

On the other side of the coin, hiring managers are taking a risk by hiring a student or apprentice since they might require more help early on. To help combat this, concrete skills are an immediate and significant answer. Being prepared before getting hired allows instant benefit and payoff to the group that decided to take that chance, proving the worth and capability of the applicant.

This also helps when constructing a resume beforehand. Highlighting the areas that offer those quick benefits will help make the resume stand out, resulting in a higher chance to be contacted. Following this point, it makes sense to do extra research on the position first in order to train for the concrete skills that will be necessary once hired.

Although I feel that this can be challenging, they are very good practices. It can be frustrating if things don’t turn out perfectly, and an application is denied, but especially in cases where a dream job is on the line, the extra effort is very worth it. Even if the applicant is not hired, they likely can use or relate the concrete skills they’ve learned in at a different company.

From the blog CS@Worcester – CS Mikes Way by CSmikesway and used with permission of the author. All other rights reserved by the author.

Sprint 4 Retrospective

Sprint four lasted from March 27th to April 8th. I was sick for the first class, but it wasnt hard to catch up on what the rest of the team was planning for the rest of the sprint. By the end of it, we’ve made a lot of progress, our group currently has a working prototype for our final presentation. After this sprint, or the next, we should be able to focus more on putting our presentation together since our project will likely be working and polished by then.

Recently we’ve brainstormed a list of improvement ideas to work on, polishing the project while we still have time. Some of the improvements include changing the header colors around, making the words bigger and easier to read, adding more buttons, and doing more with the title on the page. Many of these features are quick fixes, typically each one will take less than an hour. This sprint is likely going to change dynamically as we think of good ideas or quick changes.

We decided not to implement a login feature, or rather, it has a low priority and we will do it last if we have extra time on our hands. Additionally, the way we divide up work will be different than described in my last retrospective. Each button in the navbar is more of a placeholder, not exactly designed to perform a specific task other than change the text in the middle of the screen. Instead, each member will be given minor to moderate tasks to complete like the ones we planned out in our last class.

First we made sure to download the required angular material, our group member quoc took the liberty of creating a skeleton project and pushing it to gitlab. We all downloaded the skeleton, and have since made improvements on the style and layout of our navigation bar. Of the features we brainstormed, in class we quickly completed centering the text, which makes it much easier to read. Currently, we are also quickly working on changing the color values, which will also be completed soon.

My role in the group is to figure out how to have a nested button within one or multiple side bar buttons. The idea is that we could have a category named button that also works as a drop down bar, offering a few different buttons based on the category. My assignment seems not difficult, but also not as easy as changing color values, which is why some group members have multiple low effort tasks while I only have one moderate effort task.

Completing this by the end of the next sprint, along with everybody else’s contributions, results in a very usable product for our final presentation. To accomplish this, two tutorial videos were posted to the team backlog on github which each group member is assigned to complete as homework, though ideally the videos will help shorten the amount of time our contributions will take. I’ve linked both tutorial videos below:

From the blog CS@Worcester – CS Mikes Way by CSmikesway and used with permission of the author. All other rights reserved by the author.