Category Archives: Week 11

Intro to Software Testing

Software testing != doing homework bt rather, Software testing == checking homework to make sure it’s done right. In this blog we’ll explore the basics: what testing is, how it’s done, and why it’s important. We’ll cover different ways to test, how deep we go into testing, some smart ways to test, and why testing is worth it. Let’s dive in!

What is Software Testing?

Software testing is the process of verifying and validating whether a software or application is bug-free, meets technical requirements, and satisfies user needs. It ensures that the software functions as expected, identifying errors, faults, or missing requirements in contrast to actual specifications. This process aims to enhance efficiency, accuracy, and usability.

Verification and Validation

  1. Verification: Ensures that the software correctly implements specific functions, answering the question, “Are we building the product right?”
  2. Validation: Confirms that the built software aligns with customer requirements, answering the question, “Are we building the right product?”

Different Types of Software Testing

  1. Functional Testing: Validates whether the software functions according to functional requirements.
  2. Non-functional Testing: Assesses non-functional aspects like performance, scalability, and usability.
  3. Maintenance Testing: Involves modifying and updating software to meet evolving customer needs.

Further, testing can be performed manually or through automation, each with its own set of advantages and applications.

Different Types of Software Testing Techniques

  1. Black Box Testing: Conducted without accessing the source code, focusing on software interface.
  2. White Box Testing: Involves knowledge of internal workings and access to source code.
  3. Grey Box Testing: Blends aspects of both black and white box testing, providing testers with partial knowledge of the internal workings. This approach offers a balanced perspective, allowing for effective testing while maintaining a degree of independence from the code’s intricacies.

Additionally, Grey Box Testing combines elements of both approaches.

Different Levels of Software Testing

  1. Unit Testing: Evaluates individual units or components of the software.
  2. Integration Testing: Tests the interaction between integrated units.
  3. System Testing: Assesses the complete, integrated system or software.
  4. Acceptance Testing: Determines system acceptability based on business requirements.

Each level serves a distinct purpose in ensuring software reliability.

Best Practices for Software Testing

  • Continuous Testing: Test each build as it becomes available to reduce risks and improve functionality.
  • User Involvement: Engage users to understand their needs and perspectives during testing.
  • Test Segmentation: Divide tests into smaller parts for efficient analysis and resource utilization.
  • Metrics and Reporting: Track project metrics and share test results for improved collaboration and decision-making.
  • Regression Testing: Continuously validate the application to maintain its integrity.
  • Avoid Programmer Bias: Programmers should refrain from writing tests to maintain objectivity.
  • Service Virtualization: Simulate systems and services to reduce dependencies and start testing sooner.

Benefits of Software Testing

  • Product Quality: Ensures delivery of high-quality software by detecting and fixing errors early.
  • Customer Satisfaction: Identifies and resolves issues before delivery, enhancing user experience.
  • Cost-effectiveness: Saves time and money by detecting and fixing bugs in early stages.
  • Security: Protects software from internal and external security vulnerabilities.

Sources https://www.geeksforgeeks.org/software-testing-basics/

From the blog CS@Worcester – CS: Start to Finish by mrjfatal and used with permission of the author. All other rights reserved by the author.

Testing Gone Mobile

In another of my classes I am beginning to learn android mobile app development. This gave me a lot of interesting thoughts about how testing might look for mobile app development. As the applications are full-stack applications, and require testing of the back and front ends. I had questions like: “What would testing a front end look like? Simply applying it and clicking around?” and “How might we test back-end functions if they are intrinsically tied to the front-end?”. To find out more I looked on stickyminds, where I find most of my articles. I found an article about Testing Usability in Mobile app Development The title struck me as answering the first of my questions, so I chose to delve into it. The article’s title is Testing Usability for Mobile Applications by Mukesh Sharma.

The article provides an in-depth analysis of the pivotal role of usability in mobile applications. Usability has a profound impact on user engagement and app longevity, and this is something I can corroborate, as I have chosen apps with higher usability over similar apps with better quality and functions, but lesser usability. The article highlights specific usability characteristics: app simplicity to facilitate navigation effectively, helpful error handling mechanisms to guide users through troubleshooting and make it less of a hassle, optimizing efficiency to speed up tasks, and prioritizing user satisfaction to keep the app functional and supported by users. The article also delves into the nuanced focus areas for usability testing, including functionality assessments to verify feature completeness, contextual evaluations to tailor experiences to user preferences and test them against other preferences, rigorous device compatibility testing to ensure seamless performance across diverse models of mobile device and OS, examining in detail and scrutinizing data entry methods, and comprehensive examination of multimodality, to avoid user uncomfortability. The article uses an example of the Skype app to explain these potential problems. When moving the phone away from your ear, it would switch the speaker in your phone from the call speaker, to the loud back speaker. This is similar to the function in my Samsung Galaxybuds. When you take them out of your ear, it stops what’s playing or disconnects entirely. These are examples of uncomfortable features that have not been tested fairly. By adhering to the best practices for testing, developers can fix these issues in the testing phase, and assure no issues come from the software.

This applied extensively to several of my classes. I had been wondering how to think about tailoring mobile applications to the user, since learning about their development in one of my classes. This article has given extensive explanations into some poor features, and how to test to avoid these issues in the creation of the app. This will be very useful not only for mobile applications, but for testing full-stack applications as a whole, as the article covers mainly abstract ideas for testing full-stack applications.

Source:
https://www.stickyminds.com/article/testing-usability-mobile-applications

From the blog CS@Worcester – WSU CS Blog: Ben Gelineau by Ben Gelineau and used with permission of the author. All other rights reserved by the author.

Test Driven Development

Test driven development is an important method of developing which is based on first writing a test for what you want your program to do, this test will fail as you do not have any code written in orde for the test to pass but you then write the code which is necessary for the test to pass and then you continue repeating this process of writing a test then writing the code for said test to pass. You are encouraged to write the simplest possible code in order to make your test pass before moving on to the next test but you may need to do some refactoring between tests in order to ensure you do not have unused code, confusing methods or variables, etc. Test driven development is very helpful when it comes to testing the specifications of a system as you can write simple unit tests which would pass if a specification was met and when it fails you know that you still must add or change your code in order to make sure the specification was met for the end product. Other types of testing are also important to perform but test driven development can help you steer away from over complicated code and make sure that you do not have recurring duplication present when you regularly refactor between cycles.

I found this article to be particularly helpful when researching test driven development as it clearly breaks down the steps of test driven development in order for the reader to fully understand the process you must go through in order to follow this development method. Along with the thoroughly explained process this article also compares and shows how both acceptance test driven development and developer test driven development work together. As we just started working with test driven development in class I found this article to provide valuable insight into the definition and process of this testing/development model as it is something rather different compared to what we have worked on previously regarding testing as we usually have worked with code that needed tests written and not with tests that needed code to be written. Being new to TDD made it seem very confusing at first as it did not feel right to be writing the tests for code which did not even exist yet but the benefits of TDD are much easier to understand once you put this method into practice.

From the blog CS@Worcester – Dylan Brown Computer Science by dylanbrowncs and used with permission of the author. All other rights reserved by the author.

Test-Driven Development

For this week’s blog, I decided to find a blog that discusses test-driven development (TDD). I found a blog called “Test Driven Development is the best thing that has happened to software design” by Arek Torczuk. In this blog, the author walks through how they apply key elements through real examples. Throughout the blog, they explain their reasons for implementing TDD and walk through how to use TDD on code that is impossible to test. They split their explanation of how to test impossible code into small sections that include bits of example code to aid in the explanation. I found the organization of the blog along with the various examples to be particularly helpful in aiding the reader understand the topic and stay engaged.

The author first explains that TDD is implemented in a fail, pass, refactor cycle approach. They shorten the idea by explaining that “our focus remains on the ‘what’, and our knowledge of ‘how’ is postponed.” In this section, the author also provides a visual which I find to be effective in blatantly pointing out the important details of this section. They then go on to explain the differences between when tests are driven by code and when code is driven by tests. When tests are driven by code although the tests written for the code may pass it may not be the right approach as feedback about implementation and design may be lacking. There are 2 questions that one has to ask themselves when they take this approach: “When should I stop adding new tests?” And “Am I sure the implementation is finished?”. The latter approach (when code is driven by tests) forces you to ask yourself “What do I expect from the code?”. When code is driven by tests, you know when to stop. TDD provides fast feedback.

The various examples of code that are impossible to test were interesting to read through. One example I found fascinating was the “Bloated setup” and the “Mocking Hell” scenarios. The first scenario is where an object either has too many dependencies or the Single Responsibility principle has been broken. The author explained that in this case you should you should rethink your design. The latter is where a mock returns a mock that returns a mock.

Overall, I think this was an interesting read. I think reading through the various examples of how to test impossible code will be useful for the future as I will have to think through how to test different kinds of code and when I should rethink certain designs.

From the blog CS@Worcester – Live Laugh Code by Shamarah Ramirez and used with permission of the author. All other rights reserved by the author.

Week 11 Blog

This week’s blog will cover the main purpose of Object Oriented Testing and its usefulness. You most likely have heard the term “Object Oriented Programming”, which refers to a style of programming that utilizes classes, abstract classes, inheritance, polymorphism, concurrency, and more as a way of organizing code. These tools can be useful when dealing with multiple lines of code because it can be broken down into multiple files creating a more organized and readable product. Having a file with thousands of lines of code is a developers nightmare. Object Oriented Testing aims to test these systems and ensure they are behaving as expected. It is possible to have too much inheritance in a program, making it difficult to find where a piece of code is located, slowing down development. Unlike other test methods that primarily test function behavior, Object Oriented Testing analyzes the behavior of the entire class and its interactions with other files.

There are multiple techniques to Object Oriented Testing: Unit Testing, Integration Testing, Inheritance Testing, Polymorphism Testing, and Encapsulation Testing just to name a few. Unit testing refers to testing of individual components of the class before testing the interactions it has with other classes. Initially testing the classes functions will prevent scenarios where you can’t locate the bug in the program because there are too many inherited classes. An example is testing each function and ensuring the behavior. Integration testing refers to testing objects of different classes and ensuring they behave properly with all the components. Inheritance testing aims to test the relationship between parent and child classes. This technique of testing also tests overridden functions are properly implemented and are actually overriding the function. Polymorphism testing aims to verify that objects of different types can be used interchangeably. This type of testing ensures the behavior across all types of objects. Encapsulation testing tests access control and ensures the data being accessed is allowed to be accessed by the user.

The main benefits of running these tests is to detect defects early on rather than later in the development process. For this reason, it’s recommended to run tests throughout development. Object Oriented Testing ensures our project is modular, making it easier to maintain. In addition, it becomes easier to implement new features and classes without impacting existing code. Due to the never-ending demands of modern applications and the ever-evolving tech industry, the scalability of a program is crucial.

Blogs chosen: https://medium.com/@hamzakhan522001/object-oriented-testing-1f9619da40d0
and https://www.h2kinfosys.com/blog/object-oriented-testing/

From the blog CS@Worcester – Computer Science Through a Junior by Winston Luu and used with permission of the author. All other rights reserved by the author.

Test Driven Development

When you go to write code, maybe you already know what you want the code to do, knowing what it should give you as outputs and answers, but you might not know how to go about writing the code itself. In test driven development, you start with writing the tests first, and then trying to pass those tests, slowly as you go. It sounds like a strange approach to it but it is not as bad as it sounds.

In this blog post, Arek Torczuk talks about test driven development, and how it is the best thing that can happen to software development. First, they start off by describing test driven development, where they say it is, simply, a failing phase, a passing phase, and then a refactoring phase. In the failing phase, we create a test that will fail. In the passing phase, we create or write code, minimal code, that will pass the test. In the refactoring phase, we clean up the tests. Typically with coding, you would write the code, and then write tests. However, Torczuk presents some problems with this way of code development, like when to stop writing tests, or when you are sure implementation is finished. With test driven development, they say there are benefits, such as when writing tests, it makes you ask yourself, what do you want the code to do. They say that you should know the answers to these tests before the code is written. They then go on to provide situations where code may be impossible to test, and how test driven development can be used to help that, like using mocking. They provide code examples with these too, to further help visualize solutions. They provide some additional sources at the end of the article in the event you would like to learn more about test driven development. 

This is a strange way to write code, and for those used to writing code before everything else, this can be a difficult adjustment. Personally, I found it fairly difficult to start, but afterwards I was able to write the tests, and then write the code to pass those tests, and then keep doing that. The tests do provide a build up of the code, instead of doing everything all at once, which was what Torczuk was trying to get at with his blog post. It allows the tests to provide the framework of the code and lay it out. 

From the blog CS@Worcester – Cao's Thoughts by antcao and used with permission of the author. All other rights reserved by the author.

Testing With Stubs

Recently in my Cs-443 class, Software Quality Assurance and Testing, we have been talking about unit testing using stubs. Honestly, I didn’t understand what stubs were during the classes themselves, but a blog called Why Stubs in Unit Testing Improve Integration Testing helped me understand what a stub is, as well as where and when it is used. In this blog written by Miroslaw Zielinski, he states ” Unit testing is more about isolating the function, method, or procedure, otherwise referred to as a unit. This isolation is done by stubbing out dependencies and forcing specific paths of execution. Stubs take the place of the code in the unit that is dependent on code outside the unit.” Stubs allow the person testing the code to test specific paths of execution within the code, allowing them to view different things such as if different parts of the code work and are reliable. I think that Zielinski gives a great example of why these stubs are used in his article. He states, “Once the stub is added, it will be consistently applied to the tested code. A user working on the “allocation failure” test case will have an easy way to install a special callback function into the stub, which will simulate the desired effect: allocation failure or do nothing since by default the stub returns a null pointer, which is expected for the test case.” This helped me understand why stubs are used, and the rest of the article helped me understand when they are used.

After reading more of the article, Zielinski began to explain why stubs are used. Although his explanation confused me a bit, I believe I got the jist of what he was trying to say. I believe that they are being used when you are trying to test lower-level modules while the upper-level modules have not been developed yet. Therefore you can use a stub, which acts like an upper-level module, in order to see how it will be treated. Zielinski also gives examples of when stubs aren’t good to use and what the limitations are “In instances where there’s not an original definition available for a stubbed function, what happens? How does the stub behave without a callback that defines the alternative behavior? The beauty of C/C++test is that it automatically detects this kind of situation. The stub will reconfigure itself during the test harness build time. It won’t call the original definition when no callback is installed and will return a safe default value.” I’m not really sure what he means by this, but I hope to learn more in the future.

Link: https://www.parasoft.com/blog/using-stubs-in-integration-level-testing/#:~:text=Unit%20testing%20is%20more%20about,on%20code%20outside%20the%20unit.

From the blog CS@Worcester – One pixel at a time by gizmo10203 and used with permission of the author. All other rights reserved by the author.

System Testing

System testing is a process of verifying the end behavior of a software application. System testing finds any errors, spaces, and missing requirements that could affect the software’s functionality. This is usually done after all the tests are completed, it’s important to test the software before releasing it to users. System testing main goals are to reduce risks, prevent defects, verify the design, and validate the system. System testing is an important step in ensuring the software is of great quality before it goes live. Addressing and identifying the errors or issues before making the software live can reduce any risks and make sure that it works perfectly for the users. Verifying the functionality of the completed system will help determine if it meets the requirements specified for that system. This is the best way to prevent any defects, errors, and missing requirements. System testing is also used to check if the system has been designed correctly and follows all the specifications. The process of verifying the accuracy and completeness of the system is the main objective of system testing. It’s to provide confidence that the system meets all of its requirements and will run as expected.

There are different types of system testing to look out for and plan for such as setting up the environment for the test case, creating a test case, creating test data, and running the test case. It’s important to make sure that the environment is set up so that you can write test cases by making sure that it has the right tools and frameworks that will be needed. When creating the test cases it’s important to make sure that the test case has all the necessary details about what the test case is testing for as well as how it will test it. The test data is created in thought of the inputs and outputs for the test case. While creating the test data it’s important to cover all of the critical fields and that nothing is left out. When running the test cases you want to make sure that it puts out the correct output, it should show if it passed or failed. I chose this topic because system testing is important to make sure that our system meets the requirements and runs without any problems. We started working on test cases recently so I thought getting more information on system testing would benefit our skills and any questions that anyone might have.

https://blog.qasource.com/what-is-system-testing-an-ultimate-beginners-guide

From the blog CS@Worcester – Kaylene Noel's Blog by Kaylene Noel and used with permission of the author. All other rights reserved by the author.

A Look at Test-Driven Development & Benefits

Since just before Spring Break, in CS443 – Software Quality Assurance and Testing we have transitioned on from boundary/equivalence class analysis and onto Test-Driven Development as a strategy as well as implementation. For me, this is a huge relief and joy to get back to working on actual code rather than theoretical comp. sci. work, though it also helped me recognize the importance of non-coding exercises. 

I’ve also been really enjoying TDD as I find it aligns with my general coding habits and builds off them to help me identify new coding practices and strategies for addressing challenges. So I decided to look at some blog posts discussing it and how it’s impacted software projects versus other methods used. Test Driven Development Is the Best Thing to Happen to Software Design instantly jumped out to me.

The post discusses the significant influence of Test Driven Development (TDD) on software design. It explains TDD as an iterative approach shaping an idea into implementation through a cyclical process of ‘fail-pass-refactor’. The author illustrates the two approaches to writing code and tests: one driven by code and the other driven by tests, emphasizing the benefits of TDD in terms of mindset and code quality.

This post also considers TDD in real-world scenarios, highlighting its capacity to provide fast strategic approaches to software challenges that may seem to have no place to start (by creating tests). It addresses challenges in testing and offers solutions such as spying or mocking, managing variable test data, avoiding bloated setup, and preventing “Mocking Hell.”

Additionally, the post discusses the tendency to add unnecessary features in code and how TDD, by its nature, prevents such occurrences, thus aligning with the principle of “You Ain’t Gonna Need it” (YAGNI). This is definitely a fault that I fall victim to at times as I try to plan ahead too far in a project and add unnecessary code so I appreciate strategies to address it. Finally, it suggests that TDD not only aids in requirements meeting implementation but also serves as a technique for gathering feedback about software design, thereby advocating for Test Driven Design (TDD).

My typical strategy for developing code begins with creating a skeleton of basic components I expect to be easy to implement and then fill out the boundaries and remainders by developing minor unit tests (like print lines) to make sure it is working as intended. I sometimes do them at the same time, but I have been doing TDD sometimes without knowing it and am now better prepared to hone in on its benefits.

Source:

https://www.thoughtworks.com/en-us/insights/blog/test-driven-development-best-thing-has-happened-software-design

From the blog CS@Worcester – Tech. Worth Talking About by jelbirt and used with permission of the author. All other rights reserved by the author.

TDD

It’s certainly been a while since my last post. I’ve been slacking way too hard, especially with break, but now it’s time to lock in and focus on my work. 

For this blog post, I’ll be talking about Test Driven Development, or TDD for short. TDD is a “software development practice that focuses on creating unit test cases before developing the actual code.” It attempts to avoid or solve the issues that arise in “traditional testing.” TDD, rather than testing one big system, tests small chunks of code at a time. It also “follows an iterative process, where small chunks of code are developed, tested, and refined until they pass all tests.” This allows for errors to be found, debugged, and fixed as early as possible in the development process (BrowserStack).

In Kent Beck’s blogpost, “Canon TDD,” he lists the steps to properly adhering to TDD:

  1. Write a list of the test scenarios you want to cover
  2. Turn exactly one item on the list into an actual, concrete, runnable test
  3. Change the code to make the test (& all previous tests) pass (adding items to the list as you discover them)
  4. Optionally refactor to improve the implementation design
  5. Until the list is empty, go back to #2

Being introduced to a process that differs so much from the “norm” and is also quite efficient and thorough is both refreshing and exciting to learn about. When this topic was first introduced in class, I was very lost but I picked it up not long after; but then again, the example we followed was a very simple one. Once we moved onto a more advanced one to work on within our groups, I was lost again. I understand the concept of Test Driven Development but putting it into practice, at least for now, seems pretty hard. It also seems like a skill that is easy to pick up but hard to master as some tests can be more beneficial than others when it comes to coverage or time management. 

I feel as though there are little downsides to TDD and when it comes to those downsides, they mostly lie in the capability of the individual. Forgetting to run tests, writing too many tests, writing too much for a test, and writing tests that are impractical are just some of the issues that may arise when using this practice. 

Overall, Test Driven Development is a practice that individuals and teams may want to use to try something new or to test if it’s more effective than their current one. It‘s a very different approach to the development processes that I’m familiar with but that’s not always a bad thing; and in this case, TDD seems like a great practice.

Sources Used:

https://www.browserstack.com/guide/what-is-test-driven-development

https://tidyfirst.substack.com/p/canon-tdd

From the blog CS@Worcester – Kyler's Blog by kylerlai and used with permission of the author. All other rights reserved by the author.