Having covered recording knowledge in the previous week, and specifically considering the conclusion I arrived at, it was only logical to cover the Breakable Toys pattern next. For those who missed that post, I determined that the best method to keep track of previous knowledge was to use a breakable toy that others could access. This would allow one to both record any information, create a potential feedback loop if others can access this information, and finally just get experience by building and maintaining this toy. But this all begs the question, what exactly is a breakable tool?
These toys can come in a variety of forms that can be decided based on your own interests, but each should be a software project that you will complete on your own. This can range from a wiki or a blog to a calendar or even a video game, but there are some important points to keep in mind about the purpose of these toys. Of course these toys will be helpful in your growth as a software developer, but in order to reach a sufficient level of development on these projects you must maintain your motivation. When choosing a breakable tool to create, ensure that it is something that you know you will enjoy developing further down the line. This may sound obvious, but there are many times where I myself have dropped projects after the initial excitement dies down. Furthermore these toys do not have to be complex, especially at the outset of their development. While it might be tempting to have a vast amount of features to implement in this new project, and it may come from a place of genuine wanting to learn how these work, you should keep in mind that this toy can be developed over a long period of time. Focus first on developing the toy in its most basic form and slowly build on it as your development skill progress, allowing for even further growth.
In summary, these breakable tools should be personal projects in any form that interests you and should be something you return to for further development. This pattern has changed my view from what I said in my previous post, as I was initially going to make a wiki or blog. If I am being honest with myself, making a game appeals to me more than many of the other options for tools that I had listed. I have been playing them for a long time and have always had interest in developing one, especially working on an AI system within the game. Once again I had nothing to disagree with, this was a great read!
Source:
https://www.oreilly.com/library/view/apprenticeship-patterns/9780596806842/ch05s03.html
From the blog CS@Worcester – My Bizarre Coding Adventures by Michael Mendes and used with permission of the author. All other rights reserved by the author.