This week, the topic that I wanted to focus on was design smells. I wasn’t confident in my own knowledge of what exactly design smells were or how to implement that knowledge into my designing of code. So I found a blog post by Sandor Dargo, in which he reviews the book Refactoring for Software Design Smells. Dargo’s blog has a background in software-design related book reviews, so it seemed like a good place to learn a little more about what design smells were.
The review covers a lot of the fundamentals of design smells, much like what we did in class, although it focuses more on what design smells affects within software design, such as understandability and reliability. I really liked this way of thinking about design smells, as simply learning them felt a lot more abstract to me, but showing what it affects and how it can harm the design of software makes it a little bit more understandable, to me at least. The first half of the post talks about the concept of technical debt, and the later half is more on the design smells. Obviously these both impact each other, but I liked his breakdown of technical debt as being similar to taking out a loan to get something done that needs to be done, but if you don’t keep up with that debt you will get further and further into debt until you fail. I think it is a very good analogy to technical debt, and aided in my understanding of the topic as a whole. The final part of the post focuses on common issues that are caused by design smells and how these seemingly insignificant things can make your code less and less usable over time.
I found this review to be extremely useful in my understanding of what design smells are and why code refactoring is so important. The most important aspect of this post to me was the discussion on technical debt. It is such an important aspect of software design to consider, as is allows us to make quick-and-dirty solutions when we need to, but also tells us how important it is to go back and change the code before it gets out of hand. We must design code in a way to make it as easy to use as possible, and easy to build on in the future. If we are able to properly document our code, allow for reusability within the system, and make use of abstraction and encapsulation to make code as simple to follow as possible, we can create an environment that can significantly increase not just our own workflow, but the workflow of any collaborators, or anyone who needs to make use of our code. It is our job as designers to make sure that as time goes on, our code gets easier to work with, especially as complexity increases to meet the demands of our clients.
Source:
https://www.sandordargo.com/blog/2021/01/30/refactoring-for-software-design-smells
From the blog CS@Worcester – Kurt Maiser's Coding Blog by kmaiser and used with permission of the author. All other rights reserved by the author.