Category Archives: Week 4

Ignoramus? Me?

For this blog post, I will be discussing the Apprentice Pattern, Expose your Ignorance, found in the text Apprenticeship Patterns. This pattern piqued my interest. It discussed how to deal with inevitably not knowing something. It is comforting to hear that I am not the only one who sometimes feels out of their depth.

This pattern gave me a few things to work on. It can feel natural to tell people what they want to hear, but that isn’t a good way to build trust. I know it may seem obvious, but it is very easy to fall into that trap, and I know from experience. I like the idea of building a reputation on my ability to learn rather than what I say I know.

Ignorance isn’t something to hide — it is a chance to grow. This brings to mind a “growth mindset,” which means that instead of seeing challenges as something that sets one back is instead something that can be learned from and used as fuel to grow. It is clear that this book adopts this idea, even if it isn’t necessarily one of the patterns.

The pattern made me think of my ignorance in a new light. Instead of trying to pretend that I know more than I do, I should make it well known what I don’t know. My reputation shouldn’t come from what I know, it is my ability to learn new things.

I also liked how they wrote that being an expert is not the goal. The example of a marathoner having strong legs from running even if that wasn’t the goal seemed like an apt metaphor that being an expert is likewise a byproduct. In addition even if we are experts in one area, we will always be ignorant elsewhere. We should relish in what we do not know. Ignorance is something that should be welcomed because it means we are learning and growing.

I feel this pattern is tougher said than done. It is a simple concept, but it might take years to fully master. That being said, simply being aware of my shortcomings in this area is a huge step forward. This is something I intend to start immediately in every project that I am currently working on and every project in the future.

From the blog Sam Bryan by and used with permission of the author. All other rights reserved by the author.

Journey into Practice, Practice, Practice (An Individual Apprenticeship Pattern)

On this Software Development Capstone journey part of my assignment is to choose 10 Individual Apprenticeship Patterns out of 35 patterns among Chapters 2-6 from the book Apprenticeship Patterns: Guidance for the Aspiring Software Craftsmanby Dave Hoover and Adewale Oshineye. For my forth individual Apprenticeship pattern I have chosen “Practice, Practice, Practice”. I will first summarize the pattern and then I will state my reaction of this pattern.

Practice, Practice, Practice summarized

It is important that you take the time to practice your craft in a comfortable stress free environment where you can make mistakes and learn from them. It is just as important to have constant feedback in order to avoid developing bad habits. According to the book, “The key to this pattern is to carve out some time to develop software in a stress-free and playful environment: no release dates, no production issues, no interruptions. As Dave Thomas says of practicing, “It has to be acceptable to relax, because if you aren’t relaxed you’re not going to learn from the practice.””. This pattern tells you about a good tool to use. That is a coder’s dojo, which is a place where people can perform code katas regularly and publicly within a tight-knit community of craftsman. This tool is also good because it allows constant feedback. Another good tool to use is one of your old programming books. Pick an exercise from the book that is not too easy for you. Then, try to solve it from scratch for once a week for about a month. By doing this it will allow you to see how much your solution has improved and sharpen up your skills.

My Reaction

This pattern shows you that a good craftsman, must constantly practice in order to sharpen his/her skills. It also, tells you to constantly receive feedback of what you practice because it helps prevent you from forming bad habits. Personally, I agree with this idea. I found that this idea is not just interesting but also useful and thought-provoking. This pattern has definitely changed the way I think about my profession and the way I think because it has made me realize that I need to “practice, practice, practice” on this long road of Software Craftsmanship.

Thank you for your time. This has been YessyMer in the World Of Computer Science, until next time.

From the blog cs@Worcester – YessyMer In the world of Computer Science by yesmercedes and used with permission of the author. All other rights reserved by the author.

Creating your own toys!

For the fourth week’s reading, I chose to read the pattern, Breakable Toys. This pattern focused on the problem where you are introduced into an environment that doesn’t allow you to fail. Even though everyone knows that you are learning from your failures is the best form of learning. There solution is that you create something similar or a private environment where you can create and work around projects that are similar but not replicas of the projects where you work. The goal is to learn from failing in similar projects where you can learn how to work around them and possibly apply concepts learned in the future. An action provided for this pattern is to build a simple wiki while maintaining quality. In effect, you should be able to keep implementing more features by learning and applying them. Concluding this would be, don’t let work constraints prevent you from learning for yourself and take control of what you can learn and apply.

What I found interesting about this pattern would be their example of breakable toys. Which is to re-create known tools to give yourself a deeper understanding about the tool and why it came to be that way. Examples of these are games like Tetris, tic-tac-toe, or other simple software. By being able to successfully recreate such games and software, you can get a feel for the thought process and problems that the first creators may have come across and face long ago. Enabling yourself to have time, experiment, fail, and try again is essential in learning. Another would be the wiki solution, as you may learn much more than expected over a longer period of time.

This pattern has reinforced my current thoughts about my intended profession. I believe that there will be many different environments to face in the future. Some may be welcoming, and some may not be so welcoming. By learning about how to deal with a situation such as this one where failure is not allowed. Being able to adapt quickly and create a workable solution is important in progressing as a person and in the field of software development.

From the blog CS@Worcester – Progression through Computer Science and Beyond… by Johnny To and used with permission of the author. All other rights reserved by the author.

Reflecting on “Apprenticeship Patterns” – Sweep the Floor

It’s fair to say that I am nervous about entering a computer science job and working with a professional software development team for the first time. While I will be fortunate enough to graduate with knowledge of agile development, I have a feeling that it will be quite different to participate in development with more experienced coworkers, rather than with classmates with similar skill levels as me. This week’s apprenticeship pattern, “Sweep the Floor,” described various ways that I can potentially overcome this initial worry of fitting in and being able to contribute on the team to the best of my ability.

Sweep the Floor discusses my exact predicament: being the new apprentice on the team and struggling to find my place within it. The solution for this issue is to work on simple and more mundane, or unglamorous, tasks which the rest of the team may find more tedious. Or, the apprentice may focus more on the “edges” of the project (rather than the “core”) to minimize any risks to the project that could come with putting a newcomer on the more difficult parts of the work. These tasks are still necessary for team success, and therefore make great experience for an apprentice who is just starting out in the field. By completing these seemingly unimportant tasks, the apprentice can show the rest of the team that he or she is capable of producing quality work that benefits the whole group.

Before I read about this pattern, I was already aware that as a new member of the software development team, I wouldn’t have as much responsibility or experience as other coworkers who have been on the team for a longer period of time. This pattern gave me a better sense of direction, in terms of more specifics for the kind of work I could expect to complete when first starting out on the development team. I have always found some reassurance in the thought that new employers and colleagues expect fresh college graduates to not have much experience outside of the coding projects they completed for classes. This pattern helped further encourage me that I can make the most of this “newbie” status by finding important tasks to do and still gaining valuable practice.

Thanks for reading!

From the blog CS@Worcester – Hi, I'm Kat. by Kat Law and used with permission of the author. All other rights reserved by the author.

Pattern 1: Your First Language

I decided to dive in with one of the first patterns of the selection, “Your First Language”. I chose this one because I was curious about the tips that the author would give individuals trying to decide on a first language, as well as to see if any of the tips translated for someone like myself, who is trying to branch out into learning more and more languages. This pattern breaks down the steps to choosing a first language and gives several factors for why you should potentially choose a language but makes sure that it is clear that these are tips and not the only reasons for selecting a first language. After picking the first language, the pattern lays out some tips for how to actually learn the new language. The pattern also lays out a simple means of learning more languages down the line and why someone should pick a particular different language.

I’m glad that I chose this pattern because I’m currently in a position where I am forced to learn a new language for a job I will be starting after graduation. The language that my new position almost entirely uses is C++ and I have absolutely no experience in it. The procrastination is killing me as my “native tongue” as the pattern describes it, is Java. Java is what I always try to use to solve problems even if I’m being asked to write in a language like javascript, python, etc. I always revert back to the concepts I’ve learned throughout college almost exclusively using Java. Learning C++ is going to be something that I must do and will attack throughout the next few months before starting my job. The opening to the article was also very helpful in relieving the stress slightly as it talks about how when you start your first job, you’re not expected to be an expert in ANYTHING. I’ve learned that through my last two internships where even though they were both Java based, they used entirely different frameworks and almost everything that isn’t core Java syntax, required an entirely different skill set and understanding.

The only part of the pattern that you could argue I disagree with, is the complete focus on your choice being driven by potential physical mentors. With the internet and communities within the internet, it is relatively easy to find mentors online who are more than happy to answer any of your questions in understanding a new concept or a language for that matter. Overall, I found this pattern VERY useful!

From the blog CS@Worcester – The Road to Software Engineering by Stephen Burke and used with permission of the author. All other rights reserved by the author.

MINIX3: Scheduler Research I

Before I can edit the scheduling algorithm for my independent study, I need to understand the intricacies of how it works. That’s what I tasked myself with this past week, and as it turns out, there’s a lot to know.

MINIX is structured in 4 layers. Top to bottom, they are the User Processes layer, the System Server Process layer, the Device Drivers layer, and finally the Kernel. Originally, the scheduler was built into the Kernel (like you would find on a traditional operating system, I would assume), however an independent project by Björn Patrick Swift moved the vast majority of the scheduling handling into the user space — specifically the System Server Process layer. This change allowed for a much more flexible scheduler that can be easily modified without worrying about large impactful (and potentially damaging) changes to the rest of the Kernel. On top of this, it allows for multiple user mode scheduling policies to be in place at the same time. The current user mode implementation of the scheduler is an event-driven scheduler, which largely sits idle and waits for a request from the Kernel. In order for this the happen, though, the kernel needs a scheduling implementation as well.

The Kernel scheduling implementation runs in a round-robin style, and chooses the highest priority process from a series of n priority queues. When a process in a priority queue runs out of quantum (or time left for it to be executed, which is predefined), it triggers the process’ RTS_NO_QUANTUM flag. This is what dequeues the process and marks it so it may no longer be run. The two system library routines exposed to user mode from the Kernel are sys_schedctl and sys_schedule. sys_schedctl is called by a user mode scheduler in order to take over the scheduling for a process. sys_schedule is then used by a scheduler to move the process to different priority queues or give it different quantum, based on its policy. It can also be used on currently running processes for the same functionality.

Having a minimal Kernel scheduler is important because without it some processes would run out of quantum during system startup, before the user mode scheduler has even started. Not only this, but in the event that the user mode scheduler crashes, it could be possible for the Kernel to take over scheduling until the user mode scheduler is restarted (I’m unsure if this is currently implemented or not, though). There are plenty of benefits to having a simple, inefficient Kernel implementation whilst placing the majority of the workload on user mode schedulers most of the time.

The report I linked previously that details all of the workings of the scheduler is fairly long (20 pages), so I’m going to continue reading it and taking notes on it. I don’t want each one of these blog posts to get too long and wordy, so I’ll make a few posts (all of them this coming week) on this topic, each a continuation of the last.

From the blog CS@Worcester – James Blash by jwblash and used with permission of the author. All other rights reserved by the author.

Concrete Skills|| S.S. 4

Sams Ships (4)On this weekly individual apprenticeship pattern post, I’m going to discuss Concrete Skills. This pattern is pretty much explained with someone wanting to be a part of a good development team but they have not yet built up their development experience. My reaction to this pattern is that this would be a comforting one for students in college or upcoming graduates (and even entry-level developers) to feel a little less pressure on bridging the gap between starting fresh and being an experienced developer.

Concrete skills are interesting to me because you can have all the knowledge and information but being able to take what you know and apply it to something is different. The main takeaway I got from this pattern is to learn things that you will be able to apply even when you are still in the on-boarding phase. This has caused my to change the way I think about my intended profession because of course I want to get started and involved in projects right away. I like the feeling of being able to help people out when I have down time at my current opportunity just because I get to sharpen up a skill in one area instead of just sitting there.

A good question proposed in the pattern stood out to me, “If we hire you today, what can you do on Monday morning that will benefit us?” It’s interesting to imagine yourself in the role of a hiring manager; they have to hope to understand you well enough so that they can trust that you will be able to do your job and have an impact on the company. This thought makes me want to continue what I’ve been doing in terms of pursuing different learning experiences that will help me become a stronger developer not only knowledge-wise but skills-wise.

I do not disagree with something in the patterns as it gave me something new to think about and look forward to using in my future. I found it useful to hear their advice on considering looking at other CVs as references of what we would like to put on our potential list of skills.

 

From the blog CS@Worcester by samanthatran and used with permission of the author. All other rights reserved by the author.

The Value of “Toy” Programs

This Apprenticeship pattern “Breakable Toys” highlights the importance of creating an environment to experiment with important software development concepts, while affording us the opportunity to fail at no risk to ourselves.  The philosophy behind this apprenticeship pattern is the best way to gain meaningful experience is to practice and fail and learn from our mistakes.

In the context of software engineering, that means to create “breakable toy” programs that we can use to hone our skill set, while not having the pressure of success in the workplace get in the way of the learning process. We can experiment at our own pace, and practice the concepts that are integral to our careers in an environment where we are entirely in control.

What stands out to me the most about this pattern is the unique solution the authors suggest; create a “toy” program that is meaningful to you that you will use. Sure the goal is to practice the skills that will make us successful in our careers, but the authors suggest that by creating a program that we will actually have fun making will add to the motivation of the creative process.

The authors provide a few examples of people who create their own wikis to learn fundamental concepts of front end development and web design like HTML or REST, or those who make games when they learn different languages to cement the fundamental concepts. The emphasis is on creating a safe environment to test and experiment with different tools while still having fun and fostering creativity.

The main point I took away from this pattern is the importance of creating a safe environment to practice my craft, without having to worry about the scope or the severity of the task, while at the same time being intrinsically motivated to create something of personal value. Real learning and experience isn’t something that can be gotten on the first pass or on the fly; trial by error by far is the best teacher. After all, it would be illogical to expect a musician to perform in front of an audience without rehearsing first.

From the blog CS@Worcester – Bit by Bit by rdentremont58 and used with permission of the author. All other rights reserved by the author.

Apprenticeship Pattern – The Long Road

The apprenticeship pattern “The Long Road” is a pattern for those aspiring to become master software craftsmen. For these people, the path that should be taken differs from what is expected from them. Rather than trying to climb the wealth ladder by taking every promotion you can get and enter a less programming-oriented role, you should continue walking on “The Long Road” by focusing on learning and long-term growth.

This pattern is really interesting because it’s a path that focuses entirely on honing your craft rather than salary. I’m sure most people would jump at every opportunity that offered them more money, regardless of what the job actually entailed, so long as they considered it a “step up.” This is a different, legitimate path to take, but it won’t necessarily be the same path as the one to master software craftsmanship. It’s entirely possible that in the long term, focusing on learning and long-term growth would get you “further” down the path of mastering software craftsmanship.

I’m still not entirely sure if it’s the path that I want to take, as it’s difficult to pass up short-term gains. It’s easy to say that you want to walk the long road, but when facing a fork in the road it may be hard to continue. Although, I’ve heard many stories of people who took a higher paying job only to end up regretting it due to lack of growth, poor work-life balance, boring work, etc. That being said, I don’t think that I’ve experienced the industry enough to decide what path to walk. So it’s difficult to say whether I agree or disagree with the pattern, but focusing on improving yourself would likely not lead you down the wrong path.

Imagining strange roles that you could be in 10, 20, 30, or 40 years from now and what you did to end up at those points is an interesting exercise that I think would help people figure out what they want to do in life. Obviously it’s not necessarily guaranteed that you would have a breakthrough from just thinking about it, but you might realize that you don’t like the path that you’re on right now or maybe your dream role has an entirely different starting point from where you are now.

From the blog CS@Worcester – Andy Pham by apham1 and used with permission of the author. All other rights reserved by the author.

B4: Create Feedback Loops

          The “Create Feedback Loops” pattern is seen as a way to gain a better understanding of yourself without completely suffering from a blind sense of skill. The book continues on to say that self-assessment is limited to the abilities you have which makes it narrow minded if you don’t have many skills to start with. The best way to cope with this issue is to create a system where you can receive feedback or external data on your performance. It allows a more conscious take on your weak points as seen by other people which in turn will create a much more detailed self-assessment for yourself. The book then shows the importance of feedback in various environments such as job applications where applicants can be turned down, but this can become a learning experience as well. Understanding why one was turned down for a job also is a type of feedback that can show you different aspects of your character that you didn’t see. Finding a specific task to do is the hardest part because you must find something you can measure. Once this is done, compare how that task is affected by your work and understand how your actions are affecting it.

          I found the idea of creating different feedback loops with various people very useful and interesting. The idea of getting feedback from multiple people in multiple groups of your life could be very valuable information. I personally feel that there are aspects of work that meld into our personal lives and until someone else points them out, they seem second nature to us. This idea of taking others advice even when its not work related can cause interesting changes in how you tackle problems and view the situation. I found that listening to these valuable inputs is important but it’s just as important to understand which advice to follow as not all of them are good. I disagree with the idea that self-assessment is only limited to someone’s abilities. I think that even when you have little skill, you can accurately create an ideal image of what you want using facilities like the internet to expand on what you need to work on.

From the blog CS@Worcester – Student To Scholar by kumarcomputerscience and used with permission of the author. All other rights reserved by the author.