Category Archives: Week 5

Starting out by Sweeping the Floor

As I will soon be starting out in a new position at an unfamiliar company, I was more than happy to look to Apprenticeship Patterns for help in making the most of my apprenticeship. While the position may not be exactly what Hoover and Oshineye had in mind when they wrote the pattern, I found the Sweep the Floor pattern to be almost universally applicable to any entry-level position. When you are just starting out, you may not feel comfortable taking on some of the more complex tasks. You may be unsure of where you fit in as part of the team, and the team may be unsure of you. The Sweep the Floor pattern offers advice on how to contribute to and earn the team’s trust as well as growing professionally when you are just starting out as an apprentice.

I found the inclusion of the story from Paul Pagal to be comical and also informative. As mentioned, there are certain less glamorous tasks that simply need to get done in order for the team to be able to function. While they may not be glamorous, they provide an opportunity to make yourself useful and appear motivated. This most certainly will not go unnoticed, and should lead to progressively more interesting and complex tasks. As your skill level as well as comfort level increases, you will begin to take on riskier tasks.

Hoover and Oshineye follow the story by saying that having to do less glamorous work to get your foot in the door may be tough to swallow for some apprentices who feel they’ve already paid their dues. While I’m not trying to discount the value that I feel my formal education has, I’m not sure that I agree that this counts as paying your dues. Until you’re part of an actual team facing real-world problems, you haven’t paid your dues. This is part of the reason that I feel completely content starting off with more menial tasks. I am more than happy to begin proving my worth and showing my team that I am ready for bigger challenges by starting off with some of the less glamorous tasks. After all, somebody has to do it.

From the blog CS@Worcester – ~/GeorgeMatthew/etc by gmatthew and used with permission of the author. All other rights reserved by the author.

Apprenticeship Patterns Blog: A Different Road

You can find more information about A Different Road pattern here: https://www.safaribooksonline.com/library/view/apprenticeship-patterns/9780596806842/ch03s08.html

This passage is very quick and to the point. The authors emphasize that you should continue to follow your own map. Even if this new map brings you into an adventure you have never thought about doing. The authors ask just one thing, bring all of the knowledge and processes you’ve learned with you. Being a software apprentice means that you can look at problems from different perspective and use the tools and knowledge around you to excel and progress further. This way of thinking is not only useful in software development, but everywhere else too.

My favorite part about this pattern is that the authors understand that sometimes life can be strange. I enjoyed the example “…Ivan Moore, Ade’s mentor since ThoughtWorks, he described how he went off to a Greek island for six months to become a windsurfing instructor after his first IT job.” (Oshineye, Hoover). I liked this because it was so obscure. Who stops developing software to teach windsurfing? Well that’s the point. Everyone has different values in rewards. Regardless of what you want, someone else may want something entirely different. Maybe that windsurfing job paid HALF as much, but maybe money wasn’t important to Ivan. Instead he wanted to reap the rewards from enjoying life on a Greek island, the experience and the fun. These rewards could have been more valuable to him and you can’t tell him he is wrong.

The authors also tell you that leaving the field for some time could be risky as most conventional software companies see the break as a suspicious gap in your career. However, the authors also let you know that this- shouldn’t be the case. New experiences can help widen the perspective of one’s view. Leading to better understanding, communication, and team work.

At the end of the pattern the authors give you an action. All this is, is a suggestion on what to do if you are experiencing something like this problem in the pattern. The authors ask you to “write down some of the other jobs you think you would enjoy doing. Find people who are doing those jobs and loving it. Ask them what they love about it and compare that to the things you love about software development.” (Oshineye, Hoover)

At the end of the day, you should really be doing what you love and what rewards you, the best way you see fit.

 

From the blog CS@Worcester – Rookey Mistake by Shane Rookey and used with permission of the author. All other rights reserved by the author.

Your First Language

Problem: You feel your job depends on you delivering a solution written in a specific programming language and of the same standard of quality as your teammates. Alternatively, obtaining a job in the first place depends on your proficiency in a specific programming language.

Solution: The text suggests picking a language and becoming fluent in it, as it will be the main language you will be using for the next few years to solve problems. It’s a difficult choice to make, especially when looking for jobs that may been looking for specific skills and languages. It’s “important to carefully weigh the options, as it is the foundation upon which your early career will be built.” One good way to gain experience and become fluent in a language is to actually have a real problem to solve, and to “seek out opportunities to create feedback.” Becoming fluent in a language allows you to start working more on test-driven development, allowing you to check your assumptions and aiding development of new languages.

This pattern has good advice, and it’s not the first time I’ve heard someone suggest working on one language and perfecting it instead of trying to learn multiple languages at the same time and expect to be fluent in each one. An interesting tip from the text was building a toy application in the language you’re trying to pursue a job with, one that your prospective employer would be able to access. Good learning experiences come from solving real problems, school gives you a good foundation to build upon and learn from the problems you solve in your professional career. Working in the field and running into real problems, the ability to work with other people and learn from them is a big part of gaining skill. I think Java would be a practical choice to become fluent in as it’s a high demand language that receives a lot of bad press but it running on 3 billion devices. The book also mentioned the community behind these languages and all the resources you have at your disposal. They suggest taking advantage of the support network you have and attending local meetings related to that language.

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From the blog CS@Worcester – code friendly by erik and used with permission of the author. All other rights reserved by the author.

The Future of Software Testing

For this week, I chose a blog which talks about the future of software testing. Although these are just predictions by Ryan Yackel who is a senior sales engineer at QA symphony, they really seem plausible and get you thinking about where software testing is going to be in the next decade or so.

Ryan talks about how Everything will be blurry in the beginning and gets clearer after. what he means by that is the fact that agile software development methodologies are now becoming the standard and that will lead to a lot confusion and misconceptions. Because everyone is considered tester in a agile environment which is not true in a lot of cases, this really leaves testers questioning the severity of their role.  Agile methodologies’ popularity is increases among companies and they will soon have a better understanding and mastery of these agile techniques. Once this occurs, the role of a tester in a agile team will become much clearer. This leads to his next prediction.

Software testers expectation is on the rise and Ryan mentions that the expectation will be even greater in the future. Now, software testers need to expand their horizons and embrace new enterprise software testing tools and strategies. Just being knowledgeable about testing software is no longer sufficient. Software testers needs to be knowledgeable about software development, code functions, business logic, and technical competency. Testers a now playing an assertive role in guiding software quality assurance and development broadly.  As a tester, if you fail to adapt to these new higher level expectation, you will have a hard time making it through.

Ryan also talks about how the use of automated testing will increase significantly. It will be difficult for companies to maintain efficiency due to fast growing data in software development. Therefore, many companies will rely on automation in order to maximized their level of productivity. Ryan predicts that automation will become the default method of testing and all the challenges that holds automation testing from being the best way to test software will soon be refined.

 

From the blog CS@Worcester – Adestin by adestinyblog and used with permission of the author. All other rights reserved by the author.

Writing Clean Code

This week I decided to read a blog post for my blog entry. The blog post I read is titles “Writing Clean Code” by Jason McCreary. Before finding this blog post, I’ve had a general and basic idea about coding and how it should be written, but I haven’t understood in great detail how to properly write clean code. The reason I chose this blog is to learn and be able to use the clean coding techniques on my future projects so it will be easier for other people read.

Clean code is extremely important in becoming a strong software engineer and when working in a team having clean code is a must so your teammates can understand your code. The blog opens up by saying that in more or less all software engineering jobs you will be working with a new code base at one point or another and that inconsistency is a big fundamental problem when working with different code bases. The author ends the blog by saying “In the end, coding is writing” and as a developer our responsibility is to maintain a consistently so it will make our code easy to follow when being looked over.

One major takeaway from this blog that I will apply immediately to my next project is using clearer names. Before reading this blog if I wouldn’t put much effort into naming things in my project but I learned that applying clear names not only improves readability, but boosts the context making the intent of the code easier to read. If I am to use clear names it will help the reader understand more quickly.

My goal is to become a software engineer and in the CS program sometimes it is hard for me to write clean code because I am focusing on other parts of the assignment or don’t have everything labeled to where my audience can understand. This article has given me ways to write clean, effective code in the future and I hope it can do the same for you.

 

Source: https://dev.to/gonedark/writing-clean-code

 

 

From the blog CS@Worcester – Dcanton Blog by dcantonblog and used with permission of the author. All other rights reserved by the author.

Time Machine Antics

The podcast episode this post is written about can be found here.

This week I listened to a podcast in which the podcasters stage an argument between a 1990s “traditional” test manager and a modern test manager. I chose this podcast from about 4 I thought sounded interesting, because I wanted to know the current state of the industry and where we came from. It was enormously helpful in demonstrating the difference in how software gets tested these days compared with how it was done previously.

The one playing the role of the 90s manager explains how at his company, testing is kept largely separate from development. After software is implemented, it’s sent to software testers, whose job it is to find bugs. If they do find bugs, the project is sent back to the developers for them to fix. The second round of testing might reveal that the bug wasn’t fixed after all, and the result can be an endless game of ping-pong where the product doesn’t get released for ages.

Laid out in this way, it was clear how this inefficient setup led to the modern strategy of integrating software development and testing. The modern test manager explains that at his company, test specialists are embedded in the development team from the beginning, and the whole team is in charge of ensuring the quality of the product. The developers actually write most of the tests for their own code as they go along and end up finding most of the bugs. Test specialists may write more complex tests or write diagnostic tools, but mainly their job is to see the big picture and make sure that all the testing that needs to get done gets done. In fact, the modern manager says that most of the bugs that the team members who specialize in testing find don’t find them through writing typical tests or test automation, but through data analysis and looking at how customers use a product.

I gathered through listening to this conversation unfold that the basic idea of the modern setup is that catching bugs earlier makes them way less hassle to fix, so testing isn’t pushed to the end. Everybody in the team is capable of doing everything required for both implementation and testing, but they each specialize in a particular area. Going forward, I’ll make sure I don’t conceive of the testing process as entirely separate from the development process, but rather as something that goes along with code implementation in order to prevent headaches down the line.

From the blog CS@Worcester – Fun in Function by funinfunction and used with permission of the author. All other rights reserved by the author.

The Technical Skills You Need to Have as a Software Developer

In this blog post, John Sonmez talks about “soft skills” and how they can help you become a better software developer. Here are some tips from the author:

1. Instead of trying to learn several programming languages at the same time it’s better to have one language that you know in and out, that you are comfortable writing.
2. Structure your code well by writing “good, clear, understandable code that doesn’t require a large amount of comments because the code itself is communicative.” – John Sonmez
3. Having a good understanding of object-oriented design and managing complexity as most popular languages rely heavily on object-oriented design and analysis.
4. Understanding how to create algorithms, and how to modify known algorithms to match your specific needs.
5. Understanding of data structures like arrays & vectors, linked-list, stacks, queues, trees, hashes and sets. These are important to know well, especially if you are being interviewed.
6. Knowing a development platform well is a good idea because some places design for specific platforms (PC, Mac, etc)
7. Learning a framework, or a complete stack. “A framework is simply a set of libraries that are used to develop code on a particular platform or on multiple platforms.” and “A stack is a set of technologies, usually including a framework, that are commonly used together to create a full application.”
8. Basic Database Knowledge, how to add, modify, delete and work with different database systems.
9. Source Control, understanding how to use tools like GIT.
10. Testing, more often projects are being created in small increments and tested as they go, this is allowing developers to catch bugs before they begin to cascade.

I chose this resource because I’m always looking for information on becoming a better software developer and want to become an asset to wherever I dedicate my work. Some of the information is general information but I do think it’s important to work on maintaining these core skills to improve the quality of your work. I learned the importance of working on knowing at least one language very well, along with knowing one platform very well knowing how to implement popular data structures, writing good algorithms and knowing when to use what. I learned the importance of object oriented design and how prevalent it is today. I learned about frameworks and stacks and what they are, and the importance of understanding how databases work. I also learned that more recently developers are being expected to know how to test their code, especially with agile testing.

The post The Technical Skills You Need to Have as a Software Developer appeared first on code friendly.

From the blog CS@Worcester – code friendly by erik and used with permission of the author. All other rights reserved by the author.

A Feast of Decisions

We recently went over how to test our programs and code using decision table testing. Decision table testing is extremely useful for laying out the requirements and conditions so that it is easier to comprehend and understand. This blog goes over, in detail, how to set up a decision table for a problem with an ATM and what conditions must be met to withdraw money. You can find it here: http://reqtest.com/requirements-blog/a-guide-to-using-decision-tables/ (I also used their pictures.)

I chose this blog to share with you because it relates directly to the assignment we were given for decision table testing. It has a section before the steps that give you the advantages and disadvantages to using the decision table which I thought would be useful to know and highlight. It also has every step for creating a decision table and is easy to understand.

“One advantage of using decision tables is that they make it possible to detect combinations of conditions that would otherwise not have been found and therefore not tested or developed. The requirements become much clearer and you often realize that some requirements are illogical, something that is hard to see when the requirements are only expressed in text.” – Ulf Eriksson, ReQtest

This advantage to decision table testing is a big one. Being able to easily cover every single case without being confused is extremely helpful. Essentially, decision tables give you a visual to go with the words.

The disadvantage to using decision table testing is that the decision table does not represent the complete test cases. Meaning you will have to think a little harder about how you write your cases.

With this being said, decision table testing can be used anywhere and this blog stresses that the tables should be constructed during system design so that the designers and testers are able to take advantage of the tables.

The steps are pretty easy to creating a decision table, the blog goes into more details with pictures (I recommend checking it out).

First, you want to figure out the conditions and actions in your problem. Conditions will be a requirement while actions will be the thing that happens if specific requirements are fulfilled.

conditandactions

Second, You want to figure out how many rules you are going to have. This is found by 2^n where n is the number of conditions in your table.  Your going to want to fill out your table with the different possibilities of conditions being true/false.

numbofcond

3

Third, you want to reduce your table by combining redundant cases. The “-” means that you don’t care if credit is granted sense you have enough money in your account regardless.

4

Notice how Column 1 and 3 were the same? Now they are combined.

5

This is the final table you would use to write test cases for this program! Overall, Decision Table Testing is a great way to lay out all requirements in front of you to ensure you do not miss any possible combinations of input!

 

 

From the blog CS@Worcester – Rookey Mistake by Shane Rookey and used with permission of the author. All other rights reserved by the author.

Ouch, that’s sharp!

Source: https://blog.codinghorror.com/flattening-arrow-code/

Stumbling across this week’s blog post Flattening Arrow Code by Jeff Atwood, I found myself reading about arrow code, which is self-explanatory. Basically, Jeff explains how he deals with Arrow Code, which is considered an Anti-pattern that is deemed a bad practice and should promptly be avoided wherever possible. The main benefit from refactoring is to reduce the cyclomatic complexity value, this value being used to determine how complex a piece of code is. The larger the value, the higher the complexity, the lower the value, the lower complexity. Another would be, from Jeff’s words “…to have code that scrolls vertically a lot… but not so much horizontally.”

When I look at code, I never suspect that there would be distinct patterns that are deemed as a bad practice. By reading about arrow code, I first thought, “Hey, I’ve seen that before” but left with “Oh, that is probably not the way to go about writing code”. In other words, I should probably learn this now. Anti-patterns, although the only one focused on in this blog is the arrow pattern is a great way to help avoid certain practices in the future. Even though, as of right now, I don’t understand most of what he said about converting negative checks into positive checks or decomposing conditional blocks into separate functions. Other things like guard clauses, being a conditional statement at the top of a function that bails out as soon as it can. Which I assume contributes to reducing time spent/resources spent running that function. Also, includes the idea of not sticking to the idea that there should only one exit point at the bottom of the function. Sometimes, it can be possible to exit at a different point rather than the very bottom. These two points, are good information as standalone practices.

Using this simple example, I can see that it is like YAGNI, KISS, Code Smells, etc., which means by understanding or being introduced to the bad practices early on. One, I am able to identify and solve the problems using common strategies already developed and tested. Two, I will be able to avoid putting myself into those situations where I would need to refactor the sections to be easily modifiable and maintainable. Although cyclomatic complexity is mentioned scarcely in the blog post, it reminded me of time complexity in algorithm analysis. Even though they are two different concepts, understanding that aiming for a smaller cyclomatic complexity value should result in a less extensive testing phase for the code. Which should save time, for future reference of course.

From the blog CS@Worcester – Progression through Computer Science and Beyond… by Johnny To and used with permission of the author. All other rights reserved by the author.

10/16/17 Software Development

https://www.toptal.com/agile/art-of-war-software-development

This blog talks about how the concept of  “Art of War” applies in the world of software development. He starts with explaining the history of “Art of War”. The idea dates back to  fifth century B.C., by an Ancient Chinese military strategist named Sun Tzu. The text from the book is divided into 13 chapters, and still used in military schools in the East, and is suggested reading for the west. The concepts of “Art of war” have not only applied in the military at war  but as well as in politics, sports and software development. This blog goes through certain chapters and section of the book, and explains how it is used in software development. The first section comes from Chapter 2. The idea is teamwork. If everyone on the team is working on a program and they have no goal or no deadline for the project, then the people become frustrated and the effort in the project declines. The next part from chapter two is about timing. This one states, the faster you can get a program running and turn it in with out bugs, the quicker you’ll get feedback from the client. Chapter three is based on leadership. With a team of programmers one on a program there needs to be a leader to make sure everything is running smoothly and going the way it should. Chapter six talks about repetition. Using one method for one project might work well, so you’ll try the next project with the same method as the previous one. That might not be such a good idea. Instead, learning how to write in different coding language, and different methods will help you become a better programmer and help the program run better itself. The next sections talk about constantly improving to make things better. In programming, programmers are constantly fixing bus to their programs to keep it running smoothly. The next section again talks about teamwork, how everyone on the team has to work to the team has to work together on the project and not one member alone can do everything by himself. Again with teamwork, talk about making changes to the program with other members, instead of doing them yourself without anyone knowing. The next section talks about motivation, to keep the team going and help make the program get finished faster. The next section states if a piece of code looks bad, but work fine don’t change it or destroy it, just leave it alone and let it be. The last section talks about anti- patterns. Which means do as told and don’t stray to try to change things to make it netter because it might not work out in the long run. The author concludes that though these idea were first used for warfare the idea of teamwork, efficient and time can apply to software development as well.

Again, another good blog. I like the talk about teamwork for programming. Again this shows teamwork and the importance of it when working on a project. Which occurs in any job field with programming.

From the blog CS@Worcester – My Blog by rens14 and used with permission of the author. All other rights reserved by the author.