Category Archives: Week 9

Understanding Integration Testing, System Testing, Requirements, Test Plans, and Defects in JUnit

In the world of software development, ensuring the quality of a product is paramount. This necessitates comprehensive testing methodologies that cover various aspects of the software development lifecycle. Among these methodologies, Integration Testing and System Testing play crucial roles in ensuring that software meets its requirements and functions as expected. In this blog post, we’ll delve into Integration Testing, System Testing, the role of requirements and test plans, and how JUnit, a widely-used testing framework for Java, assists in detecting defects.

Integration Testing: Integration Testing involves testing the interfaces and interactions between different components or modules of a software application. It verifies that integrated units work together as expected. This testing phase is crucial as it identifies defects that arise from the interaction between integrated components. JUnit provides a framework to write and execute integration tests efficiently, facilitating seamless integration between components.

System Testing: System Testing is a comprehensive testing phase that evaluates the entire system’s behavior against specified requirements. Unlike Integration Testing, which focuses on component interactions, System Testing examines the system’s functionality, performance, security, and other quality attributes. JUnit enables developers to write system tests that validate the system’s behavior as a whole, ensuring that it meets the defined requirements.

Requirements and Test Plans: Requirements serve as the foundation for testing activities. They outline the expected behavior and functionality of the software system. Test Plans are derived from requirements and define the approach, scope, resources, and schedule for testing activities. JUnit allows developers to align test cases with requirements, ensuring comprehensive test coverage. By mapping test cases to specific requirements, teams can verify that each requirement is adequately tested, thereby reducing the risk of undetected defects.

Defects in JUnit: Defects, or bugs, are inevitable in software development. JUnit plays a crucial role in identifying and addressing defects through its testing capabilities. When a test case fails, JUnit provides detailed information about the failure, including the location and nature of the defect. This information helps developers quickly identify and fix the issue, ensuring the software’s reliability and stability.

Conclusion: Integration Testing, System Testing, requirements, test plans, and defect management are essential components of the software testing process. JUnit simplifies and streamlines these activities by providing a robust framework for writing and executing tests. By leveraging JUnit effectively, developers can ensure that their software meets requirements, functions as intended, and delivers a seamless user experience.

Websites:

Link to JUnit Documentation

Get starter with JUnit 5

From the blog Discoveries in CS world by mgl1990 and used with permission of the author. All other rights reserved by the author.

The Happy Path

Testing code and software can come in many different forms, some may be better than others. In this post, we will look at path testing, or happy path testing. Path testing is representing your code in a linear graph, using nodes and arrows. The nodes represent lines of code, and the arrows dictate the flow of the code or program. It’s a fairly straightforward way of testing, depicting how you want your code to flow, and how the code actually flows. It can help you visualize the execution of your program.

In this blog post, it talks specifically about happy path testing, which is described as “a technique that tests the application through a positive flow to generate a default output,” or “a type of software testing that focuses on the most common and expected scenarios that a user will encounter when using an application.” Essentially, it allows you to see how your code executes in a typical environment. In the blog post, the example of an online shopping site is used, where the typical flow would be a user visiting the website and browsing through the products, adding some products to their cart and going to checkout, entering their shipping address and payment details, and finally finally receiving a confirmation and an email. That’s the happy path the website takes when a normal user goes to shop. This kind of testing ensured that nothing wrong occurred when it came to a normal execution. This is the same thing that happens when applying this testing strategy to your code, going through your code in a normal, typical situation and making sure you will not run into bugs and errors. Some steps to perform happy path testing effectively would be defining the scope and objectives of the testing, designing the test cases and scenarios, executing the test cases and scenarios, analyzing and reporting the results and outcomes, and fixing and retesting the issues and defects. The post also talks about the opposite of happy path testing, and some challenges when it comes to this kind of testing, such as overlooking negative and edge cases and relying on the happy path as a final verdict.

Although happy path testing is an effective testing strategy, it only covers the main part of your code, leaving some areas vulnerable to possible bugs and errors that may not be picked up or detected. But even with that, this is good for an initial testing strategy. It allows you to confirm that your code works as intended and expected when it comes to the most common scenarios of your code. Personally, I’m a fan of this kind of testing, being able to visualize the way my code works is nice. However, I know its limits and when it is effective and when it is not.

From the blog CS@Worcester – Cao's Thoughts by antcao and used with permission of the author. All other rights reserved by the author.

Success Begins By Sweeping The Floor

In the Software Development industry, every journey begins with a step forward and is often in the form of menial tasks. The Sweeping the Floor pattern emphasizes the importance of starting off small and embracing humbling tasks as a newcomer to a team. This means volunteering to do simple yet essential tasks to help contribute to the team’s overall success and grow as a developer. These tasks may not seem as exciting, but they help form the backbone of the team and provide valuable learning opportunities.

While learning more about the pattern, I found myself reflecting on my own experiences. This pattern brings up the idea that we should try to tackle not just simple tasks, but challenging ones as well. This helped me realize that regardless what our level of knowledge is, every contribution matters and serves as a stepping stone towards future accomplishments.

In a field that is often associated with complexity and innovation, I found it interesting for a pattern to highlight the importance of starting from the ground up and acknowledging that mastery is a journey that comes with time, rather than a destination. Also, by taking on tasks within our teams, we are gaining additional knowledge. The patterns focus on filling knowledge gaps through hands-on experience and learning underscores the importance of practical learning in the field.

Sweeping the Floor has led me to reevaluate my approach to the field. While I have always recognized the importance of continuous learning, this pattern has reinforced the idea that no task is beneath us as craftsmen and apprentices. This helped inspire me to contribute more to any team I’m on, even if it means taking on some of the more challenging tasks.

While I agree with the message of the pattern, I believe there’s a fine line between taking on humbling tasks and being pigeonholed into a role with limited growth potential. I believe it is essential to seek opportunities for growth and development beyond just menial tasks. While Sweeping the Floor is a part of the apprenticeship journey, it’s also crucial to strike a balance and demonstrate knowledge for more significant challenges and roles within a team.

With this being said, the Sweeping the Floor pattern can serve as a reminder that with dedication and continuous learning, we can follow our own paths to mastery. By embracing the humbling tasks from the beginning rather than pushing them away, and reaching for various opportunities for growth, we as apprentices can then lay a solid foundation that’ll set us up for success in the future.

From the blog CS@Worcester – Conner Moniz Blog by connermoniz1 and used with permission of the author. All other rights reserved by the author.

Decision Tables from a Template

Over the past few weeks in CS443 – Software Quality Assurance and Testing, we’ve been learning how to apply our boundary test classes to create Decision Tables and apply somewhat similar logic to create Program and DD-Path Graphs for code segments. Decision tables are visual tools used in software testing and analysis to specify actions based on given conditions. The strategy we learned in class of assessing all possibilities then systematically combining them based on the decision outcomes and particularly “Don’t care” scenarios seems like a useful and interesting way to map out test designs.

So, I decided to look into blogs discussing Decision Tables and their implementation in software testing and found a great post on ShiftAsia with abstract and specific examples alongside general discussion. This post is also quite recent – posted on January 9, 2024 – which is something I always appreciate as the software/tech world is constantly changing. It opens by describing how to create a Decision Table by representing it with the following matrix:

Condition Stub Condition Entries
Action Stub Action Entries

Condition stub: List of all conditions in consideration

Condition entries: Filled out with Y/N (or X) to cover all possible combinations of conditions

Action stub: List of all possible actions/output

Action Entries: Marked (generally with X or blank) to show outcome and an association between a condition and result.

This is then illustrated with an example of being able to register according to conditions of having a valid email, registered email, and valid password. I found this template and example helpful to better understand Decision Tables in general by comparing them to the steps we did in our In-Class Assignment 7. And, using the example of an altogether invalid email forcing all results to be “Invalid” makes sense logically for the column consolidation.

The process of combining columns and simplifying Decision Tables is reminiscent of CS254 – Computer Architecture and Organization concepts, particularly using K-Maps to calculate Sum of Products and Product of Sums. Based on similar responses to a variety of inputs, we are able to essentially combine and simplify the K-Map table and in turn the expression it produces. While K-Map logic works based on binary math laws rather than actual outcomes, there’s a clear correlation here as we represent outcomes with boolean values that can be easily represented in binary – as either a 0(false) or 1(true). My personal experience in CS254 wasn’t the best – I didn’t totally understand how many of the concept we learned are applicable in practical situations, so it’s cool and exciting to see it applied in software testing – an area I would’ve probably least expected it.

Sources:

https://blog.shiftasia.com/use-decision-table-in-software-development

From the blog CS@Worcester – Tech. Worth Talking About by jelbirt and used with permission of the author. All other rights reserved by the author.

Navigating the Nuances of Mock Testing: A Reflection

In the realm of software engineering, particularly within the course content of CS-401, the concept of mock testing stands out as a pivotal technique in the landscape of software testing methodologies. Recently, I delved into an insightful resource on mock testing https://www.geeksforgeeks.org/software-testing-mock-testing/ , which offered a comprehensive exploration of its applications, benefits, and best practices.

Why This Resource?

Choosing this article stemmed from my quest to understand the intricacies of unit testing, especially how mock objects can simulate the behavior of real dependencies. The clarity and depth of the article provided a solid foundation, aligning perfectly with our coursework on advanced software development practices.

Insights Gained

The article elucidates mock testing as a technique where simulated objects, or “mocks,” replace system dependencies. This isolation allows for the rigorous testing of individual components without the overhead or unpredictability of their real counterparts. Notably, the piece highlighted the distinction between mocks, stubs, and fakes, demystifying their respective roles in a testing environment.

Personal Reflection

Engaging with the material, I was struck by the elegance of mock testing in decoupling code, facilitating a cleaner, more modular design. The practice of defining expectations for mock objects not only enforces a contract between different parts of a system but also embeds a level of documentation within the test itself. Reflecting on past projects, I recognize instances where a lack of isolation complicated both the development and testing phases. Moving forward, I’m keen to apply mock testing more judiciously, ensuring each component can be tested in isolation, thus enhancing test reliability and code quality.

Applying What Was Learned from this Resource

In future software projects, I plan to leverage mock testing to streamline the development process. By isolating external dependencies and focusing on the behavior of the system under test, I anticipate a more efficient debugging and validation process. Furthermore, the insights gained on best practices will be instrumental in avoiding common pitfalls, such as over-mocking, which can obscure the clarity and purpose of tests.

Conclusion

The exploration of mock testing through [Resource Title] has been both enlightening and validating, reinforcing the relevance of mock testing within our CS-401 curriculum. As the software complexity grows, so does the necessity for sophisticated testing methodologies. Mock testing, with its promise of isolation and focused validation, is a technique I look forward to mastering and applying in my journey as a software developer.

From the blog CS@Worcester – Abe's Programming Blog by Abraham Passmore and used with permission of the author. All other rights reserved by the author.

Finding Your Path with “Craft over Art”: A Balance of Purpose and Passion

Summary of the Pattern:
“Craft over Art” is a pattern that addresses the tension between pursuing personal artistic aspirations and delivering work that serves a practical, often communal purpose. It suggests that while software development allows for creativity and self-expression, the primary goal should be to craft solutions that meet the needs of users, clients, or the community. This pattern encourages developers to find a balance between their artistic ambitions and the craftsmanship required to build reliable, usable, and maintainable software.

My Reaction:
The “Craft over Art” pattern deeply resonated with me. It articulates a dilemma I’ve often encountered: the desire to innovate and create freely versus the responsibility to deliver functional, user-centric solutions. This pattern has helped me appreciate the beauty and satisfaction that come from craftsmanship – the meticulous attention to detail and the joy of solving real-world problems. It underscores the importance of empathy and utility in our work, which I find both humbling and motivating.

Insights and Changes in Perspective:
Reflecting on this pattern prompted me to reevaluate how I approach my projects. I’ve started to see my work not just as a platform for personal expression but as an opportunity to impact others positively. This shift in perspective has made me more conscious of the users’ needs and the broader implications of my work. It’s a reminder that at the heart of technology lies the potential to improve lives, and this purpose should guide our creative and technical decisions.

Disagreements and Critiques:
While I agree with the core message of “Craft over Art,” I believe there’s room for a nuanced view that doesn’t see art and craft as opposing forces but as complementary aspects of creative work. The best solutions often come from a fusion of innovative thinking (art) and practical application (craft). Encouraging a dialogue between these aspects can lead to more holistic and innovative outcomes. Hence, while the pattern is valuable, it’s important not to diminish the role of artistic creativity in problem-solving.

Conclusion:
“Craft over Art” has offered me a fresh lens through which to view my role as a developer. It has emphasized the importance of balancing personal creative aspirations with the responsibility to deliver practical, effective solutions. As I continue my journey in software development, I am inspired to embrace this balance, ensuring that my work not only satisfies a technical or aesthetic urge but also serves a greater purpose. This pattern is a powerful reminder of the impact our choices as developers can have on the world around us.

From the blog CS@Worcester – Abe's Programming Blog by Abraham Passmore and used with permission of the author. All other rights reserved by the author.

Understanding Object-Orientated Testing

Testing In context of software development is a critical process that involves systematically checking a program or system to ensure it performs as intended. In software development, It is really important to check our work making sure everything works as it should. When we write code using object-orientated programming (OOP) which is a common way to organize and write our software, we need a special kind of checking called Object-Orientated Testing (OOT). This blog dives into what OOT is, inspired by the detailed article from GeeksforGeeks , showing why it is different and important.
Summary of the resource

The article from GeeksforGeeks explains how testing for Object-Orientated programming is different than traditional testing. OOP deals with concepts like classes and objects (which are basically groups of functions and data that model real-world things). OOT then focuses on checking these classes and objects, along with how they interact with each other, which is not something you do in traditional testing. The article talks about the challenges of doing OOT, like making sure objects work well together and the need for different tools and strategies to do it right.

Reason for selection

I picked this article because it does a great job of showing how checking object-orientated code is different from the usual way of testing code. It fits well with what we are learning in class about how to build software, giving us a clear picture of how to make sure out OOP projects work well

Reflection:

Reading about OOT made me realize that checking our code in OOP needs more than just looking at each part by itself. We need to see how all parts work together. It was an eye-opener to learn about the different tools we can use for OOT and how it helps us find and fix problems early on.

Looking forward

This article made me more aware of how important it is to use OOT in my future projects. Knowing how to do this kinds of testing means I can make sure my software is solid and works well, which is very important for any software developer.

Conclusion

Object-Orientated Testing is a key skill for software developers, especially as we build more complex and interconnected software. The insights from the GeeksforGeeks article highlights the unique aspect of OOT and remind us why adapting our testing to match our coding style is crucial. As we tackle bigger projects keeping these OOT principles in mind will help us build better and more reliable software

From the blog CS@Worcester – Josies Notes by josielrivas and used with permission of the author. All other rights reserved by the author.

Week 9: CS-443

Static vs Dynamic Testing

Testing software and ensuring it works as intended is a crucial part of software development. Two approaches to testing are static and dynamic. Static testing involves testing the software without running the code, while dynamic executes the program and tests its behavior in various situations.

Static Testing

The term static testing comes from examining the code in a “static” state rather than actually running it. Because the code is never actually executed with static testing, the focus of testing is on analyzing the software’s documentation along with the design of the code, and the code itself. Static testing is most beneficial in the early stages of development. Since the code is never being executed, a fully working implementation is not required unlike dynamic testing. Issues identified early in development are easier and less costly to fix resulting in better maintainability, and decreased time and money spent in the long term. Some static testing techniques include informal reviews, walkthroughs, static code reviews, and more.

Dynamic Testing

Dynamic testing involves actually executing the software and testing its behavior based on various inputs. Test cases are created to conduct test runs to identify defects and ensure the software meets the required specifications. Along with testing the software with various inputs and comparing to the expected outputs, error conditions are also tested. Error conditions are inputs that are outside of the valid input range, and the software should be able to handle the invalid input without any unexpected behavior. Dynamic testing is performed after coding and development are complete, whereas static testing usually begins in the early stages of development. Because dynamic testing executes the code, the software must be far enough in development where the software functions, performs, and secure as intended. Those reasons are why dynamic testing is to be completed after development. Some dynamic testing techniques include unit testing, integration testing, and system testing.

Conclusion

This article was chosen because it clearly explained what static and dynamic testing are and the differences between them. The article was also easy to follow along. I enjoyed learning about when static and dynamic testing are most beneficial because I was unaware that static testing begins in the earlier stages of development while dynamic is performed after development. So far in my software development journey, I have not written many tests for the code I have written, and have mainly done manual testing which takes extra time and may have errors. Gaining insight in these techniques will be helpful when testing code in the future.

Resource:

https://www.guru99.com/static-dynamic-testing.html

From the blog CS@Worcester – Zack's CS Blog by ztram1 and used with permission of the author. All other rights reserved by the author.

Test-driven development using mocking and stubbing

In the world of software development, ensuring that your application works as intended is crucial. This is where testing comes into play, serving as a safeguard against unexpected behavior and bugs. But how do you test effectively? This is where concepts like mocking, stubbing, and contract testing become vital. Let’s dive into these techniques and see how they can enhance your testing strategy.

  • The Essence of Mocking and Stubbing

Mocking and stubbing are techniques used primarily in unit and component tests, but their usefulness extends beyond these. They are about creating fake versions of external or internal services to streamline and stabilize testing processes.

Mocking refers to creating a faux version of an external or internal service to replace the real one during testing. This is especially useful when your code interacts with object properties rather than behaviors. By mocking dependencies, you enable your tests to run more quickly and reliably since they are not bogged down by real-time data fetching or complex logic processing.

On the other hand, stubbing involves creating a stand-in for certain behaviors of an object rather than the entire object. This technique is useful when your implementation interacts only with specific behaviors of an object, enabling faster and more focused tests.

  • Practical Applications

When your code uses external dependencies, such as system calls or database access, mocking or stubbing comes in handy. For example, instead of actually creating or deleting a file during a test, you can mock or stub the file system’s responses. This not only speeds up the testing process but also ensures that your tests remain independent and easy to manage.

  • Contract Testing in Microservices

In a micro-services architecture, services interact based on predefined “contracts” detailing expected requests and responses. Contract testing verifies that these interactions meet the agreed-upon standards. Unlike traditional integration testing, contract testing focuses on the interfaces between services, making it a leaner and more targeted approach.

This type of testing is beneficial for checking the integrity and reliability of service interactions without deploying an entire system. It’s particularly effective in continuous integration pipelines, as it ensures that changes in one service don’t break the contract with another.

  • The Role of Mocks and Stubs

In contract testing, mocks and stubs play a crucial role. By simulating the services that an application interacts with, developers can check the consistency and reliability of the application’s responses without relying on live services. This approach significantly reduces testing time and increases reliability.

  • Conclusion

Testing is an integral part of the software development lifecycle, and techniques like mocking, stubbing, and contract testing are essential tools in a developer’s arsenal. By understanding and implementing these strategies, we can ensure that your tests are both efficient and effective, leading to more reliable and maintainable software.

The link to the initial blog post: https://circleci.com/blog/how-to-test-software-part-i-mocking-stubbing-and-contract-testing/

From the blog CS@Worcester – Coding by asejdi and used with permission of the author. All other rights reserved by the author.

Understanding Mock Objects


Understanding Mock Objects: A Journey from Confusion to Clarity

When I first stumbled upon the concept of “mock objects,” it was during my foray into the Extreme Programming (XP) community. The term has since become more prevalent, particularly among those versed in XP-influenced testing literature. Yet, mock objects are frequently misconstrued, often mixed up with stubs, which serve as basic aids in testing environments. This confusion is understandable;

Mock objects represent a nuanced divergence in the realm of software testing, embodying both a shift in test result verification—state versus behavior verification—and an ideological split in testing and design methodology: classical versus mockist Test Driven Development (TDD).

Diving into Testing Styles

To elucidate, let’s consider a straightforward example: testing an order system interacting with a warehouse. In traditional state verification tests, we’re primarily concerned with the end-state of the system under test (SUT) and its collaborators after the exercise phase. Here, both the SUT (Order) and a real collaborator (Warehouse) are employed, focusing on the system’s final state to verify test success.

Conversely, tests utilizing mock objects—like those in the jMock library—adopt behavior verification, emphasizing the interactions between the SUT and its collaborators. Instead of a real warehouse, a mock warehouse is used, setting expectations for how the SUT should behave. This approach focuses not on the final state but on ensuring the SUT makes the correct calls to its collaborators.

Exploring Classical vs. Mockist TDD

The distinction doesn’t stop at test execution. It extends into the philosophy behind the testing approach. Classical TDD practitioners utilize real objects where feasible, employing stubs or mocks primarily for cumbersome collaborators.

Mock objects are born from the XP community’s focus on TDD, where design evolves through test iterations. This “need-driven development,” particularly championed by mockists, advocates for outside-in programming, starting from the topmost user interface layer and working inwards, designing the system piece by piece.

Fixture Setup and Test Isolation

Fixture setup and test isolation further differentiate the two approaches. Classic TDD often involves extensive fixture setup, creating the SUT along with all necessary real collaborators. Mockist TDD, by contrast, requires only the SUT and its direct mock collaborators, potentially simplifying test setup

Design Implications and Personal Reflections

The decision between classic and mockist TDD extends beyond mere testing strategy; it influences design philosophy and system architecture. Mockist TDD tends to encourage more decoupled, modular designs, as each component’s interactions are explicitly defined and isolated.

As someone who initially grappled with understanding mock objects, I’ve come to appreciate their value in elucidating system behaviors and fostering thoughtful design. Yet, the choice between classical and mockist TDD ultimately depends on individual project needs, team preferences, and the specific challenges at hand.By understanding the nuances between these approaches, developers can make informed decisions that best suit their projects, fostering environments where quality software can thrive.

Based link: https://martinfowler.com/articles/mocksArentStubs.html

From the blog CS@Worcester – Coding by asejdi and used with permission of the author. All other rights reserved by the author.