Design patterns are an important part of the course, but I have only touched on them briefly so far. This piece is a clear and easy-to-understand introduction to them. To connect theory and practice, I thought the article’s way of explaining what design patterns are, why they’re important, and how they’re grouped would be perfect. This is because I’m learning how to code and thinking analytically about how software is built and designed. Using my skills in finance and data analysis to look at software systems in a more structured and planned way also fits with this goal.
A brief summary.
Design patterns are described in the piece as “reusable templates that empower developers to address recurring challenges in software design.” Type: Medium. It informs the reader that a design pattern is not complete code, but rather a plan or idea that can be used in various situations. It uses Christopher Alexander’s ideas to show how patterns came to be and sees the famous book by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides (1994) as a turning point. Medium Later, the piece divides patterns into three common groups: creational (how objects are made), structural (how objects and classes are put together), and behavioral (how objects talk to each other). Medium+1 Instance Singleton (ensures one instance), Factory Method (abstract object creation), Observer (object communication), and other examples are given. Patterns have perks like better code reuse, maintainability, communication among developers (shared vocabulary), and the ability to be extended. Medium. It also doesn’t sugarcoat criticism, pointing out that patterns should only be used carefully so they aren’t over-engineered or used in the wrong way. Medium.
Personal reflection.
I learned more from reading the piece that design patterns are not just academic artifacts, but very useful tools for building and architecting software. I now understand that as I work on projects (for school, fun, or future work), I can look for problems that keep coming up (like “we keep instantiating similar objects in different ways”, “classes in our system are tightly coupled”, or “object behavior changes depending on state”) and think about using a good pattern instead of coming up with a new solution every time.
Conclusion
Overall, this article on design patterns provided a strong foundation that I can build upon. It made it clear what design patterns are and why they’re important. It also provided me with a clear structure (creational, structural, and behavioral), and it made me think about how I will utilize patterns in my work as I transition into a more business-focused software professional. I will keep this resource and its tips in mind as I learn more about building, designing, and architecting software.
References:
It was written by Freeman, E., Sierra, K., and Bates, B. First, look at the design patterns. The O’Reilly Media.
Smith, C. Alexander (1979). What’s Always the Best Way to Build? Oxford College Press.
From the blog Site Title by Roland Nimako and used with permission of the author. All other rights reserved by the author.


