For my first blog, I read “Software Architecture Patterns” from the ByteByteGo blog. The post explains what architecture patterns are, why they exist, and how they help developers organize software systems that scale and remain maintainable. It outlines several common patterns such as layered, event-driven, microservices, client server, and micro kernel, describing their main structures and the problems they solve. The article emphasizes that architecture is not about strict rules but about creating a structure that supports clarity, reliability, and growth.
The author shows how the layered pattern divides applications into presentation, business, and data layers, useful for simple or monolithic systems. Event driven architectures handle asynchronous communication, making them ideal for systems that must respond quickly to different events. Microservices split large systems into smaller, independent services that can be developed, deployed, and scaled separately. Client server architecture remains a foundation for most web applications, while micro kernel focuses on extensibility, often used in plugins or modular software.
I chose this blog because it connects directly with what we are learning in CS-343 about design principles, maintainability, and system organization. It presents architecture patterns as practical solutions rather than abstract theories. The visuals and examples in the article made complex ideas clear. Reading it helped me understand that the architecture pattern chosen for a project directly affects performance, scalability, and how teams collaborate.
What stood out to me is the focus on trade offs. Each pattern has strengths and weaknesses depending on the project’s goals. For instance, microservices improve flexibility but increase deployment complexity. Layered systems are easier to start with but can slow down change if dependencies grow too tightly coupled. This reinforced the importance of balancing simplicity, independence, and maintainability, key themes from our class discussions about SOLID and GRASP principles.
From this reading, I learned that good architecture is about creating boundaries that protect core business logic while allowing technology and frameworks to evolve. I plan to apply this by practicing modular design in future projects and thinking more critically before deciding on an architecture. Understanding patterns like microservices or event-driven systems will help me reason about trade offs when I design APIs or backend structures.
Overall, ByteByteGo’s article strengthened my understanding of architecture as the backbone of sustainable software. It made clear that design patterns are not only about writing code but about shaping how software grows over time.
From the blog CS@Worcester – Harley Philippe's Tech Journal by Harley Philippe and used with permission of the author. All other rights reserved by the author.