I am not lying when I say I have been avoiding delving into this pattern from Apprenticeship Patterns, for fear that it would hit close to home. Upon reading “Craft over Art”, I’d argue that this pattern is full of more enlightening information than any I have discussed so far. Oh yeah, and it also hit very close to home.
The context for this pattern is very general, as it states that you are being paid to deliver working software to a customer. The pattern argues that delivering working, useful software is paramount to building some magnificent thing in order to display skill or artfulness. We are trying to become craftsman not artists, and while there is a time and place where making the most beautiful code and software is appropriate, a line must be drawn. As explained in the pattern, it is important that a bottom line for quality is determined and met at all times, even under pressure. It is important to note that the authors argue that “utility and beauty are not opposed, but interdependent.” This means that we have to constantly choose a balance of the two that work for any given situation, and this will change constantly.
As I am an extremely creative minded person I find myself often trying to create “art” when I am trying to deliver working software, especially when I am working on self-directed projects. I find myself working on all of the frivolous parts of a project, expending all of my energy on minimal functionality. The end result tends to be me giving up on self-directed projects because I get burnt out working on all of the bells and whistles, while minimal actual functionality is present. A conversation between me and an observer tends to go like this: “Wow that looks awesome! But what does it do?,” the observer exclaims. “Nothing but it looks cool right??,” I say, sweating slightly. My point is historically I tend to put valuable functionality lower than fancy technology and fluff. After learning about the Agile principles and Scrum frameworks I have been getting much better at reflecting and making sure what I am working on is valuable to the customer.
This pattern is packed with information that I will continue to think about in my career. It is fun to have a romanticized idea of what being a software craftsman is, but at the end of the day the most important thing is that utility is what I’m getting paid for.
From the blog CS@Worcester – Creative Coding by John Pacheco and used with permission of the author. All other rights reserved by the author.