In my last week of working on my CS-343 final project, I was focused on implementing the remaining features that I had planned to add in my original wireframe. This included creating a working puzzle game that the player could customize and developing my layout further to make it more appealing. While I was able to create a puzzle game and clean up my layout a little, I was unable to get everything to work the way I intended before I presented the project on Friday. My final version of my project, and the one that I presented, looks like this:

As you can see, I was able to create a simple grid-based puzzle game, which was my plan from the beginning. While working on my layout and data service over the past week, I finally came up with an idea for a basic game I would be able to implement in time for the presentation. I decided to use a puzzle I have seen before, in which the player interacts with tiles on a grid to change their color as well as the color of all adjacent tiles. The goal of the puzzle is to make all tiles the same color within the time limit. I was able to create a new Angular component to represent my tiles that alternate between gray and white when clicked. However, my attempts to make them change the colors of adjacent tiles let to many issues. I had the puzzle working in this way temporarily, but it would stop behaving correctly after the player reset the puzzle for the first time. I think this had something to do with how I was recreating my array of tiles in TypeScript and how that interacted with the HTML files. Clearly, I am still not an expert in TypeScript or HTML, even after a month of working on this project. Since I couldn’t get the puzzle to work the way I wanted, I ended up settling for a game where only the tile that was clicked would change colors. This makes the puzzle extremely easy, but at least it works consistently.
Aside from my troubles with the game mechanics, the rest of the development went pretty well. I was able to change the behavior of my width and height forms to alter the dimensions of the puzzle in tiles instead of the dimensions of a rectangle in pixels. I was also able to implement a timer that could have its time limit customized as well. If this timer runs out, a message displays saying that the game is lost. If all tiles are made white within the time limit, a victory message displays and the timer stops. You can see the application in action in the following screenshots:


Overall, I found this project to be an enjoyable experience that taught me a lot about creating web applications using the Angular framework. It not only taught me how to work with TypeScript, HTML, and CSS, but it also helped me figure out how to create GUI layouts in HTML using <mat-grid-list> and how to pass data between components using a data service. While my difficulties getting the game to work correctly prevented me from implementing everything I wanted to, such as a more appealing GUI or a back-end server to save player scores, I think the experience will definitely help me write better single-page applications in the future.
From the blog CS@Worcester – Computer Science with Kyle Q by kylequad and used with permission of the author. All other rights reserved by the author.



