The Value of Testing

The blog post How Do I Know My Tests Add Value? by AutomationPanda discusses the value of proper testing. The author brings up the common issues that sprout from use a bug-fixed count as a metric for successful testing, and highlights why testing is important and can help improve development.

Testing is important because it validates that your program is working as it is expected to. Well-written tests with the proper amount of coverage give you information about your program and whether any changes need to be made. A passing test indicates correctness and that your program is working as expected. A failing test points out a bug that needs to be fixed and helps highlight weak parts of your code.

The absence of testing might not necessarily lead to bugs, but we all know as programmers that even when it seems your code is running exactly as you intended it to, logic errors can happen and sometimes things weren’t written with every situation in mind. When testing is in being implemented, developers are accountable for the code they write, and must think carefully about the issues that may arise.

Tracking bugs isn’t necessarily effective because it encourages testers to find issues even when there may not be any. All tests passing is still good news and a sign of progress, even if it just means you are doing everything right. Enforcing bug quotas and forcing testers to find issues means they will expend effort looking for things that aren’t there and nitpicking small issues rather than writing more tests or making sure they have good coverage, which are far more effective and finding issues in your code.

At the end of his post, the author suggests some different metrics to use: time-to-bug discovery, coverage, and test failure proportions. All of these serve as much more accurate and effective measures of determining whether your testing has value. Whatever metric you use, it is important to think about why you are testing and whether you are doing it in a way that tells you something about your program.

From the blog CS@Worcester – Let's Get TechNICKal by technickal4 and used with permission of the author. All other rights reserved by the author.

Model-View-Controller

On his blog, Mikke Goes takes the time to explain the Model-View-Controller design pattern in his post What is the Model-View-Controller (MVC) Design Pattern?. He uses the analogy of an ice cream shop to describe the different functions of the components. The waiter is the view, the manager is the controller, and the person preparing the ice cream takes the role of the model. Together, when a customer makes an order, they each can perform their responsibilities and successfully handle the customer’s request.

The Model-View-Controller design pattern separates the components of your code into sections that divide logic from interface. Keeping the functionalities separate from each other will make your application easier to modify in the future without running into issues. Each of these different groups has a different responsibility when it comes to the application and how requests are handled.

The view consists of the parts of your application that your user will see and interact with. It is not very smart, only outputting the information given to it by the controller. The view helps users make sense of the logic behind your application and interface with it.

The model is the opposite, dealing with all the logic and data manipulation behind wheels of your application. The model responds to requests by processing any data in the necessary ways and giving it back to the controller in a form the view can understand.

The controller handles the communication and interaction of these two. When a request is put in through the view, the controller brings this to the model, and takes the model’s output back to the view to be displayed. It is a middleman that helps connect the two other layers of responsibility.

The Model-View-Controller design pattern seems like a pretty simple design pattern to comprehend. All of the components are divided by responsibility and the program is written with this in mind, making sure that only certain components handle tasks that are within their category. In terms of our projects, the front-end would amount to the view and the back end to the model, with the typescript file functioning as the model. It seems like the development of web applications would sort of naturally fall into this design pattern.

From the blog CS@Worcester – Let's Get TechNICKal by technickal4 and used with permission of the author. All other rights reserved by the author.

An Introduction to Code Reviews

In my Software Quality Assurance & Testing class, we recently did a group-based code review of a simple Sir Tommy Solitaire program that my professor wrote a few years ago. It was a really fun and interesting group activity that I enjoyed quite a bit, so I decided to look more into common Code Review practices to get a better understanding of how to conduct them in a better way. This article written by Trisha Gee I found on DZone.com was a great resource for learning more about them.

First and foremost, the most important thing to remember when conducting code reviews is that your job is to view the code within the parameters of the project you’re working on. For example, if your company uses Checkstyle and prefers Google Java Conventions vs Sun Code Conventions, then the team must keep that in mind when reviewing code. All reviews must be viewed through a lens that corresponds with the vision of the project at hand.

When you’re actually conducting the review, what are the easiest things to look for? The article from DZone mentioned these four topics:

  • Formatting: Things line curly braces, spacing, line breaks. 
  • Style: Is the code laid out in a logical way (variable declarations near their usage, etc.)
  • Naming: Are naming conventions upheld throughout the program? Are they descriptive enough?
  • Test Coverage: Are there tests that cover the code and what it interacts with?

However, there are plenty of tools that exist to mitigate the potential errors which come from these easily spotted issues. Humans aren’t so great at noticing minute details — something that machines are perfect for. Formatting tools like Checkstyle that I referred to earlier will usually ensure that formatting standards are upheld, and tools like JaCoCo can assist test coverage (we’ve used both of these in class and it’s remarkable how helpful they are).

Really, the job of the reviewer is to focus more on the design choices and quality of the code. Not only should the code run, but it should be readable, maintainable, it should be written with good design principles in mind. Are any parts reused, are design patterns used in elegant ways or do they needlessly increase complexity?

I haven’t quite yet read through all of Clean Code by “Uncle Bob”, but from what I know it seems like many of the principles in that book are ones that should be deeply considered when conducting a code review. I think anyone looking for further elaboration on the topic of Code Reviews should read both the article I found on DZone (and other DZone material, frankly), and Clean Code — it’s as popular as it is for a reason.

From the blog CS@Worcester – James Blash by jwblash and used with permission of the author. All other rights reserved by the author.

Object Oriented Programming

I am writing in response to the blog post at https://blog.codinghorror.com/your-code-oop-or-poo/ titled “Your Code: OOP or POO?”

Most of the code I have ever written has been founded in the imperative programming paradigm. I began pulling concepts from object oriented programming in the last few years to help organize large projects and keep the structure of things more adaptable. It is a useful way to develop a large framework, but relying on objects for absolutely everything seems like it would tend to cause a lot more problems than it would ever be meant to solve.

This blog post refers to “POO” as “Programming fOr Others”, as opposed to plain Object Oriented Programming (OOP). One of the purposes of object oriented programming, and one of the reasons it is such a dogmatically adhered-to convention, is that it makes it a lot easier for people who did not write the code to understand what it is doing and work with it themselves. The blog post discusses on the topic that object oriented programming can be over-used, and it is not the only solution to writing code that is readable and easy to be understood by others.

There was an excerpt about how there was a type of programmer who would only write five or ten lines of code, preceded by twenty lines of comments, and object oriented programming basically allows the two to be combined. Instead of concise code accompanied by an explanation, there is a large file filled with descriptive language embedded into the structure of the code itself.

Another excerpt mentioned the use of object oriented programming for trivial tasks. I do not think that it makes any sense to go through the effort of supporting scalability and maintainability for something that can be started and completed and discarded so easily without the extra work. A simple command line in an imperative programming language would be far more practical for basic tasks.

Part of the argument made is that a programmer should focus on the principles of object oriented programming, rather than the name. Encapsulation, simplicity, code re-use and maintainability are the main ideas, not just objects.

From the blog CS@Worcester – klapointe blog by klapointe2 and used with permission of the author. All other rights reserved by the author.

Post #8: Cross Browser Testing

Hello and welcome back to Benderson’s Blog, this week we are going to take a look into cross browser testing using a technique that is talked about in a Software Testing Class blog. You can check out the link to the full blog at the bottom of the blog if you want to learn more about it. There are some pre-requisites to perform cross browser testing, they are selecting the number of browsers and the proper browser OS device combination, check for browser incompatibility for the browsers and lastly fix the issues and perform regression testing. If you have all those boxes checked that you are good to go in cross browser testing.

Now that you have checked all the pre-requisites you got to select a browser and operating system combination. To figure out what combination you should use, you can use analytic tools or you could create a testing matrix which is described in the blog by Software Testing Class. Now that you have a combination you can use LambdaTest to exectue cross browser testing wiht your website. There is a list of combinations you can use also in the blog that will be helpful for you to be able to begin cross browser testing your website. At the end of testing you hit the end button to end the testing session, you can also hit the switch feature to change configuration without ending the session you’re in. Lastly, you got to fix the bugs you find in your website after cross browser testing and just get assured and you’ll be set.

The reason I chose this blog is not only because the course I’m taking is about testing and this is a testing blog but it did seem interesting to me considering a goal of mine is to actually make a website that is successful. To have my own successful website, I need to be able to test my website for bug and being able to cross browser test my website would be a great tool to have on my belt for when my goal is achieved. The browser that I would use to test it would probably be Google Chrome because I’m so used to it but I would probably find another browser that is better if I actually had a website to test on. In the blog they discuss actually that Google Chrome and other browsers like Mozilla Firefox use a lot of space and may not be that good for cross browser testing so I might have to figure something else out. The other cool thing about this blog is when they discuss using LambdaTest to execute the cross browser testing. There were many combinations that someone could use to execute the LambdaTest and they give you steps on what to do such as “Start running cross compatiblity tests of your webstie” and “capture screenshots if a bug is detected”. Which is helpful for someone who hasn’t done any cross browser testing. Well thank you for joining me this week on Benderson’s blog, see you next time!

Link: https://wordpress.com/read/feeds/39452620/posts/2075090406

 

From the blog CS@Worcester – Benderson's Blog by Benderson's Blog and used with permission of the author. All other rights reserved by the author.

Using Swagger for API Documentation

As we are nearing the end of the semester and about to finish our projects, I’ve been thinking more about the documentation process for the different parts including the frontend and backend. With this in mind, today I found a great topic about documentation generation for REST APIs with a tool called Swagger. I’ve never heard of Swagger before today, but it is a useful framework that allows for testing, documentation, and other useful features for building APIs. This post shows a quick little tutorial of how to implement Swagger for documentation generation with a Spring Boot project that is very similar to my project and the example REST API order system we have been using. It is a relatively simple process that includes adding the necessary dependencies for Swagger and adding a controller class for it, then all you have to do is just add the necessary documentation statements for each controller and requests within the controllers. The end result is a very nice-looking HTML page that displays a well formatted layout which includes the documentation for your API backend with a graphical display for each request and all the information associated with the request such as body and return information. Now as I was reading this article and this new way of creating documentation, I was comparing it to the way we’ve been doing it so far with a simple table written in Markdown for all of our API endpoints. The output of doing it in Markdown was nice but writing it was a tedious task with the formatting of the table. I much prefer the simplicity that Swagger allows you when adding a new endpoint. I also like the final product that Swagger produces a lot more than the simple Markdown document. In the future if I am creating another Spring Boot project, I am going to try to use Swagger from the start for documentation instead of using a Markdown document with a table for a basic readme as it appears that using Swagger makes adding new endpoints much less tedious with formatting. I would also like to try to add this to my current project if there is enough time, and also see if it is possible to use it with Angular too.

Source: https://dzone.com/articles/swagger-generation-with-spring-boot

From the blog CS@Worcester – Chris' Computer Science Blog by cradkowski and used with permission of the author. All other rights reserved by the author.

Introduction to REST API Security

We all know how important security is on the internet, that’s mean as web developer, we must pay extra attention design a safe environment for the users and clients. Security aspects should be a serious consideration when designing, testing and deploying a RESTful API. The security layer is often overlooked in the architectural design of the API. In this blog “Introduction to REST API Security”, show some security guidelines and issues.

We need to manage which information users have access to, which is call Authorization, it is important to have whitelist permissible methods. Sensitive resource collections and privileged actions should be protected. Clear access rights must be defined especially for methods like DELETE and PUT. Those methods must be accessed only by authenticated users only and for each such call, an audit must be saved. Once we have authorization, we also need to verify the authenticity of any calls made to one’s API. This process is call Authentication. The ideal way would be to have a shared secret with all authorized users such as the username and password credentials, or multi-factor authentication and token-based authentication.

Transport Layer Security and Secure Sockets Layer are cryptographic protocols that provide communications security over a computer network. This make sure the connection is private and secure because symmetric cryptography is used to encrypt the data transmitted. Cryptography, in order to secure the DATA. You need to consider the encryption of data transmitted, the data you store, and the integrity of the data transmitted from API to storage. REST APIs mostly handle data, coming to them and from them. It is also a very important doing security testing for your REST APIs.

There are many other ways of attack and to protect your web such as auditing, DOS Attacks, Anti-Farming, HTTP Status Codes … By knowing these common attacks, we can build more quality and secure REST API services and it will give you many benefits in the future. I thought these guidelines are useful. Personally, I have seen a lot of these happen website. Even big-name company, who have a lot of resource still got hit by these attacks. In the process of design your REST API, include these security feature will save you in the long term.

From the blog CS@Worcester – Nhat's Blog by Nhat Truong Le and used with permission of the author. All other rights reserved by the author.

A Unique Idea for Designing Tests

Katrina Clokie, author of “A Practical Guide to Testing in DevOps“, offers us her unique insight into developing effective tests in her blog post “Generic Testing Personas“. In this article, Clokie explains how developing personas can be helpful in modeling expected behavior of users. This information is very valuable when designing different tests.

Clokie begins by explaining how good tests should cover all possible behaviors, to make sure that the software being tested is as adaptable as possible for different individuals. Developing “personas” for expected or stereotypical behavior can give an informed perspective when designing tests.

When designing personas, each individual should have clearly distinct behavior patterns and needs from one another. In this article, the author gives us an example of six personas that could be helpful when writing tests. Here I will just briefly describe two that I feel compliment each other and demonstrate the point nicely.

“Manager Maria” is a persona who is always busy and rushes through the software, consistently using shortcut keys, making mistakes, and constantly going AFK while using the program. For example, Maria might be frustrated with slow response times, so the tester ought to make sure the software is running smoothly even during times of high traffic.

In contrast, “Elder Elisabeth” has trouble with new technology and may require simple user interfaces, need to zoom far in, or may need to reach out for assistance. In Elisabeth’s case, the tester should make sure the program is visually stable, and can be run on older systems.

Both of these personas are stereotypes of real users who have different needs and behaviors. The more defined the characteristics of each persona, the more information about their needs can be inferred. It is the responsibility of both the developer and the Software Quality Assurance professional to make sure all of these different needs and desires are met to deliver the best possible product.

I very much enjoyed this article and I found Clokie’s perspective both interesting and helpful. I definitely enjoy and find important the application of heuristics in software design, and it makes sense that this knowledge would be helpful in the context of designing tests as well.

From the blog CS@Worcester – Bit by Bit by rdentremont58 and used with permission of the author. All other rights reserved by the author.

Be Lean Don’t Unit Test

https://blog.usejournal.com/lean-testing-or-why-unit-tests-are-worse-than-you-think-b6500139a009

Eugen Kiss writes in his blog about some of the disadvantages of unit testing and offers an alternative to unit testing which is lean testing. His focus is about “return on investment” of using lean testing over unit testing. Basically the focus on what is being returned for the work of unit testing. The argument is that you put resources into creating a unit test for one specific outcome when lean create end to end testing that covers the critical paths that the user would actually take.

He continues to say that the problem with unit testing is inherently in coverage. The argument is made that even with 100 percent coverage the code may cover zero. Since you create code to match that of what you expect the result can be different from the user path that is actually followed. Additionally another issue he brings up is the quality of the tests “Imagine you have three components, A, B and C. You have written an extensive unit test suite to test them. Later on you decide to refactor the architecture so that functionality of B will be split among A and C. You now have two new components with different interfaces. All the unit tests are suddenly rendered useless. Some test code may be reused but all in all the entire test suite has to be rewritten.” This would cause a come back turn around where since you are rewriting the tests you are investing more time into unit testing costing more to “payback”. Finally another point of cost efficiency is when actually designing your code. You are coding with the tests in mind, and potentially making code that you don’t need to fulfill the tests.

The blog offers incite that unit testing isn’t always the best use of time and suggests that time can be better spent focusing on user interface.

From the blog CS@Worcester – Computing Finn by computingfinn and used with permission of the author. All other rights reserved by the author.

Parsing HTML and the Document Object Model

In A List Apart’s series “From URL to Interactive“, Blogger Travis Leithead describes in his article “Tags to DOM” how HTML documents are parsed and converted into the Document Object Model (DOM). Through the course of his post, Leithead explains encoding, pre-parsing, tokenization, and tree construction.

The first step to parsing an HTML document is encoding. This stage is where the parser must sort through each part of the input and sent from the server. Since all information computers handle is binary, it is the parsers responsibility to figure out how to interpret the binary stream into readable data.

After all the data has been encoded, the next stage is pre-parsing. During this step, the parser looks to gather specific resources that might be costly to access later. For example, the parser might select an image file from a URL tagged with a “src” attribute.

Next, the parser moves on to tokenization. This process is when all the markup is split up into discrete tokens that can be organized into a discernable hierarchy. The parser reads through the text document and decides which tokens to declare based on the HTML syntax.

Once all the document has been tokenized, each token is organized into what is called the Document Object Model, or DOM. The DOM is a standardized tree structure that defines the structure of the web page, organizing it into sections with a parent-child relationship. The root of the tree is the #document/<html> tag, and its children are <head> and <body>, the body may contain multiple children, and this organization contextualizes the data into a readable layout. The DOM also contains information about the state of its objects, so this allows for a degree of interaction that make complex programs.

I would highly recommend this article and this whole series to any budding developer such as myself, as understanding the entire process of how programs transform from code to an interactive website is integral knowledge. And the authors at A List Apart do a great job being both thorough and concise in their explanations. I definitely feel more knowledgeable after having read this article and found it valuable.

From the blog CS@Worcester – Bit by Bit by rdentremont58 and used with permission of the author. All other rights reserved by the author.