When I first started writing object-oriented code, I struggled with messy classes, confusing logic, and unexpected bugs from the smallest changes. It felt like no matter how hard I tried to stay organized, something always broke. Learning the SOLID principles completely transformed the way I write code. These five guidelines helped me simplify my projects, make them easier to extend, and create code that finally made sense. If you’re just starting out, I hope this breakdown helps you the way it helped me.
1. Single Responsibility Principle (SRP)
A class should only have one job. That’s it.
When one class tries to do everything ,handle data, print reports, manage files, and validate input ,it becomes fragile. Changing one responsibility risks breaking another. I used to write huge classes thinking it would “keep things together,” but it only created chaos. Once I started separating responsibilities into smaller classes, everything became easier to understand and debug.
2. Open–Closed Principle (OCP)
Your code should be open for extension but closed for modification.
This principle protects working code from unnecessary edits. Instead of constantly changing old methods, you extend behavior through new classes or strategies. It’s like adding a new room to a house without tearing down the entire structure. OCP helped me stop rewriting code that already worked and start building on top of it safely.
3. Liskov Substitution Principle (LSP)
Child classes should be usable anywhere the parent class is expected without breaking the program.
This matters when using inheritance. If a subclass changes behavior in a way that surprises the rest of the program, it violates LSP. Understanding this helped me avoid “clever” inheritance tricks that only made my code harder to maintain.
4. Interface Segregation Principle (ISP)
Don’t force classes to depend on methods they don’t use.
Large interfaces lead to confusing, overloaded classes. Smaller, more focused interfaces keep your code clean and prevent unnecessary dependencies. ISP taught me that more interfaces and not fewer can actually make a system easier to manage.
5. Dependency Inversion Principle (DIP)
Depend on abstractions, not concrete classes.
This principle makes your code flexible and testable. By depending on interfaces instead of specific implementations, you can swap parts of your system without rewriting everything. DIP made testing and updating my code so much easier.
In conclusion, the SOLID principles aren’t just theory, they truly make your projects cleaner and more maintainable. You don’t need to master them overnight. Start applying one principle at a time, and soon your code will naturally become more structured, scalable, and beginner-friendly. If I could learn it, you absolutely can too.
References:
https://www.freecodecamp.org/news/solid-principles-explained-in-plain-english/
From the blog CS@Worcester – MY_BLOG_ by Serah Matovu and used with permission of the author. All other rights reserved by the author.
