Brygar’s principle of Simplicity resonates with Abstraction, as both focus on reducing complexity and emphasizing essential features. For example, an abstract Shape class might define a method draw(), but the specific implementation (how a circle or square is drawn) is handled in the subclasses Circle and Square. This simplifies the user interface by exposing only the necessary functionality.
Consistency aligns with Encapsulation, which involves bundling data and the methods that operate on it into a single unit and controlling access to the object’s internal state. For example, a Student class might have private fields like name and age. These fields are accessed or modified only through controlled public methods like getName() or setName(), ensuring that the class remains consistent in its behavior.
Modularity is closely related to Polymorphism, which enables objects of different classes to be treated as objects of a common superclass. By treating different objects as instances of the same class or interface, we can add new types without modifying existing code. For example, the Shape interface could allow the addition of new shapes (like Rectangle or Triangle) without altering the code for existing shapes.
Finally, Reusability directly connects with Inheritance, as inheritance allows one class to inherit properties and behaviors from another, making it easier to reuse and extend code. For instance, a Bird class could serve as a parent for Parrot and Eagle classes, where the child classes inherit common attributes like wingspan and methods like fly().
This blog post helped me understand how these design principles connect to each other. The assignment’s focus on defining the OOD principles and understanding their importance has deepened my appreciation for Abstraction and Encapsulation as tools for simplifying and protecting code. I now feel more confident in applying these principles to make my software designs both flexible and maintainable.
This blog post made me understand how it all connects. I now have a clearer understanding of how to approach system design in a more structured and efficient way. By focusing on Reusability and Simplicity, I’ll be able to write code that is easier to maintain and scale over time.
Link to the Resource:
Four Design Principles by Ivan Brygar
From the blog SoftwareDiary by Oanh Nguyen and used with permission of the author. All other rights reserved by the author.


