Category Archives: CS-343

A Microservice

A General Dive

This week, I looked into the topic of something called microservice architecture. It’s a way of designing software systems that breaks them into smaller, independent services that work together. To better understand it, I read the article “MicroserviceArchitecture”, which gave me a beginner-friendly explanation of how it works, its benefits, and some challenges. Since I’m new to computer science, I thought this topic was interesting because it seems like something I might use if I ever work on big software projects.

The article explains that instead of building one big application (a monolith), microservices split the application into smaller pieces. Each piece, or “service,” can do a specific job, like managing user accounts or processing payments. These services talk to each other using APIs, and they’re independent, so you can change or fix one without messing up the others. The article also talks about the pros and cons. On the good side, microservices make apps easier to scale and maintain. But on the downside, they can get pretty complicated to set up and manage.

I picked this article because microservices came up during class discussions, and I didn’t really get it at first. I wanted to find a resource that explained the basics without assuming too much prior knowledge. This article seemed perfect for a beginner because it explains things step by step. I also chose it because I’ve always wondered how big companies like Netflix or Amazon manage their systems, and it turns out they use microservices.

The biggest thing I learned is how microservices make scaling easier. For example, if one part of an app is getting more traffic—like a checkout service for an online store—you can scale just that service without touching the rest of the app. I thought that was really cool because it makes so much sense for big companies. Another thing I learned is how microservices make it easier for teams to work on different parts of a project at the same time. On the flip side, I also realized that microservices can be tricky because you have to make sure all the services work together smoothly. This made me think about how important it is to plan ahead when designing software.

I think this knowledge will be useful later when I work on group projects. If we ever build something complex, I might suggest using microservices to keep things organized. I also want to learn more about tools like Docker, which the article mentioned, because they help manage microservices.

Resource:

microservices-architecture

From the blog Computer Science From a Basketball Fan by Brandon Njuguna and used with permission of the author. All other rights reserved by the author.

Implementing Design Patterns in Java

This week I found a great blog titled, “Mastering Design Patterns in Java”, that delves deep into design patterns specifically in Java. This piece of work aligns with our course topics and focuses on a programming language that many of us are most comfortable with. The writer, Dharshi Balasubramaniyam, discusses six notable design patterns in software engineering: 

  1. Singleton 
  1. Factory 
  1. Builder 
  1. Adaptor 
  1. Decorator 
  1. Observer 

The focus of the discussion is how to implement these patterns using detailed examples and how they can be used to deal with common coding scenarios like creating objects, managing inter-class relationships, and optimizing object behavior. 

Our work in our course has focused on some of the design patterns that are discussed in this blog, but the rich examples provided here are incredibly valuable when trying to gain a complete understanding of the patterns and learning when to use them. A great example of this is the mention of the Singleton pattern – I am already familiar with this one, but the example being used made the concept easy to remember and understand. The example references the simple idea of the clipboard. If we had more than one instance of the clipboard being accessed by the user of a device, it would be very likely to have conflicting data saved – to avoid this issue we can apply the Singleton pattern to ensure that there is only ever going to be one clipboard instance at any given time. The writer provides the code which enables this example and shows the value of using this design pattern. 

One new pattern I learned about was the Builder pattern which focuses on simplifying object construction with required and optional properties. The pattern works to manage the parameters by using a constructor with the required properties and different setter methods with optional properties by using an object class and an objectBuilder class. This pattern provides flexibility for the object being created – the given example creates a user with required properties of name and email and optional properties of phone and city. In the case of the example, we can note that the properties will have their own functions for setter methods which return an objectBuilder object – if the function does not get called to set a new value all optional parameters will contain the string “unknown”. This technique makes the code easy to understand and ensures we are not getting errors due to missing parameters as they will always contain some string.  

Using this blog to practice and learn from new examples is extremely helpful and will contribute to the enhancement of my skills as I continue to learn and get more comfortable with writing good, clean code the first time. By implementing the examples shown in the article, I can start noticing opportunities to apply these design patterns in my own work avoiding hours of refactoring code later.  

From the blog CS@Worcester by cameronbaron and used with permission of the author. All other rights reserved by the author.

Blog #2: Anti-Patterns – Explained

Anti-patterns are best described as behaviors or approaches to problems that conceptually may help solve the problem, but in practice are a detriment to the process of doing so. In software development, this can come in many forms, whether ‘cutting corners’ by reusing old code or trying to condense behaviors into one class/object. Ultimately these decisions we make as developers come from a place of genuine concern. When these design patterns remain unchecked, they begin to rot in our code and cause many problems, some of which are contradictory to the intention of originally incorporating them.

In the article Anti patterns in software development, the author Christoph Nißle describes several anti-patterns that occur in software development and the consequences of each. Three anti-patterns resonated most with me, as I could see how someone could accidentally implement one of them. The first of which is what Nißle calls Boat Anchor. It represents code that *could* be used eventually, but for the time being, has no relevance to the current program. By keeping this code, the developer is contributing to visual bloat. Not only does this make finding specific lines harder, but once other developers are included on the project they may have questions about how this code will be implemented. To counter this anti-pattern it’s good practice to only keep code that is prevalent to the program’s functionality AND is currently being used by the program. The second anti-pattern I found interesting was Cut-and-Paste Programming. As the title suggests, it occurs when programmers reuse code from external sources without properly adapting it to their current project. This code can also come from the same program. Under both circumstances this code will cause errors, as it’s not a ‘one size fits all solution’, furthermore the code being pasted could have errors. These can be remedied by “creating multiple unique fixes for the same problem in multiple places”(Nißle), but each unique fix requires time and this time could have been spent creating code for the specific problem rather than reusing code. Lastly, the Blob pattern is one that I have personally fallen victim to several times. This pattern has the developer trying to make objects/classes as dense with functionality as possible, but this complexity acts against the single responsibility principle. Classes (and objects) should be solely responsible for one behavior if we include too many then the function of that specific class becomes unclear. The Blob pattern can easily be fixed by dissolving the blob class into several single-responsibility classes. It’s best to catch poor practices such as the Blob early in development to minimize the amount of refactoring that’s needed to fix the code.

As mentioned before, I’ve fallen victim to these anti-patterns as conceptually they save time in the development process. However, the time often saved is eclipsed by the time required to fix errors later in development. Properly following design principles will cause development to require more time, but it should reduce the number of errors that would appear if anti-patterns were used in their place.

Link to Article:

https://medium.com/@christophnissle/anti-patterns-in-software-development-c51957867f27

-AG

From the blog CS@Worcester – Computer Science Progression by ageorge4756 and used with permission of the author. All other rights reserved by the author.

Blog #1: Introduction to APIs

In our work with REST APIs, namely through the HFOSS project Thea’s Pantry, we have implemented new functionality to the database by updating the HTML specifications and creating new endpoints. During this whole process I did not have a concrete idea of what an API was, nor did I understand what made REST APIs any different from their alternatives. 

In the article What is a RESTful API the authors Stephen Bigelow & Alexander Gillis define what an API is, and what components make an API RESTful, in addition to how they can be used. APIs are defined as “code that lets two software programs communicate with one another” (Bigelow & Gillis). This can be seen through our work in Thea’s Pantry as the specification.yaml file provides instructions for the commands which communicate between the backend and database. In a general flow of control the user interacts with software, this piece of software interacts with the API which then shifts control to the external software. From this point the user can directly interact with the external piece of software (in the cases of methods such as delete and put), or the user can fetch information from it which can be returned to their client-side software. REST stands for representational state transfer, this is a type of software architecture that makes communication between two programs more accessible and easy to implement (Bigelow & Gillis). Users can interact with resources from another program using HTTP requests composed of a method, endpoint, header, and sometimes will require a body. RESTful commands, similar to those of databases (get, update, delete.. etc), can be specified by the developers of the API to have unique functionality. This modularity of command functions is one of the benefits of using RESTful APIs. An alternative to RESTful APIs is SOAP. These both achieve similar functionality, but the methods of doing so are different. For example, SOAP is a communication protocol compared to REST which is an architecture style. SOAP is only compatible with .xml files, meanwhile REST can be used with .xml in addition to other file types. It is worth noting that REST and SOAP are not one-to-one alternatives and can be used together. 

APIs allow developers to extend the functionality of their programs by communicating with other programs. This can be achieved through HTML requests (in the case of RESTful APIs) and nodes (in the case of SOAP APIs). REST APIs favor flexibility and modularity, on the other hand, SOAP APIs are more rigid and require concise specifications. Due to its accessibility, RESTful APIs are more favorable in projects such as Thea’s Pantry. I cannot see SOAP being implemented in Thea’s Panty due to its rigidity as seen through the types of files it uses. REST is much preferred here as we can use javascript files to define the HTML requests that the API will use.

Link to Article:

https://www.techtarget.com/searchapparchitecture/definition/RESTful-API

-AG

From the blog CS@Worcester – Computer Science Progression by ageorge4756 and used with permission of the author. All other rights reserved by the author.

How unpredictable bad code can be…

URLs:
Article on SOLID: https://www.freecodecamp.org/news/solid-principles-explained-in-plain-english/
Video mentioned: https://www.youtube.com/watch?v=j-6N3bLgYyQ

One video has always caught my attention because it clearly illustrates why SOLID principles are so important. I will reference two sources in this post for better understanding, in case you want to explore the topic further. However, I kindly ask you to watch the video linked at the beginning for my comments to make sense.

I chose an article to complement the video because it offers a more approachable explanation of SOLID principles and, as stated, explains them in plain English. The video features a dad following instructions from his kids to make a peanut butter and jelly sandwich. The issue here is that such a task may have become so automatic for us that we no longer think about every single detail involved.

How is that related to programming and SOLID principles? Well, it’s quite similar. At its core, code consists of lines and lines of instructions written for a machine to execute. To achieve the intended goal, these instructions must be precise and correct; otherwise, we can encounter numerous issues. As the video demonstrates, the lack of precision in the kids’ instructions led to some funny outcomes: first, the dad stacked two slices of bread on top of each other without doing anything else. In another instance, he ended up with a piece of bread with a “bit” of peanut butter on it, a whole bottle of jelly, and another slice of bread on top.

Did I just make a typo by saying a bottle of jelly was between two slices of bread? No, that did happen. This highlights what occurs when you assign certain instructions—or, in programming, functions (Single Responsibility Principle)—more than one purpose or intent. While a peanut butter and jelly sandwich recipe might not fully embody all five SOLID principles, the Single Responsibility Principle (S in SOLID) alone is enough to demonstrate the importance of clear and focused design in coding.

The lack of clarity and precision in the sandwich instructions led to various unwanted results. Although the instructions made sense to the kids, they didn’t work well for anyone else. Similarly, when writing code—whether for homework, work, or even personal projects—these principles should never be overlooked. I believe following such practices is part of a developer’s ethical responsibility.

At the end of the day, even if I’m the one reviewing my code a year later, I might struggle to understand it without proper adherence to these principles. You might wonder, “How is it possible not to understand what you wrote yourself?” Well, that’s exactly what happened to me yesterday while refactoring some old code. I encountered several parts that I couldn’t make sense of, so I had to revise and apply these principles to make them comprehensible.

From the blog CS@Worcester – CS Today by Guilherme Salazar Almeida Nazareth and used with permission of the author. All other rights reserved by the author.

How AI Tools Separate Us From Information

It is no secret that ChatGPT has blown up recently. It is not just used by CS people, but everyone from all walks of life. It has become a common tool used to help people with a wide range of problems. Offering a quick way to get answers without needing to look for answers by yourself. However, these AI tools are not just a catch all solution for every problem. In this blog from Stack Overflow called “Knowledge-as-a-service: The Future of Community Business Models” discusses how these recent developments have affected how we access information.

In just the last twenty years alone, the way of searching for knowledge has changed. Going from books, to search engines, and cloud technology allowing for farther reach. In recent times we have seen the rise of AI tools that help guide us to the answers we seek. These AI tools however, create a separation between knowledge and the people who make it. AI does the searching and synthesizing for us. Although convenient, it raises the question if that is the best way for people to learn.

Some common concerns held by people are that ChatGPT offers answers. It often does provide context as to why solutions work. What works for one dev environment might not work in another. AI is also reliant on humans for new consumption knowledge. If humans are not creating new knowledge, AI cannot create new information. The credibility of these tools often comes under scrutiny as well. Many developers mention how much variance there is to answers. Although these are certainly draw-backs, developers are learning that community created content is more needed than ever.

I choose this topic because I believe that most students use ChatGPT or some other tool to help us. I myself use it often to help with pretty much every single class I take. But I definitely rely on it the most for CS. I ask how something works or what is the best course of action. I think it is a common concern for many employers cause many don’t know how to actually code. Many people just copy and paste without learning. I am guilty of this myself. But I have been working on trying to actually understand every bit of code. And learning of where and when to apply these code snippets I use. I believe it is still very important to learn from sources outside of chatGPT. Like from classes or other websites composed of trustworthy data. It’s good to learn how to do things yourself without relying on outside sources.

Citations

https://stackoverflow.blog/2024/09/30/knowledge-as-a-service-the-future-of-community-business-models/

By Ryan Polk and Ellen Bradenberger

From the blog CS@Worcester – Code Craft by Kyle Tucker and used with permission of the author. All other rights reserved by the author.

Blog Week 12

This week, I decided to find another Reddit post as the last Reddit post I covered I felt had a lot to take from it as it was a community of people giving their real thoughts and feelings on a certain aspect of Comp Sci. Today, I found a post on the importance of object-oriented design, and people discussing the different values it holds.

One of the top comments on the post is about how understanding object-oriented design is a great foundation for writing clean code, which is something we discuss in CS-348. It isn’t necessarily something you can just learn on the go while working, and, rather something you should try to learn about as much as you can while in school to then apply in the workplace. I’m very appreciative of reading this actually as I typically like to think most stuff gets easier to apply/learn as you’re working, but if a lot of people agree that you should understand as much as you can about object-oriented design BEFORE actually starting a job, then it’s certainly something I’m going to want to have down. The general consensus wasn’t that you won’t get better at applying these principles as you progress in your career but that you should have a strong foundation of knowledge on these principles going into your career as it is crucial to know certain aspects of it, like when one object ends and another begins or how to model object relations.

OOP is so important, many of the Redditors on this post also seem to agree that you’ll find it very hard to even get a job if you don’t at least have a base understanding of the concepts. It isn’t necessarily hard to understand a lot of these concepts as they’re pretty fundamental, but you should be able to answer questions either directly related, or somewhat related to OOP in job interviews as if the interviewer begins to think you may not know what you’re talking about, you may quickly lose your opportunity at that job. Some people did make comments explaining how it does depend on the concept of the job too such as the primary language you’ll be programming in or even the exact role of your job, but the general consensus still seems to be that you want to have at least a strong fundamental understanding of object-oriented design and the ability to apply it’s principles in your coding.

There are over 100 comments on this post that all make great points on why understanding these principles are very beneficial to you, even just a fundamental understanding of them can help you go a long way. It seemed to me that people had varying levels on how important overall understanding all of these principles are, but they all seemed to agree that knowing the basics of them and being able to apply them all to some degree in your coding, as well as being able to understand and talk about them (in interviews especially), is certainly the most important/beneficial thing you could do.

Source: https://www.reddit.com/r/learnprogramming/comments/z2fcyb/how_important_is_object_oriented_design/

From the blog CS@Worcester – RBradleyBlog by Ryan Bradley and used with permission of the author. All other rights reserved by the author.

The Observer Pattern

Back again with another design pattern, and this time with one I have absolutely no idea about. I chose this particular video because I like this guy’s videos and I think he does an excellent job with explaining things in a way I can understand and I wanted to know some more design patterns. From another video by Christopher Okhravi I am learning about the Observer Pattern. Mr.Okhravi goes over this pattern with a lot of visuals which I very much appreciate and also goes into great depth with this pattern, but what does this pattern do? This pattern which involves utilizing one object that acts as the “Observable” and then this Observable object has a relationship with many “Observer” objects where if there is a change inside the Observable the Observable pushes out a change to all the Observer objects it’s connected to.

Looking at this pattern it’s kind of hard for me to wrap my head around an example of what it could be used for, but I did understand how the system itself would work, it just feels somewhat more complicated than I can really handle at this moment. Otherwise, though I did feel like I learned quite a bit about this pattern like how different languages have different variations and limits on what an observer pattern can do. Though the somewhat odd nature of the pattern does confuse me, even though it looks so simple. Like how it’s kind of cyclical where we are passing observer objects to the observable and then back again. This just really confused me but I think I’ll need to watch the video again to really grasp it fully. The example Okhravi uses of a “weather station” helped to really elucidate what I was confused about, where we have the physical components displaying the data and then the actual data that is being monitored by the weather station and watched by those observer components.

I think for the future I’m not really sure how often I’ll be using this pattern but I can foresee some use cases for it as it might be very useful when I need constant monitoring of something. But I think evidently even if I can’t come up with any ideas now I definitely think in the future I’ll be making use of this pattern and that I need to learn about even more patterns so that I can apply them where I need them, and to maybe go back and relearn those initial patterns I learned about.

Here’s the video:

From the blog CS@Worcester – aRomeoDev by aromeo4f978d012d4 and used with permission of the author. All other rights reserved by the author.

REST API Specifications

11/23/2024

In class this week we continued to learn about REST APIs, but this week we dove deeper into the source code. We went over the javascript files in the source code, and we also looked at the .yaml files.

We took a deeper look into the path endpoints in each endpoint file while looking at what each method asked for. Such that getGuest() for example had to make a request and also get a response. This method actually utilizes the “body” as a parameter to return a response. Whereas getOne() uses “param”, this is because when the endpoint needs a specific parameter to search, alter or even delete it will utilize wsuID as a parameter. Whereas the getGuest() retrieves all the guest which are stored in an array which will mean using “param” as our request will not work because we are not searching for one specific wsuID, but we want all the wsuID’s to be returned hence why “body” is used when sending a request.

We also learned how the mount-endpoint file did not need to be altered due to it just handling each endpoint the same. The endpoints only needed to be changed or added onto the endpoints path instead of the lib path. This is because they are handled the same way, but each do different things, hence why just adding a file to the endpoint path will be the best thing to do and nothing else would need to get done since the endpoint-mount already accesses the endpoint directory.

Also reading the article below showed me how the tags must be limited to those allowed by the JSON schema ruleset. It also shows how paths work in a sense such as /guest/{wsuID} which we also went over in class. If a wrong letter is entered it will return an error code either 400 or 404 depending on what the user’s input is. There is also for every method whether it is GET or CREATE endpoints each endpoint will have a wait method to check with the database if the wsuID is already in the database or not and if it is not then it will create it. Every endpoint also needs a method and a path then the body of the object, but it needs to be written in a try catch statement. This is very important due to feedback purposes for testing and such that if the server is down the user will get a 500 code or if everything is working well and the user inputted the correct information the code would be 200 or 201 depending on the method called. Each response code should return a message as well as what the error is for it to be identifiable. This is needed for each endpoint regardless of the case.

Source: OpenAPI Specification – Version 3.1.0 | Swagger

From the blog CS@Worcester – Cinnamon Codes by CinnamonCodes and used with permission of the author. All other rights reserved by the author.

REST API

Growing up, sometimes when I would Google search things, the page would not load and instead, it would give me a code, typically a 404. I never understood what it was or what it meant until recently. The 404 is a REST API response code, a code that the server returns when a web page or URL requests something. There are a bunch of codes, ranging from successful requests to malformed URLs to unstable connections to the servers. But there is more to them than just response codes.

In this blog post, the Postman Team talks about everything REST API related, including their history, how they work, their benefits, some challenges, and go over some examples. REST API uses resources, which can be a number of things, such as a document, an image, or multiples of them. REST is able to use an identifier to determine the type of resource being used in interactions. REST API uses methods, which is the type of request that is being sent to the server. These methods are GET, PUT, POST, DELETE, and PATCH. Each does something different from each other, allowing the user and the server to do a multitude of actions. GET does what the name suggests, it asks the server to find the data you asked for, and then it sends it back to you. DELETE deletes the specified data entry. PUT updates the specified entry, PATCH will do a similar thing. POST will add a new entry. With these methods, they return codes, describing what happened with the request. 200 is a successful response, 201 is a successful creation, etc. There are a number of codes, going from 100 to 599, each with a different response. REST API is flexible, allowing you to do more with them. REST API is used mainly for web use, but can also be used in cloud services and applications. The benefits of using REST API include scalability, flexibility and portability, independence, and lightweight. The challenges of it though are endpoint consensus, versioning, and authentication. The blog post goes into detail about all this in their post.

I chose this blog post because it did a good job of explaining everything about REST API. It even has a YouTube video listed in the post, which also explains what is in the blog post. APIs are used everywhere, so it is interesting to learn about something that is essentially a part of all computer related things. Although this is REST API related, there are a number of APIs, each with something different that they offer.

From the blog CS@Worcester – Cao's Thoughts by antcao and used with permission of the author. All other rights reserved by the author.