As we have a few weeks left in the semester, I wanted to discuss the more creative apprenticeship patterns. This time I’m going to describe Craft Over Art, which is basically when a solution to a client’s problem can be solved with something that could work…or we could take it and go above and beyond. It’s being more innovative than just settling for a solution just to have something.
I found that the pattern is interesting because it emphasized the importance of how the things built for customers can still be beautiful but must always be useful. If it strays away from being useful, then it no longer counts as the craft.
I also found it to be thought-provoking because it brought up how people are truly in charge of how a problem gets solved. No one can force you to code something a certain way if they do not know a way to solve it on their own, which is why your role exists in the first place.
The pattern has caused me to change the way I think about my intended profession because your work can still reflect you in terms of creativity. As a person, I think I am more on the creative side and incorporating more ideas into creating something for people sounds pretty cool. If I had to follow a super rigorous structure, I may feel limited in what I can do to produce work that makes me happier.
The one thing I have to disagree with in the pattern is the part where it mentions that someone is suddenly no longer “part of the craft” if they deviate a little further. Who sets these boundaries? I do not want people to feel like they are not “enough” to be considered a real craftsman or whichever term it is referred it as just because they were being extra.
Overall, I appreciated the action section which encouraged people to reflect on what projects they worked on or situations they may have found themselves in where they chose creativity over usefulness. At the moments where I have personally done so, I had felt more proud of my work, because I knew it was uniquely mine.
From the blog CS@Worcester by samanthatran and used with permission of the author. All other rights reserved by the author.

From recent conversations with friends and professionals I’ve had genuine one-on-one discussions with, a common concern people have is whether they will continue to actually enjoy what they do. Today I’m going to discuss the Sustainable Motivations apprenticeship pattern. This pattern pretty much goes over scenarios people may run into throughout their careers in technology. There will be great days where people may be amazed that they are getting paid to create things and there will be rough days where people may be doubting if it is the right profession for them at all.
Recently, I have been seeing plenty of messages along the lines of “We learn from failure, not from success.” As someone who used to regularly watch all of Casey Neistat’s vlogs from the beginning days, it is something that has been ingrained in me to take risks and know that if I fail, then at least I did not give up and allowed myself to try.
Having a software-induced identity crisis? Worry no further, I guess that may be a more common thing than I would have expected! This week’s individual apprenticeship pattern will be Use Your Title.
As my last fall semester comes to a close, I wanted to write about an article on something pretty interesting I learned about in my software construction and design course.
When using architecture patterns, how will you know which one to choose? Peter Wayner, an independent author for TechBeacon takes five architectures that the majority of programs today use and broke them down into their strengths and weaknesses. Through this, it seems like he is hoping to guide users to selecting the most effective software architecture pattern for their needs.
According to music artists, two is better than one. When it comes to designing code that has two parts, this may not be the case. In Max Kanat-Alexander’s article, he explains how he has a personal rule of needing to know how generic his code needs to be. He describes it as if he were designing an audio decoder and started out with supporting WAV files and then later needed to add support for MP3 files. His solution was for what he only needed on its own instead of having to copy and paste the common parts for the format; he emphasizes that “it’s not just two implementations that are bad, but also two locations.” Another rule Kanat-Alexander has for helping this stay consistent is to create code well enough to ensure you would ideally never have to go back and change it if another part of the code has to be modified.
To kick off this series, I wanted to introduce why Software Quality Assurance (SQA) testing is important not only for testers to understand, but for developers as well. From my experience, I’ve become familiar with manual testing and exploring different types of automated testing for web applications. I wanted to know a little more about how being a good developer also includes being a good tester and found an article on SimpleProgrammer which reveals the importance of knowing how to test.