Category Archives: Technology

Week 14 – Token #2 – CS-343

For this blog, I specifically wanted to look into how this class relates to the preferred field I want to go into, which is Game Design. I wanted to see what kind of languages would be used, what kind of design elements are implemented, and even in the case of frontend vs. backend, how online games employ servers.

However, it seems like I had a misunderstanding that these two positions were similar omewere, as I find many sources that say software design vs. game design are a completely different beast, which only made me more interested. I did some more research, and this lead me to end up reading this article below:

Specifically I noticed that software development has more rigidity when it comes to designing and delivering a product. Software engineers are usually employed to design a software to meet consumers demands, which usually entails specific features and options they’d want in the software you’re developing. Whereas with game design, you have a much more flexible development cycle, as theres a lot more creativity involved. You’re less focused on making sure specific features are available and more focused on delivering a product that is unique and interesting for consumers, and keeps them engaged.

Game developers also rarely work with programming languages when it comes to development of products. Game developers mainly use engines, which are interfaces that employ programming languages to create building blocks to build off of to create a video game. Software engineers mainly work with the code directly at almost all times, making sre each line is properly written. That’s not to say some game devs don’t work with code directly, some do, and many Triple A companies actually write their own engines using their own code, like in the case of Epic Games’ Unreal Engine, which is used to power their famous game Fortnite.

Something this article notes is that software developers may not need to worry about performance compared to game developers, and I can understand why they might say that. Games rel on having a fluid and enjoyable experience, and that is dependant on the performance of a game, making sure theres no glitches, bugs, or lag. However, I would argue that performance is still a factor within software design too, because what if a simple calculation process in a program takes multiple minutes? Consumers will still have an issue with that. While I do think it’s definitely a lot more important in game development, that’s not to say it’s not unimportant in software design.

And that’s all my blogs for this semester! I’ll be taking another of Professor Wursts classes next semester, so I’ll likely be writing again then. See all you readers come January!

From the blog CS@Worcester – You're Telling Me A Shrimp Wrote This Code?! by tempurashrimple and used with permission of the author. All other rights reserved by the author.

Week 14 – Token #1 – CS343

For this blog I’ll be using one of my tokens for this class so I can hit the 6 blog minimum before the semester is over.

In this blog post, I wanted to look more into JavaScript since I didn’t really know too much about it. I struggled with the backend homework we had because I never knew anything about the syntax or language at all. So, I want to learn a bit more about this language within this blog. For this, I consulted this website, and gave it a good hearty read:

https://developer.mozilla.org/en-US/docs/Web/JavaScript

This site gives an overview of JavaScript and the applications in which it is used in general, and what benefits and downsides it has compared to other languages.

What I found very interesting is that I originally knew that JavaScript was mainly used for website development and coding, but this site gave some examples of applications such as Node.js and Adobe Acrobat. I believe we’ve actually utilized Node.js before in our classes, but I can’t quite put my finger on what exactly we used it for, but I recgonize the name appearing in one or more of the repositories we’ve been working with.

It seems like JavaScript is much like Java in the sense that it can use object oriented code, but I think the similarities between the two end there. In the past, I always heard that JavaScript was a completely different beast from Java, and after look more into it, I see why. This site below describes the differences:

https://www.lighthouselabs.ca/en/blog/java-vs-javascript

JavaScript it object-orientedcode, whereas Java is object-based. That may sound the same as each other, but there is some very specific distinctions between them. Java relies on objects to function, whereas JavaScript has functionality for objects and suggests use of them with it’s language, it is not required. JavaScript is also a lot more fluid with it’s syntax, and has a lot more free-form and flexibility with it, which reminds me a lot of what I’ve heard about Python. Java is a lot more rigid, and requires specific pre-set uses of it’s syntax.

But back to JavaScript, it seems like its The language for web design, as a lot of it’s language is made with web design in mind. My future for this area of study is some form of design in technilogical areas, so it would be possible I go into Web Design. If I do, I’ll definitely have to teach myself more JavaScript. It seems like a really useful language to have on hand in that case.

I will be posting one other blog today, using another token, so stay tuned for another!

From the blog CS@Worcester – You're Telling Me A Shrimp Wrote This Code?! by tempurashrimple and used with permission of the author. All other rights reserved by the author.

Suggested Standards for (basic) REST API Calls

In the past few weeks, we’ve finished the CS-343 semester focusing on designing/implementing REST API calls and interacting with back- and front-ends. During one of our classes, I recall a discussion about the fact that there are no unified across-industry “best practices” for writing API’s. Specific API structures and rules are common within teams but can vary from organization to organization, however there are some general habits and strategies. So I decided to do some searching and focused on a blog post on the website for Swagger, the REST API view/interaction software we’ve been using in class: Best Practices in API Design.

The post discusses some general best practices on creating consistent, well-designed API’s by focusing on three key characteristics: 

  1. Being easy to read, understand and work with
  2. Being hard to misuse, and in turn more intuitive for users
  3. Completeness and Conciseness – something which the post acknowledges frequently happens over time as developers build on top of existing APIs

Alongside some other basics on CRUD operations and how they correlate to standard REST API calls (get, post etc.), the post also dives into practices for writing effective call response messages. The codes for responses should follow the HTTP standards, where client-side errors return 400-level (4xx) codes versus server-side errors return 500-level and successful calls return 200-level. 

Arguably most important is providing thorough and clear explanations in response messages. For error responses, this entails providing detailed messages describing the error that occurred and suggestions/tips to address and debug it. As a part of this, it’s worth considering putting an example of a successful call to show proper syntax and passed parameters – handholding users will pay off with smoother API interactions long term. To reinforce this, the blog post recommends providing examples for all possible GET responses to demonstrate successful data access calls.

While specific implementations will vary by project/system, these are some good strategies and habits to keep in mind. The importance of providing examples for each individual GET response really sticks out and hits home for me. I can imagine with more complex systems and calls that may contain various request, query or other parameters it could quickly become confusing for users to navigate and access information they need. It seems worthwhile to also provide an example of a successful call in the error response for some specific situations, such as an Error 400 – Malformed Requested → providing an example successful request. 

Below, you’ll also find a link to a “glossary” of REST API parameters with explanations on their purpose and uses – a resource I also recently came across and have been finding valuable. If you have any other suggested “best practices” to keep in mind when designing REST API calls, please let me know in a reply or E-Mail.

  1. Blog Post: https://swagger.io/resources/articles/best-practices-in-api-design/
  2. Parameter Glossary: https://rapidapi.com/blog/api-glossary/parameters/

From the blog CS@Worcester – Tech. Worth Talking About by jelbirt and used with permission of the author. All other rights reserved by the author.

Welcome to TWTA!

Welcome to Tech. Worth Talking About (TWTA), a blog discussing exciting and impactful tools and innovations in the technology world, as well as some ideas on how to implement them in real situations to solve problems. Stay tuned for these posts and more!

From the blog CS@Worcester – Tech. Worth Talking About by jelbirt and used with permission of the author. All other rights reserved by the author.

WSU x AMPATH || Sprint Retrospective 6

Sams ShipsHey guys, it’s a weird feeling to be wrapping up my last semester in my undergraduate career in computer science (and sociology). For this final installment of my AMPATH sprint series, I will just go over the general overview of what went on for my team.

Most of our updates went onto our PowerPoint presentation, which is going to be presented on May 15th, 2019. My team and I are looking forward to presenting the overall process of our group’s learning and working process, the many lessons we learned, our advice for future students, the work we tried to implement, and various other technical aspects of our project.

We decided that on top of the search bar work, it is also a priority to organize the git repository so it can be better organized and an open work environment for other classes. I think this is important especially when new people come in and cannot efficiently locate and access the files they need. As someone who was once new to an organization that had a lot of different projects and files to sort through, I believe that this is very considerate of the team to go with this.

With some limitations my team had to face, we worked around it to determine how we should move forward. The end result is pretty much a search bar that is attached to the toolbar. It cannot currently be live tested due to there being no backend but it can definitely be done in the future under certain circumstances.

It was interesting being able to observe how much planning you can start with but still end up having to take detours, starting new paths completely, or sometimes even needing to take U-turns.

I thought it would be important to pull some of the advice for future students from our PowerPoint and include them in this wrap-up:

  • Point out and address problems with technology right away because others around you might have the same problem(s) so you can solve them collectively
  • Do all team implementations in a separate component based on what you will be working on
  • Merge your work constantly to the master branch so each team can have the updated changes

A pattern I am noticing in a lot of teams or group projects is that not everything is going to work out in ways that you expected or were hoping for but you learn to move as a shifting team to make progress and continue growth.

Overall, I’d say I learned an important life lesson from this: if I am to contribute extra time on top of my technology career in the future to work on side projects, it will be a challenge to allocate time if it is a group initiative. I also learned that even when we try to communicate everything there is still more room for miscommunication, so there may be no such thing as over-communicating. I am happy to say that we always tried our best to move forward in all ways!

 

From the blog CS@Worcester by samanthatran and used with permission of the author. All other rights reserved by the author.

Find Mentors || S.S. 10

Sams Ships (13)In this final installment of my individual apprenticeship patterns, I think an important one to write about would be Find Mentors. To summarize the main point of this one, I would say that it encourages people to observe their role and their surroundings to see where they can find the most value from learning or use their resources. It encourages you to look at things from one level back instead of blindly jumping into something right away.

Personally, I have been in a role where I had to figure out a lot of things that could have just been taught to me. I quickly learned that I would be able to ask other junior developers how they managed to learn things on their own and it helped me a lot. If other junior developers were not available, then I would work my way up to people who had the most recent on-boarding experience and hope that they could recall the process I was currently going through. For the most part, that worked out well!

Thanks to this pattern, I thought it was useful to think about and remind ourselves that even though our mentors will know a lot more about us, they still do not know everything. They are still continuing to learn as much as we are in their own careers.

I thought I should update this blog to throw in a little hidden announcement if anyone actually reads these that I will be learning at a company with about 100 peers going through the same thing. This makes me feel a lot more confident knowing that I will have a designated support system around me and have mentors around.

Overall, I agreed with the pattern. This is because I can testify with my personal experiences how useful it was to be able to utilize my resources including being able to ask mentors questions or just find my own. A common question I had for my interviewers was, “Will I have a mentor or support system along the way throughout my career progression?” Personally, it is important for me to have a designated place to go for support because it just takes one more worry away about having to ask somebody a question.

It is now time to conclude my individual apprenticeship pattern series! I hope you have at least learned one thing from it because I have learned so many things.

From the blog CS@Worcester by samanthatran and used with permission of the author. All other rights reserved by the author.

WSU x AMPATH || Sprint 5 Retrospective

Sams Ships (14)Over the past two weeks, my team continued to discuss what we are working on as usual. We have come to the conclusion that we will add our Search Bar component once there are updates and more of a base to work off of. This was concluded after we realized that the process would be much more efficient. The parameters and details on the search bar would be harder to figure out without making up a base anyways.

Some advice for others who may be working on the same thing would be to try and collaborate or discuss potential orders between groups if one thing may depend on another. That would make it much simpler from the start if possible so there aren’t any clashes or time wasted on doing extra work that could have just been done by one group or team.

In the meantime, I did a little more research on the AMPATH system out of curiosity since we are going to be building onto their work. I found out that there are 500+ care sites in Kenya! It is interesting to think about the potential impact our work may make on how AMPATH carries out their process. Their initiative reminds me of what Enactus at Worcester State strives for when they work on projects to help people or organizations in the community “sustain their own success, connect them with universal health insurance, train next generation medical professionals, and research new breakthroughs and best practices.” Being able to help a healthcare organization is pretty meaningful, especially as a project through my capstone.

A way to tie our 348 course (Software Process Management) with our 448 (Capstone) course would be through now being able to use Travis CI and Heroku. It was interesting being able to experience using these in class and help our peers use it and now be able to use them in our capstone. I think the practice we got was nice because I found that my peers and I were more comfortable with following steps that were written out and explained to us instead of just “going for it.” I have also noticed that our 348 course helped us pay more attention to how we interact with others, which is very useful for the future when we will be working in teams of developers to create or update new technologies. One more thing which I found useful was seeing Travis CI load, and the race against time when it came to classmates pushing code at the same time; it made me push myself to be a little faster while at the same time not be sloppy about what I was putting into my code.

Overall, we discussed what we will do in these coming weeks as the semester comes to a close. The project we are planning on presenting will feature a search bar which we plan to implement by then. I am excited to see what we end up with in terms of helping AMPATH and their healthcare system!

 

 

From the blog CS@Worcester by samanthatran and used with permission of the author. All other rights reserved by the author.

Draw Your Own Map || S.S. 9

csseries281829For my second-to-last individual apprenticeship pattern, I have decided to go with something a little more relevant to my current situation–relating to starting my career post-graduation.

The Draw Your Own Map pattern caught my attention right away with “we might come across situations or colleagues or people in the society who will try to prove that programming will become an unsustainable activity as time passes by.” Throughout my job search process, I asked questions and requested advice from all different kinds of people across different fields (and especially within computer science) on how they knew what job they wanted to start with when given opportunities.

In the end, I must choose what I think is best for me in terms of what I’m looking for. I’ve finally came up with a list and that includes:

  • Having solid mentorship
  • Proper training (no room for imposter syndrome)
  • A company that tries to stay on top of new technology
  • Work-life balance that allows me to continue doing all the things I love to do outside of work and travel often

The Draw Your Own map pattern is very encouraging, reminding us that we have options elsewhere if we feel that our current company is hindering our learning and personal growth. I found that this pattern was interesting because I part of my decision-making process was “what if I am ____ amount of time into my first career and realize that I do not like what I am doing?” How would I move on out of that role to figure out what I may like better in terms of my day-to-day tasks?

The activity to list three jobs that I could do following my next was was really helpful to visualize future career possibilities. I know that we can always learn on the job and at new jobs but it is also important to build up your skills that can be transferred in the first place.

The pattern has helped me feel more confident in the decision I made to start out in software engineering. I will build up my skills starting here and then more onward from there!

From the blog CS@Worcester by samanthatran and used with permission of the author. All other rights reserved by the author.

WSU x AMPATH || Sprint 4 Retrospective

Sams Ships (12)For this sprint wrap-up, we discussed how we are trying to move on based on our team planning meeting. One of my teammates, Kristi, along with Professor Wurst, tried to check out an idea they had and continued to bounce ideas back and forth with one another until they came to a conclusion.

Overall, I’d say we are continuing to plan out our next steps and work on something new. A new development was a suggestion by one of my teammates based on what we already have to work with. The suggestion was that we should wait for the other group to push what they need and then we can seamlessly build upon it. If the other group (who are working on the sidebar and navigation bar) add their work, it would help us have a better base.

We have to carefully analyze how the components are going to go together and get through to make sure that they are not just getting thrown in. If we plan things out more, it will make the process more efficient. I think taking a step back to look through angular was helpful because it allowed us to learn something new at our own pace. It’s nice to not have to rush on what we are doing; especially when the concepts are newer. This will help us deliver something even greater for our client, who is Greg from AMPATH.

There is also the approaching team presentation that we are going to be focusing on to explain our work and what is happening. I think it will mainly be focused on the search bar and our experience with learning angular or the concepts that introduced us to it.

On top of what we have been doing, I have been continuing looking up resources to learn more for our project. I think Codecademy is a good reference for learning AngularJS, https://www.codecademy.com/learn/learn-angularjs. It is actually one of my preferred sites for reviewing programming languages to sharpen up on things I may have forgotten or for learning new ones in general.

It has been a great experience being able to work with a solid team so far this semester. I wonder how much we will accomplish by the end of it! I think learning about communicating within a team is so important, especially since we will all be graduating very soon and entering roles that require consistent communication.

Overall, the only thing I would say I would have proceeded to do differently is come up with another way to “work smarter not harder” when it came to figuring out the process for the search bar. There were not necessarily any fails because our continued work dealt more with the planning behind the work instead of testing to see what worked for us. I am very excited to continue moving forward with this project in the few weeks we have left!

Some advice for others who are going to work on things includes:

  • Having an open mind on what they would like to do because things are always changing
  • Understanding what the client wants is important because at the end of the day, they will be the ones who need to use this software
  • Try to make sure teammates are on the same page with you on what is happening that week

 

From the blog CS@Worcester by samanthatran and used with permission of the author. All other rights reserved by the author.

WSU x AMPATH || Sprint 3 Retrospective

Sams Ships (11)Hey guys! This sprint retrospective will cover what the WSU Coders Without Borders team has done from the week before spring break and up until this week.

As the project is propelling forward even more than before–due to us having more concrete plans to begin working on the project, it has been an exciting transition. We saw our options from Greg’s wireframes and explanations through his YouTube videos. From there, we created Zeplin accounts so we could visually understand and remember certain parts of the app in progress.

Since it was my first time using Zeplin, I wanted to add a little review of it. As someone who loves to organize things, I found that it is a great tool to have for sorting projects and handing off designs and style-guides to other users. It seems like an effective way to share ideas directly with people.

The overall WSU team now has a GitHub section for dividing up the components and issues we will be working on. So far, my team is going to tackle the search bar and everything else it would entail to create. It was nice being able to collaborate amongst one another to find a component that we agreed to work on (and the fact that a few other components had already been assigned to some teams helped our decision be made faster).

From there, we were figuring out what we need to do and how we can get things done. We discussed some potential ideas with Professor Wurst and from there continued to brainstorm for the search bar. There is nothing that comes to my mind that I would have chose to proceeded differently with if I could go back.

We are continuing our meetings as they have been scheduled and are actively participating in our stand-ups. I like being able to scroll through the log of my team’s answers because it shows our progression throughout the semester as well as serving as a reminder of when we did something specifically. I am happy to say that my team does not seem to have run into any issues or potential miscommunication among one another. It really shows how we are all working to achieve something together and effectively communicate what is happening.

In this sprint retrospective I also wanted to discuss how what we learned may be applied in other situations like in the workforce. We have to make sure we are checking in with teammates to have them understand the project more and be able to express their opinions and concerns when they arise. Similar to the bystander effect in psychology, if there is no direct communication between members when it comes to getting things done, how will there be any progression versus just observing what is happening? All it takes is being comfortable to ask different individuals if they have anything to share or add to the open conversation.

Overall, I am excited to move forward and see what is in store for me and my team during these weeks up until the end of the semester!

From the blog CS@Worcester by samanthatran and used with permission of the author. All other rights reserved by the author.