In a previous blog post, I had talked about Test Driven Development, or TDD. Today, I’m going to introduce a different approach that aims to almost rectify the potential shortcomings of TDD, that approach being Behavior Driven Development, or BDD for short.
BDD can be described as “a collaborative approach to software development that aims to bridge the communication gap between business and technical teams” with the core idea of creating a “shared understanding of the software’s intended behavior using concrete examples” (Test Guild).
“The process revolves around writing scenarios using the Given-When-Then format, which describes the preconditions (Given), the action or event (When), and the expected outcome (Then).” This is a format that can be easily understood regardless of what people specialize in. TDD involved writing test cases and coding based on those test cases which mainly involved the developers, testers, and those that are closely linked to the programming and technical development. BDD, on the other hand, can involve the non-technical, such as stakeholders and those from other departments on top of the developers and testers. It can be simply put as, “compared to test-driven development (TDD) which is developer-centric, BDD is a team-wide practice” (Test Guild).
The Given-When-Then format allows for less misunderstanding when it comes to what is required of the software. Developers may use names that are short and to the point to describe something but it doesn’t match the behavior that is desired. The same developer or others that have just started working on the code may simply go along with it not realizing that what is desired of the code is something more or something else entirely. By using this format along with full sentences describing exactly what the code should do, there will be less room for error, misunderstanding, and time wasted fixing the code down the line.
One of the difficulties that seems to arise with the implementation of BDD is the inclusion of implementation details in scenarios. This is because scenarios are meant to focus solely on behavior. Including implementation details is basically attempting to set something in stone; scenarios describe what is desired of the code and how developers achieve that can change many times. It ends up adding more work every time that detail has to be met or changed.
BDD is an interesting topic, it seems to be a direct upgrade from TDD but that isn’t always the case. Take a classroom environment for example, it’s a bit odd as we (the students) could be considered developers but what about the other roles in the process? Would the professor act or technically be a stakeholder? It’s a process that can be learned at any point but it seems it can be only truly put into practice in a real world environment. We can certainly take aspects of BDD into mind, the Given-When-Then format and basing development around desired behaviors seems to have little to no downsides for any situation.
Source: https://testguild.com/what-is-bdd/
From the blog CS@Worcester – Kyler's Blog by kylerlai and used with permission of the author. All other rights reserved by the author.