For this week’s post in the coding journey blog, we are going to talk about a principle in software coding knows as dry. I chose this topic for this specific week because it felt relevant to the classwork we did this past week with super classes, abstract classes and interfaces.
What dry means is don’t repeat yourself and this concept is very important for developing software. The actual principle is represented as “Every piece of knowledge or logic must have a single, unambiguous representation within a system.” Now take for example the classwork we were doing, and how there was a method in the superclass that we decided all the subclasses would also include through inheritance. Now in the subclasses, if we wanted that method to do a different version of the method such as fly or quack, then we would have to alter each and every subclass. Even if a subclass does not have the fly or quack method, we would have to add the method and have the code do nothing. Just by talking about this you can see how redundant this starts to become. Now you may be able to get by with this repetition if you’re working on a small project and don’t have much to check for. However, when it comes to larger projects this will certainly turn into a never ending nightmare. Your code breaks and you have to go through all this different code which is similar and figure out what is off. This just seems like a waste of time and effort. This is why the common notion is to use the principle of don’t repeat yourself which has the goal of reducing repetition of the same software over and over again.
The big problem with repeated code over time is that it will become very hard to maintain. If over time, there comes a big change to the code and the logic changes, then it will become a headache. All the places where the previous logic was used, needs to be altered and the big thing that will be wasted is time. If you want to create quality code, then you will also have to use quality time. It is thereby better from the get go to design code to not repeat the same unnecessary methods and logic in multiple places.
To put this into perspective on a personal level, in the past I most certainly used repetitive code and wasted a lot of time. It may have seemed like the easier option sometimes, but as I dove deeper into my projects it became more difficult to figure out the solution for bugs and tracing the code for error. In the future, I know it is the best option to optimize the best way for the code to work without repetition in order to help myself and others down the line.
To read up on more sources, check out these links here: https://medium.com/code-thoughts/dont-repeat-yourself-caa413910753
From the blog CS@Worcester – Roller Coaster Coding Journey by fbaig34 and used with permission of the author. All other rights reserved by the author.
